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All because of a stupid save system.
Guess if you have to save and quit on the menu. requires no schnapps. just overwrites previous save.
also they already have a save and quit button, where the save goes away when you load back in.
Since 1st week of KCD1 we had a very simple way to fix that and save whenever you wish.
The Elden Ring is a bad example: the game has the best save system I've come across in my video gaming life. Synchronization save, every decision you make has weight, there is no reloading, and it's pinpoint accurate.
I have 700 hours in it, very bad example!
well this game and the previous game has a save and quit button, so your complaints about the save system is invalid too.
the only reason you don't want saviour shnaps at this point is if you want to save scum fights and decisions.
We'll have to wait and see what's different before we dismiss everything just because we think we know everything.
Im sorry that the world doesnt spin around you anymore but everyone has their time to shine
When I was young, the world never spun around me even though I used to think it did... or, rather, used to think it should. My time was never my own, and nothing about that has changed, and it will never change.
Hindsight taught me over and over that I didn't know as much as I thought I did, which eventually taught me that it will always be like that. It saddens me how learning that much earlier could've made things so much easier, but trying to tell that to younger generations who are still in the know-it-all phase is wasted effort as it's something people only learn on their own through self-reflection—a trait that is almost always absent in the young and increasingly absent in the old, too.
As for games that don't save/pause on a whim, it is what it is, and it's always been like that. Creators have reasons for it.
I think WH has a nice balance between the pitfalls of PC gaming (where the unpredictable PC environment has games that can crash and saves that can get corrupted) and making consequences stick (as an experience that many creators want to convey). Given the more common alternatives (such as the one that ended my AC4 pirating career just before completing the hideout), I'll take WH's solution any day over those.