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It's not like it's a Bethesda game and there's going to be a redesign of the UI that makes it significantly more playable within 24 hours.
Normally you mod the game to change it to your liking, but what mods do you install if you don't know how the game is.
I don't see a reason why anyone should mod the game 'blind'.
Sure, if you don't like the saving system you would install a mod that lets you save the game at any time.
But how about things you can't 100% know that you won't like them?
Let's say a mod exists that changes combat, would you install that without playing the game first?
If someone dislike the combat in the first game, he still can't be sure if he would also don't like it in this game because of the changes.
That is why you should play the game Vanilla first and only mod things you want to change.
You're right, and yet, I have a bit of experience making basic mods for KCD and will probably recreate them for KCD2. I already know in KCD2 guns and crossbows will be too OP, when. historically, the armor of the time was designed to be bullet and arrow proof. I get why they did it, and it's fun over realism - but my masochism don't care about fun, just 'realism'.
So, the first thing I'm going to do is open up the xml files and start balancing armor and weapon values - probably scale up certain armor valyes by 2-3x and scale down blunt/smash damage as well as try make weapons as accurate as I can in comparison to each other, according to damage type and design.
there is no reason what so ever to play the game modded on your first play through.
Unless the game has some crippling problem (like outrageously bad UI or something) that someone will mod it out of necessity.
I might get some mods that remove ♥♥♥♥♥♥ post processing effects that cant be disabled by the graphic options.