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Look, I get you don't liking UE5 but KCD 1 is not very well optimized even though it's in Cry Engine.
Stalker isn't badly optimised because of the engine, it's clearly just not finished yet. Similar story with KCD1 where time meant they didn't find certain elegant solutions and had to brute force some things line NPC schedule stuff.
CryEngine is an engine with everything it'll let the designers do built in. Additional development is a pain and even the simplest things use a lot of resources. You use CryEngine for hefty projects that can make use of the resources CryEngine will use regardless.
UE is an engine that's piecemeal. It's more of a framework. It doesn't stop developers from doing whatever they want which is required for innovation but is also a pitfall for doing things wrong. A lot of UE developers treat it like other engines that have a focus on a specific design and want it to shorten development time and do everything for them like a lot of engines, including keeping them from messing up. It won't.
Have you seen the encyclopedia sized list of 3rd party content in most UE games? When UE won't provide the shortcut and the powers-that-be want, the developers turn to 3rd party developers with plugins that are created for a specific situation and try to prybar them into the engine for a different, specific project... and it ends up a disaster.
The best UE games are those that have short lists of 3rd party involvement.
Without the open door and open-source-ish policy of UE's design, we wouldn't have driver assist, virtual production, live pre-viz, and more. Innovation is where UE shines, not providing short-cuts that people seem to expect from UE.
Lazy and rushed development with any engine is going to be bad, but it's worse in UE because it'll let developers be as lazy and careless as they wanna/hafta.
Agreed UE5 is a failure
It gets a lot of asset flip shovelslop but as I said before, it's just an engine.
Exactly !
Edit: Not a 1060 RTX, they don't exist :)
Indeed - even going full speed on horse through the whole gameworld (game had to constantly load in new areas) it never was a lagfest. It worked quite nice TBH.