Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

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Dualsense Support: Will KCD2 support fancy Dualsense features (esp. Gyro)?
I'm wondering if KCD2 will support gyro and/or the fancy trigger haptics? If so I'll play with my Dualsense and if not I'll play with my Xbox controller.

I really love gyro for bridging the precision gap (to some degree) between mouse and controller.
Originally posted by irocziv:
I see adaptive triggers and light bar as options, but no gyro.
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Nobody ever answered this. What was this forum doing all month?
The author of this thread has indicated that this post answers the original topic.
irocziv Feb 4 @ 8:15am 
I see adaptive triggers and light bar as options, but no gyro.
BPScott95 Feb 4 @ 8:20am 
Originally posted by Geeks On Hugs:
Nobody ever answered this. What was this forum doing all month?

Complaining about Musa and gay people tbf.
Originally posted by irocziv:
I see adaptive triggers and light bar as options, but no gyro.

Yah and I appreciate those, and I will continue to use dualsense since it has those...but what a missed opportunity in the very first scene - gyro support would have been, nay, WOULD BE, GREAT.

Warhorse should still add it. Devs - please add gyro support to dualsense!
for later people looking - sadly steam input will break the PlayStation features, but if you use ReWASD for your controller mappings you can add gyro and still have the game see it as native.

Source: Just did that with my GOG copy after adding as non-steam game made me realise steaminput would break the adaptive triggers.
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Date Posted: Jan 8 @ 10:58am
Posts: 5