Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

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First Play-Through KCD2: Modded or Vanilla?
I'm always curious to know if players, especially RPG players, prefer the Dev's vision of the game as their first go-around, or start modding the game day 1. I personally fall into the latter, preferring to mod the game as I go, often bricking my save, and restarting even more modded.

What about you guys, modded or vanilla first time KCD2?
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Showing 1-13 of 13 comments
smoketrees Jan 8 @ 9:46pm 
Vanilla because the only really early mods are going to be things like removing the savour schnapps system and adding a reticle to archery and those are for ♥♥♥♥♥♥♥.

It's not like it's a Bethesda game and there's going to be a redesign of the UI that makes it significantly more playable within 24 hours.
Saizo Jan 9 @ 7:25am 
Vanilla.

Normally you mod the game to change it to your liking, but what mods do you install if you don't know how the game is.

I don't see a reason why anyone should mod the game 'blind'.
Sure, if you don't like the saving system you would install a mod that lets you save the game at any time.

But how about things you can't 100% know that you won't like them?
Let's say a mod exists that changes combat, would you install that without playing the game first?
If someone dislike the combat in the first game, he still can't be sure if he would also don't like it in this game because of the changes.

That is why you should play the game Vanilla first and only mod things you want to change.
Last edited by Saizo; Jan 9 @ 7:25am
Marduc Jan 9 @ 2:18pm 
Vanilla.
Actalo Jan 9 @ 2:35pm 
Originally posted by Saizo:
Vanilla.

Normally you mod the game to change it to your liking, but what mods do you install if you don't know how the game is.

I don't see a reason why anyone should mod the game 'blind'.

But how about things you can't 100% know that you won't like them?

If someone dislike the combat in the first game, he still can't be sure if he would also don't like it in this game because of the changes.

You're right, and yet, I have a bit of experience making basic mods for KCD and will probably recreate them for KCD2. I already know in KCD2 guns and crossbows will be too OP, when. historically, the armor of the time was designed to be bullet and arrow proof. I get why they did it, and it's fun over realism - but my masochism don't care about fun, just 'realism'.

So, the first thing I'm going to do is open up the xml files and start balancing armor and weapon values - probably scale up certain armor valyes by 2-3x and scale down blunt/smash damage as well as try make weapons as accurate as I can in comparison to each other, according to damage type and design.
armour was designed to be bullet proof and bolt proof?! HAHAHA no crossbows are easily able to pierce plate (literally designed for ease of use and to pierce knight armour) and bullet proof? you serious bud?
Do you think there is any chance of modding physics into the game to make all the wavy things wave ?;p like horse drapes and such ?
Thanatos Jan 9 @ 7:38pm 
Originally posted by Actalo:

I already know in KCD2 guns and crossbows will be too OP, when. historically, the armor of the time was designed to be bullet and arrow proof. I get why they did it, and it's fun over realism - but my masochism don't care about fun, just 'realism'.
the entire reason armor stopped getting used is because if you got shot wearing it then it would do more damage than not wearing any. the curvature of armor could deflect arrows and bolts but a bolt that hit the right spot would penetrate armor, they were specifically designed to do that.

there is no reason what so ever to play the game modded on your first play through.
The only game ive ever modded was skyrim. Im just not a fan of mods.
The majority of KCD's mods were pointless and mostly sucks, so vanilla.
You wont have much of a choice unless you buy the game way down the line, mods will be fairly simple in scope in the first few weeks.

Unless the game has some crippling problem (like outrageously bad UI or something) that someone will mod it out of necessity.

I might get some mods that remove ♥♥♥♥♥♥ post processing effects that cant be disabled by the graphic options.
Vanilla for sure (and depending on how the game is balanced, with the occassional commands (e.g. spawn stuff) via debug menu (as long as they don't ruin achievements)).
vanilla, the only mods ill add are things that improve the game like being able to save or maybe a bow reticle, then when they come out maybe some clothes/armor mods.
Originally posted by Prophet20147:
vanilla, the only mods ill add are things that improve the game like being able to save or maybe a bow reticle, then when they come out maybe some clothes/armor mods.
You can add the bow reticule without mods you know? just use the console, it doesn't get rid of achievements either
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Date Posted: Jan 8 @ 9:37pm
Posts: 13