Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

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Dice Abilities
So I have noticed certain dice have certain abilities let alone having weighted values for specific sides.

An example is the obvious Devil Head dice which is a wild card if landing on the devil's head. This is similar to the Heavenly Kingdom dice which is a wild but only for 6's.

Another example I have come across is Holy Trinity dice which if you have 3, they always go in order (1,2,3 or 4,5,6) but I haven't tested more than 3.



Does anyone know of any other special dice effects? Maybe something involving the 3 teeth dice even?
Last edited by Red Luck; Feb 25 @ 5:41am
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Showing 1-8 of 8 comments
Red Luck Feb 25 @ 8:55am 
There are a few sets in the game that may or may not have effects too like the Lu Ce Fi dice, the lucky unlucky ordinary dice, grimy greasy greaser(?), possibly others, and I have no idea what Hugo's Dice does
right now I am running 4 Saint Antiochus dice (a play on anti-cheat?) and two Holy Trinity dice. My goal is a full set of the dice that always roll threes, but even with 4 plus the two holy trinity dice I am unstoppable.

Though I was using three holy Trinity for a while...there were times when I rolled six threes with them. I don'ty think I saw them rolling 1,2,3 or 4,5,6. They are supposed to be wieghted to roll threes.
They should definitely make the dice a little more rare. Didnt even notice I had picked up 3 St Antonius Die before the Wedding and its been a breeze ever since.

Theyre the ones that always roll a 3. Never a 2, or a 4, and a 5 is right out.
In KCD, later in the game what happens is that you almost always win, no matter what you do. Then you notice that your local reputation goes up when you lose at dice. With that in mind you start playing to lose and discover that once you're really good it's hard to lose (I think in KCD winning may be tied to agility in some way, but it's been a while and I don't remember).

If any of that KCD experience carries over to KCD 2 (and I'm sure some of it does), the reason for unlucky dice becomes clearer. You have to really know what you're doing to play badly on purpose. Apart from that, I'm sure KCD 2 has all of the loaded dice from KCD, and then some.

The key thing is to develop a method for playing the game, and only add dice that you encounter if it makes sense given the way you play. I've never had much use for the even dice: rolling lots of sixes is fine, but rolling lots of two's is rarely useful. Rolling ones and fives on the other hand ...
Last edited by Philippe_at_bay; Feb 25 @ 9:11am
Red Luck Feb 25 @ 9:14am 
Originally posted by Gustuv Wynd:
right now I am running 4 Saint Antiochus dice (a play on anti-cheat?) and two Holy Trinity dice. My goal is a full set of the dice that always roll threes, but even with 4 plus the two holy trinity dice I am unstoppable.

Though I was using three holy Trinity for a while...there were times when I rolled six threes with them. I don'ty think I saw them rolling 1,2,3 or 4,5,6. They are supposed to be wieghted to roll threes.
They are supposed to be heavily weighted on 3 but I always roll 3 continuing numbers with them consistently but when I don't its 3 of the same numbers then a very small chance for 1 to be off
Red Luck Feb 25 @ 9:14am 
Originally posted by Imaginary Mime:
They should definitely make the dice a little more rare. Didnt even notice I had picked up 3 St Antonius Die before the Wedding and its been a breeze ever since.

Theyre the ones that always roll a 3. Never a 2, or a 4, and a 5 is right out.
Ya that's the dice you gotta personally ban or it feels like cheating since it's the only guaranteed dice i've found
Red Luck Feb 25 @ 9:19am 
Originally posted by Philippe_at_bay:
In KCD, later in the game what happens is that you almost always win, no matter what you do. Then you notice that your local reputation goes up when you lose at dice. With that in mind you start playing to lose and discover that once you're really good it's hard to lose (I think in KCD winning may be tied to agility in some way, but it's been a while and I don't remember).

If any of that KCD experience carries over to KCD 2 (and I'm sure some of it does), the reason for unlucky dice becomes clearer. You have to really know what you're doing to play badly on purpose. Apart from that, I'm sure KCD 2 has all of the loaded dice from KCD, and then some.

The key thing is to develop a method for playing the game, and only add dice that you encounter if it makes sense given the way you play. I've never had much use for the even dice: rolling lots of sixes is fine, but rolling lots of two's is rarely useful. Rolling ones and fives on the other hand ...
Dice have weight and you can see each die's weight on something like fextralife. the question tho is since some dice have certain abilities and combination abilities, what are they and how do they work like the examples above. I know the Lu Ce Fi dice were in 1 but I don't remember how they worked together
By the time I had found a use for the Lucifer dice when I was playing KCD 1, I had begun to find it more useful to lose games for the reputation benefit. And when you win almost all of the games you play, it's really hard to figure out how to play badly enough to lose. So I don't remember exactly what they did either, just that they could be useful if you weren't trying to lose.
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Date Posted: Feb 25 @ 5:41am
Posts: 8