Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

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Combat vs Multiple Enemies in KCD2 looks too dumbed down.
I came across a couple of early review vids featuring combat (link to one of them right below):

https://youtu.be/Sj_uhA7nA9I?t=41

What i noticed was that the enemies were EXTREMELY passive compared to KCD1.

In KCD1 in this situation half of that group would be immediately trying to flank you and the attacks would be coming in at a realistic relentless pace. In this example of KCD2 1 vs Many combat they are reacting like it's an Assassin's Creed game... each enemy patiently waiting his turn with the rare attack from the back or guy with missile weapon shooting from somewhere.

Now don't get me wrong there was room for improvement in 1 vs Many combat but the agressiveness and flanking AI isn't the correct way to go about it imho since it dumbs down the game too much. In my opinion 2 simple things would fix almost 90% of what was considered problematic about 1 vs Many in KCD.

1) Fix soft lock switching mechanics so it's way more manageable and 2) Reduce the animation lock time from tackles.

No need to alter the AI aggressiveness or tactics. In this way combat vs many will still be chaotic, dangerous and challenging like it was in KCD but players won't feel like they re struggling against the mechanics instead of the actual enemies.

I hope the devs reconsider this approach or i at least hope that HARDCORE mode features a way more aggressive AI with more active tactics.
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Showing 16-21 of 21 comments
Originally posted by Azor:
Fighting vs multiple opponents in KCD1 wasn't hard, it was frustrating. Mid tier armor, maybe an aqua vitalis potion if your armor isn't good enough, and mindlessly master striking by pressing one button was how you defeated multiple opponents, while being thrown around ocasionally because enemies ran into you. That or fighting on horseback.

Oh yeah, horseback fight. That's what I do whenever I have to flee from Skalitz. You can take out the 10 or so cumans by just riding back and forth. Since bleeding is far more powerful in the first game, stabbing them once basically makes them keel over if it goes through. Annoyingly enough though, after you get the arrow through your leg, one of the cumans is immortal. Or at least has nigh-infinite health. Hacked at him for a good minute and he wouldn't fall over.
Azor Feb 9 @ 7:42am 
Originally posted by TheOneAndOnlyJJ:
As someone who practices HEMA and has had to duel against multiple opponents:

The first game (although clunky) really accurately portrays the way you get assaulted from all sides. You HAVE to keep walking back; otherwise, they will surround you!!
Nobody is waiting their turn! I hope Hardcore fixes this.
In the first game they literally ran into you. "Keep walking to avoid being assaulted from all sides" works in this game, not in the previous. You "avoided" it by in the first game by doing master strikes as you were immune from damage while doing a master strike, and they had lengthy animations. But some animations would work against you since some forced you to move forwards. So avoiding getting attacked by all sides wasn't really something you could do.
Last edited by Azor; Feb 9 @ 7:45am
Originally posted by Actalo:
I'm in agreement with you. When I first saw videos of KCD2's combat I was really disappointed they got rid of the directional thrust and made combat accessible to smooth-brains. Why would I slash at a dude's helmet if his face is exposed and I can thrust?

Enemies fight you like you're a movie's main character: each politely waiting their turn, it's terrible. If you were attacked by three men, they would attack all at once, knowing you can't cover all sides - the combat is counter-intuitive.

For sure, day 1, I'mma dissect the game and mod it... not playing this easy-mode slop. I just hope the file structure and file names are the same as KCd cause it's a pretty easy fix. KCd has enemy behavior down to changing numerical values - like attack intervals, delay attack based upon number of enemies, weighted values determining how often they favor block, dodge, MS, perfect block, riposte, etc.. essentially the game handicaps itself because we suck.

Edit: There was a mod I used for KCD called Better Combat, completely changed the game for me. Taught me a lot about how KCD's combat works and proved a useful tool to learn to mod on my own.
I havent experienced this patiently waiting ♥♥♥♥ at all, I;ve had to reload a couple times because I've died to being hit in the back. Try fighting bigger groups of enemies.
They only take turn if there's 3 or less, the moment you're facing off against more than 3 they'll start to flank you. I also haven't experienced anything like what's shown in that video so they must of changed the AI before release, they hound you now as a group, not just standing back.
Last edited by BingusDingus; Feb 16 @ 3:33pm
Q Feb 16 @ 4:00pm 
after 20h in game im OP i can kill a full army
i have the same sword after 60h of game play same F armor , sad part is even if they add something or change the difficulty this game has 0 playability value . so i treated like a waling simulator and a easy story line , at list the cinematic are cool
Last edited by Q; Feb 16 @ 4:01pm
Originally posted by TheOneAndOnlyJJ:
As someone who practices HEMA and has had to duel against multiple opponents:

That was all I had to read to know that you're a moron who should not be taken seriously, do you have ANY self-awareness or do you make it a goal to be completely insufferable? :bad_beauty:
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Date Posted: Jan 27 @ 2:08pm
Posts: 21