Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

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Quick question about weapon balance
I haven't seen any of the pre-launch videos or interviews, so I thought I would ask here. Has anything been said about weapon balance, given how maces are famously OP in the first game? Is that likely to change?
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Showing 1-15 of 15 comments
Vavra mentioned earlier on that balance is changed in the day 1 patch, so even if it's mentioned in a preview/review it might be out of date.

Based on what I've seen though the combat should be more well rounded. Although Mace is best vs armour and you fight a lot of armoured guys in KCD so it'll probably still be the meta.

That being said the changes to masterstrikes and to combat in general should bring other weapon types up closer to where mace was.
Actalo Feb 2 @ 4:32pm 
I saw they upped the blunt/smash damage on edged weapons, relatively, but beyond that, I dunno.
Vanzann Feb 2 @ 4:33pm 
Are you saying it's enough to lv up one weapon to lv up them all? Makes no sense to me, would save lots of time on the other hand (training with Bernard was a nightmare, only monastery was worse :P)
24601 Feb 2 @ 4:35pm 
I just want to use axes without constantly feeling like I'm nerfing myself lol
Humble Feb 2 @ 4:49pm 
maces is always best when come to armored but sword is great for non armor enemies, while Axes is more useful vs shielded enemies. That's my understand, but bow, crossbow, gun I don't know, bow and arrow is hard to use in KCD 1 more than any game, I had no problem with bow and arrow like in Skyrim, many other game, it's very powerful, but I don't feel very powerful in KCD 1, maybe because time and aiming is take too much time during combat as enemies is easy very quick catch you up so I feel bow and arrow are useless during combat due timing and no help with aims issues. (I had no problem with hunting, just sneaking and take your time, but enemies see you and fight back, and chase you, that is when bow/arrow is useless, but no problem in skyrim due aims is very helpful and high damage.

Problem is that hardest, tough enemies is wear armor, and best weapon for that is Mace, is why mace is must had because it's very efficient just like in real life.

I meant you can fight with sword vs armor if you want too, but mace is always work better, but that is up to you.

Only way not use maces very much is enemies don't wear armor at least metal armor, but not like leather armor, Axes or sword would do better vs leather armor more than Maces, it's all depend on enemies that wear armor type.

Don't blame on maces, blame on enemies that wear armor, that is.

If someone put enemies full armor, then player had to use maces, if someone don't put enemies on full armor, then player would use other weapon type that are not maces, it's very simple. Mace was suppose to be very effective vs armor (metal type, not leather armor type) and do better than sword or axes or spear do.
Last edited by Humble; Feb 2 @ 4:54pm
Izuzul Feb 2 @ 5:00pm 
They changed the way all weapons work. Some can only attack from certain directions and the mace cannot thrust any longer. Also you can get belts as equipment that give you up to 4 weapon slots so you can swap between during combat, so you can be prepared for anything.
Humble Feb 2 @ 5:06pm 
Originally posted by Izuzul:
They changed the way all weapons work. Some can only attack from certain directions and the mace cannot thrust any longer. Also you can get belts as equipment that give you up to 4 weapon slots so you can swap between during combat, so you can be prepared for anything.
What if mace had shape point on top of it? few do had design mace can had ability to do that, not all, depend on design of mace. Spiked mace can and should able to thrust it.
votadc Feb 2 @ 6:02pm 
Axes could break shields.....but It would be a hated feature when that happens to Henry.
In warband you get your shields back for free the next battle if It breaks.
They could make shields easy to repair (you need a merchant if they get under % because kit won't work).
Stabbing with maces should do minimal damage. You get smaller momentum than a slash but in kcd the formula was just Blunt+slash and Blunt+stab. They should give negative stab value to fix It.
Sabre should be buffed.
I was disappointed that the Agility based swords were kind of weak and too few in the first KCD. Hoping they will get a bit more love this time around.
Humble Feb 2 @ 8:53pm 
Originally posted by Chemical Games:
I was disappointed that the Agility based swords were kind of weak and too few in the first KCD. Hoping they will get a bit more love this time around.
Strength had more useful perks than agility perks, most agility perks is meh, only thing good one is less fall damage, but not much beyond that. Most people would rather use armor than no armor in the game due game design so some agility perks are worthless.
I think you can only do the new equivalent of master strikes with a sword. Early dev stream said sword has a higher skill cap.

I used to be a bonky boy ravensbeak enjoyer in the first game, but I might get into longswords as a second weapon in this one.
V.V.R Feb 10 @ 12:19pm 
Originally posted by Humble:
Originally posted by Chemical Games:
I was disappointed that the Agility based swords were kind of weak and too few in the first KCD. Hoping they will get a bit more love this time around.
Strength had more useful perks than agility perks, most agility perks is meh, only thing good one is less fall damage, but not much beyond that. Most people would rather use armor than no armor in the game due game design so some agility perks are worthless.
Yeah right. Faster crouch movement, more slashing/piercing damage, faster stamina replenish after 10 sec run, less agility for weapon requirement, 20% less stamina usage when fighting one handed (that's why Mace is the best), and way better dodge, which more than usable, because you're in danger with multiple enemies with parry.
Strength perks mostly give you weight and bonuses for carry heavy objects, same less strength requirement and 5% bashing damage. And less shield stamina consumption.
Last edited by V.V.R; Feb 10 @ 12:21pm
MrMinMax Feb 10 @ 12:25pm 
Originally posted by Chemical Games:
I was disappointed that the Agility based swords were kind of weak and too few in the first KCD. Hoping they will get a bit more love this time around.

Baselard short sword is pretty good, sabers have increased bleed and there are perks for 1H only style. Back alley fighter, gladiator and something else.
V.V.R Feb 10 @ 12:26pm 
For the weapon balance - longswords just everywhere, and have best damage + its craftable, so you can get 4 level with it. So lets say, best MasterCraft longsword have 166/158/32. There's one story one, that can go slightly higher, someone say up to 200, after some game choke point, but I can't say anything about it.
Mace can go only up to 130 bashing damage and only level 3, because you can't craft them. But you can craft axes, and get 140 slashing and 70 bashing. But meh.
So balance wise I don't know, game like force you to use longswords, because it's everywhere, and it have master strikes (others dont). And you can craft them. And that one sword is longsword too.
Pretty shameful I must say, I want all weapons be viable, but you still feel like you restrict yourself, if using something other than Mace or longsword.
Yes, some weapons have perks, like sabre, but its not quite as good.
Last edited by V.V.R; Feb 10 @ 12:29pm
MrMinMax Feb 10 @ 12:27pm 
Originally posted by Enter the Wang:
I used to be a bonky boy ravensbeak enjoyer in the first game, but I might get into longswords as a second weapon in this one.

DLC poleaxe is pretty good. Does smash, enemy kind of staggers, than you do a stab and if you hit the face, it's a kill. I wrecked 3 certain knights with it basically in 6-8 hits.
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Date Posted: Feb 2 @ 4:01pm
Posts: 15