Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

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waterdaca Jan 7 @ 11:41pm
2
Save system the same - i am disappointed
I loved the first game, but I hated two things about it: the combat system was often cumbersome, and the save system was horrible.
I liked the initiative, that the game wanted to be unique, but I hated it when I had to save, become an alcoholic, or go to a nearby bed where the game played.
I'm not young anymore, my free time is limited.

The review copies are already out with the testers.
I read from one that the save system is exactly the same as before.
Why???

Most people will start the game modding it.

I don't like it.
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Showing 1-15 of 63 comments
redwitch Jan 8 @ 12:45am 
well, some developers think you shouldn't have a life outside their games
It looks like we need to get our lockpicking skills up and sell stolen items to a fence. Earn lots of money in order to stockpile on saviour snapps. But it does mean travelling all over since im guessing traders will have a limit of 2 again.
Originally posted by Dr. Shipman:
It looks like we need to get our lockpicking skills up and sell stolen items to a fence. Earn lots of money in order to stockpile on saviour snapps. But it does mean travelling all over since im guessing traders will have a limit of 2 again.
This is not a solution. Anyway, the biggest thing I think about Schnapps is that the character can become an alcoholic because of this, and certain values ​​of the player deteriorate because of this.
All because of a stupid save system.
Originally posted by waterdaca:
Originally posted by Dr. Shipman:
It looks like we need to get our lockpicking skills up and sell stolen items to a fence. Earn lots of money in order to stockpile on saviour snapps. But it does mean travelling all over since im guessing traders will have a limit of 2 again.
This is not a solution. Anyway, the biggest thing I think about Schnapps is that the character can become an alcoholic because of this, and certain values ​​of the player deteriorate because of this.
All because of a stupid save system.

Guess if you have to save and quit on the menu. requires no schnapps. just overwrites previous save.
bruh Jan 8 @ 1:41am 
bro if every game had to streamline itself for the dad gamers we wouldn't be getting games like elden ring and every game would be a snoozefest.

also they already have a save and quit button, where the save goes away when you load back in.
Last edited by bruh; Jan 8 @ 1:42am
Just use Mods, who cares.
Since 1st week of KCD1 we had a very simple way to fix that and save whenever you wish.
Nikonos Jan 8 @ 2:18am 
When you pay attention and know where the free beds are (all around in camps) you won't ever need a saviour schnapps again. Just sleep an hour and saved.
Originally posted by bruh:
bro if every game had to streamline itself for the dad gamers we wouldn't be getting games like elden ring and every game would be a snoozefest.

also they already have a save and quit button, where the save goes away when you load back in.

The Elden Ring is a bad example: the game has the best save system I've come across in my video gaming life. Synchronization save, every decision you make has weight, there is no reloading, and it's pinpoint accurate.

I have 700 hours in it, very bad example!
bruh Jan 8 @ 3:44am 
Originally posted by waterdaca:
Originally posted by bruh:
bro if every game had to streamline itself for the dad gamers we wouldn't be getting games like elden ring and every game would be a snoozefest.

also they already have a save and quit button, where the save goes away when you load back in.

The Elden Ring is a bad example: the game has the best save system I've come across in my video gaming life. Synchronization save, every decision you make has weight, there is no reloading, and it's pinpoint accurate.

I have 700 hours in it, very bad example!

well this game and the previous game has a save and quit button, so your complaints about the save system is invalid too.

the only reason you don't want saviour shnaps at this point is if you want to save scum fights and decisions.
Last edited by bruh; Jan 8 @ 3:47am
Mr.I Jan 8 @ 5:02am 
Good, I like it.
They've made some changes to the previous. They're still there, but with differences. This has been officially stated in several instances.

We'll have to wait and see what's different before we dismiss everything just because we think we know everything.
sleeping, visiting the baths, finishing quests, getting checkpoints in quests, saving on quit, alchemy, buying the potions, mods. there are plenty of ways to save in the first game and that will carry over for the next.. could also use dev mode and spawn in save schnaps if you hate the system that much and it won't cancel your achievements because we know how important those are to people these days kek
Originally posted by waterdaca:
I'm not young anymore, my free time is limited.
And please do tell me why the people that are in fact young and DO in fact have the free time need to have a worse experience in the game because of that?

Im sorry that the world doesnt spin around you anymore but everyone has their time to shine
Originally posted by =WARDOG=:
Originally posted by waterdaca:
I'm not young anymore, my free time is limited.
And please do tell me why the people that are in fact young and DO in fact have the free time need to have a worse experience in the game because of that?

Im sorry that the world doesnt spin around you anymore but everyone has their time to shine
I marvel at the life that people must've had to think they don't have time anymore.

When I was young, the world never spun around me even though I used to think it did... or, rather, used to think it should. My time was never my own, and nothing about that has changed, and it will never change.

Hindsight taught me over and over that I didn't know as much as I thought I did, which eventually taught me that it will always be like that. It saddens me how learning that much earlier could've made things so much easier, but trying to tell that to younger generations who are still in the know-it-all phase is wasted effort as it's something people only learn on their own through self-reflection—a trait that is almost always absent in the young and increasingly absent in the old, too.

As for games that don't save/pause on a whim, it is what it is, and it's always been like that. Creators have reasons for it.

I think WH has a nice balance between the pitfalls of PC gaming (where the unpredictable PC environment has games that can crash and saves that can get corrupted) and making consequences stick (as an experience that many creators want to convey). Given the more common alternatives (such as the one that ended my AC4 pirating career just before completing the hideout), I'll take WH's solution any day over those.
Last edited by EricHVela; Jan 8 @ 7:34am
doc_nak Jan 8 @ 7:34am 
all i hear is.. "wahhh boohoo i'm telling my mommy"
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Date Posted: Jan 7 @ 11:41pm
Posts: 63