Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
But even if I am misremembering, It was one of the things they focused on in the first game, to make the world feel more real. And I would be shocked if they tossed a major element of what made it feel real out the window.
Problem is In the first game stores all opened unrealistically late, feel like I needed to wait until noon for places to open.
Sure I can see that, but I got no information nor thoughts about that. In the first game, people usually woke up around dawn and then what made it feel slow was the time walking around to and from work.
I don't see why that would be diffrent in this game, as they sadly didn't have alarm clocks.
This might become a bit of a tangent, but this is my logic.
Yes people wake up early and are forced to work, but people need to buy things, which can then be dictated by the merchants as they decides when they want to open shop. If you have a monopoly on goods, you are in no risk of losing sales, and most of the towns/cities in KcD had no competition really.
It might also be worth thinking about what sort of thing they need to do, a farm girl (a womans lot) needed to work early on the farm. But a merchant does not really need to wake up as early as no one is around at 4am (as they are either sleeping or doing the work themselvse).
Food vendor across the weaponsmith in Rattay was always right on time, but several others didn't. Waiting for an apothecary in Rattay to open up a shop at 10 a.m. is a time mismatch and if that time bug happens in early stages of game, later on it just prolongs. Sometimes it fixes all by itself, most often doesn't.
i was using merchant just as example but generally i am curious is this addressed in KCD2 and are those timecycles adjusted for each individual NPC or by NPC groups