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In the first game, you can deliver a sermon inspired by the ideas of Jan Hus. It also highlights how many educated people were clergy, as many nobles couldn’t read or write. It also touches on topics like the inquisition, monastic life, rural priests' poverty, heretics, and witchcraft, giving a glimpse into the religious and social struggles of the time. It was very well done.
Just add combat stimulation mode where a player could pick stats and enemies and just practice/stimulate swordfighting without having to grind for items and skills and having to download alien mods to bypass npcs not returning bugs, because otherwise you have nothing to offer - you story and setting are bs. Also, suggest your designer/artist/writer/whoever profane is behind his graphomania to learn from Darklands and Pentiment, or rather take a course in specific branches of Modern Philosophy.
First, learn some grammar.
Second - go outside and touch some grass. You're a lunatic who obviously never played the game. What in the blazes does the Christian or liturgical calendar have to do with the story of Henry ? You might've noticed that the seasons don't change - clue in. The various feast days have nothing whatsoever to do with the story.
The Cumans weren't Muslim. They actually converted to Christianity, although that was rather suspect at best.