Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

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What engine?
What engine is this game on?
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Showing 1-15 of 15 comments
It's their adapted branch of CryEngine.
Originally posted by smoketrees:
It's their adapted branch of CryEngine.
Thank god, this game in u5 would be a criminal offense.
Game is VERY cpu heavy anyway
You see how well U5 work on stalker 2 i had to stop playng until they make it work like is should Jesus they should have keep it in U4:lolo:
Last edited by 🎌The Last Spirit🎌; Jan 4 @ 9:56pm
Sherwood Jan 4 @ 10:14pm 
Originally posted by Boba Fit:
Originally posted by smoketrees:
It's their adapted branch of CryEngine.
Thank god, this game in u5 would be a criminal offense.


Look, I get you don't liking UE5 but KCD 1 is not very well optimized even though it's in Cry Engine.
Game engines can have a 'vibe' but developers are the most important part of this puzzle. Would you rather play an Unreal game by Warhorse or a CryEngine game by Ubisoft?

Stalker isn't badly optimised because of the engine, it's clearly just not finished yet. Similar story with KCD1 where time meant they didn't find certain elegant solutions and had to brute force some things line NPC schedule stuff.
Originally posted by Sherwood:
Originally posted by Boba Fit:
Thank god, this game in u5 would be a criminal offense.


Look, I get you don't liking UE5 but KCD 1 is not very well optimized even though it's in Cry Engine.
I dont like the cryengine either but its 100% better than UE5 and we dont have dlss and fsr3 in KCD1, we probably get these upscalers and frame gen.
EricHVela Jan 5 @ 7:28am 
UE5 is no better or worse than CryEngine. It's different.

CryEngine is an engine with everything it'll let the designers do built in. Additional development is a pain and even the simplest things use a lot of resources. You use CryEngine for hefty projects that can make use of the resources CryEngine will use regardless.

UE is an engine that's piecemeal. It's more of a framework. It doesn't stop developers from doing whatever they want which is required for innovation but is also a pitfall for doing things wrong. A lot of UE developers treat it like other engines that have a focus on a specific design and want it to shorten development time and do everything for them like a lot of engines, including keeping them from messing up. It won't.

Have you seen the encyclopedia sized list of 3rd party content in most UE games? When UE won't provide the shortcut and the powers-that-be want, the developers turn to 3rd party developers with plugins that are created for a specific situation and try to prybar them into the engine for a different, specific project... and it ends up a disaster.

The best UE games are those that have short lists of 3rd party involvement.

Without the open door and open-source-ish policy of UE's design, we wouldn't have driver assist, virtual production, live pre-viz, and more. Innovation is where UE shines, not providing short-cuts that people seem to expect from UE.

Lazy and rushed development with any engine is going to be bad, but it's worse in UE because it'll let developers be as lazy and careless as they wanna/hafta.
Min Jan 5 @ 8:34am 
Originally posted by Boba Fit:
Originally posted by smoketrees:
It's their adapted branch of CryEngine.
Thank god, this game in u5 would be a criminal offense.

Agreed UE5 is a failure
Originally posted by Min:
Originally posted by Boba Fit:
Thank god, this game in u5 would be a criminal offense.

Agreed UE5 is a failure
The player's choice for Game of the Year on Steam ran on Unreal 5.

It gets a lot of asset flip shovelslop but as I said before, it's just an engine.
Originally posted by smoketrees:
Originally posted by Min:

Agreed UE5 is a failure
The player's choice for Game of the Year on Steam ran on Unreal 5.

It gets a lot of asset flip shovelslop but as I said before, it's just an engine.
Thats true, but you have to consider that Black Myth Wukong is very well optimized for what this game is (next gen).
Originally posted by EricHVela:

The best UE games are those that have short lists of 3rd party involvement.

Without the open door and open-source-ish policy of UE's design, we wouldn't have driver assist, virtual production, live pre-viz, and more. Innovation is where UE shines, not providing short-cuts that people seem to expect from UE.

Lazy and rushed development with any engine is going to be bad, but it's worse in UE because it'll let developers be as lazy and careless as they wanna/hafta.

Exactly !
BDK Jan 5 @ 4:07pm 
Originally posted by Sherwood:
Originally posted by Boba Fit:
Thank god, this game in u5 would be a criminal offense.


Look, I get you don't liking UE5 but KCD 1 is not very well optimized even though it's in Cry Engine.
Ran absolutely butter smooth using a 1060 GTX 6gb, Ryzen 5 2600, 16GB DDR4, 60fps@1080p. All you had to do was turn down lighting (and some other knobs).

Edit: Not a 1060 RTX, they don't exist :)
Last edited by BDK; Jan 7 @ 2:24am
zpc Jan 5 @ 5:20pm 
Originally posted by BDK:
Originally posted by Sherwood:


Look, I get you don't liking UE5 but KCD 1 is not very well optimized even though it's in Cry Engine.
Ran absolutely butter smooth using a 1060 RTX 6gb, Ryzen 5 2600, 16GB DDR4, 60fps@1080p. All you had to do was turn down lighting (and some other knobs).

Indeed - even going full speed on horse through the whole gameworld (game had to constantly load in new areas) it never was a lagfest. It worked quite nice TBH.
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Date Posted: Jan 4 @ 12:51pm
Posts: 15