Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

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Actual question! Time & NPC behavior
Does NPC still go to sleep early and wake up late? or is it reworked?

This is more question for those that has played game already :)
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Mostrando 1-8 de 8 comentarios
"NHH" o/ 31 ENE a las 11:50 
Also, does Henry pee/poop? These are questions that keep me up at night.
I am 99.9989% sure that NPC's still got daily scheduals. I believe it was said in one of the gameplay trailers (about what to expect in the city).
But even if I am misremembering, It was one of the things they focused on in the first game, to make the world feel more real. And I would be shocked if they tossed a major element of what made it feel real out the window.
Fluxuous 31 ENE a las 12:06 
Publicado originalmente por the dark wizard:
I am 99.9989% sure that NPC's still got daily scheduals. I believe it was said in one of the gameplay trailers (about what to expect in the city).
But even if I am misremembering, It was one of the things they focused on in the first game, to make the world feel more real. And I would be shocked if they tossed a major element of what made it feel real out the window.

Problem is In the first game stores all opened unrealistically late, feel like I needed to wait until noon for places to open.
Publicado originalmente por Fluxuous:
Publicado originalmente por the dark wizard:
I am 99.9989% sure that NPC's still got daily scheduals. I believe it was said in one of the gameplay trailers (about what to expect in the city).
But even if I am misremembering, It was one of the things they focused on in the first game, to make the world feel more real. And I would be shocked if they tossed a major element of what made it feel real out the window.

Problem is In the first game stores all opened unrealistically late, feel like I needed to wait until noon for places to open.

Sure I can see that, but I got no information nor thoughts about that. In the first game, people usually woke up around dawn and then what made it feel slow was the time walking around to and from work.

I don't see why that would be diffrent in this game, as they sadly didn't have alarm clocks.
DDVaMpZzz 31 ENE a las 12:13 
in KCD1 it doesnt feel realistic when merchants sleep till 8:00 or 9:00 ... as i always believed everyone woke up with first roster singing and that was what like 4:00 (people had of lot to do back than) hope they done something to improve immersion on this aspect
Publicado originalmente por DDVaMpZzz:
in KCD1 it doesnt feel realistic when merchants sleep till 8:00 or 9:00 ... as i always believed everyone woke up with first roster singing and that was what like 4:00 (people had of lot to do back than) hope they done something to improve immersion on this aspect

This might become a bit of a tangent, but this is my logic.
Yes people wake up early and are forced to work, but people need to buy things, which can then be dictated by the merchants as they decides when they want to open shop. If you have a monopoly on goods, you are in no risk of losing sales, and most of the towns/cities in KcD had no competition really.

It might also be worth thinking about what sort of thing they need to do, a farm girl (a womans lot) needed to work early on the farm. But a merchant does not really need to wake up as early as no one is around at 4am (as they are either sleeping or doing the work themselvse).
Publicado originalmente por Fluxuous:
Publicado originalmente por the dark wizard:
I am 99.9989% sure that NPC's still got daily scheduals. I believe it was said in one of the gameplay trailers (about what to expect in the city).
But even if I am misremembering, It was one of the things they focused on in the first game, to make the world feel more real. And I would be shocked if they tossed a major element of what made it feel real out the window.

Problem is In the first game stores all opened unrealistically late, feel like I needed to wait until noon for places to open.
That's a scripting issue but at least isn't on Cyberpunk's level since days lasted 25h. Download mod and it goes away for setting a game to 24 h or even realistic passage of time. They never really bothered fixing many things including having sunlight at 10 p.m.
Food vendor across the weaponsmith in Rattay was always right on time, but several others didn't. Waiting for an apothecary in Rattay to open up a shop at 10 a.m. is a time mismatch and if that time bug happens in early stages of game, later on it just prolongs. Sometimes it fixes all by itself, most often doesn't.
DDVaMpZzz 31 ENE a las 12:28 
Publicado originalmente por the dark wizard:
Publicado originalmente por DDVaMpZzz:
in KCD1 it doesnt feel realistic when merchants sleep till 8:00 or 9:00 ... as i always believed everyone woke up with first roster singing and that was what like 4:00 (people had of lot to do back than) hope they done something to improve immersion on this aspect

This might become a bit of a tangent, but this is my logic.
Yes people wake up early and are forced to work, but people need to buy things, which can then be dictated by the merchants as they decides when they want to open shop. If you have a monopoly on goods, you are in no risk of losing sales, and most of the towns/cities in KcD had no competition really.

It might also be worth thinking about what sort of thing they need to do, a farm girl (a womans lot) needed to work early on the farm. But a merchant does not really need to wake up as early as no one is around at 4am (as they are either sleeping or doing the work themselvse).
I see your point and accept it ... but issue was not only with merchants most of Rattay slept in till 9:00

i was using merchant just as example but generally i am curious is this addressed in KCD2 and are those timecycles adjusted for each individual NPC or by NPC groups
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Publicado el: 31 ENE a las 11:47
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