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Agree with all apart from hunger. You can easily go 24 hours without eating in IRL. Probably common to do so in the time the game is set.
- Guards should run after you if you have been trespassing for more than 10 seconds. Right now they don't behave realistically to trespassing. I understand that their current behaviour only makes sense if you just trespassed by accident. But it they see you actually doing it with an intent (meaning you stayed in the area for more than 10 seconds or something) , they should attack you.
- Armours should provide more defence.
- It's too easy to knock off people from behind without killing them, it's not a skill you should have a the start of the game. Why use pick pocketing if you have this ability ?
- If you have blood on you and there is a dead victim, the guards should stop you. Obviously this would make killing people to rob them a less viable solution.
This would be an optional modifier to the hardcore rules similar to the ones from KCD1 that altered, for example, how fast you bled out, how fast you got hungry, etc.
It changes the chest behavior to only allow you to take items out of it, or possibly, disabling it altogether with a switch for this particular mode to prevent access to Twitch rewards, etc. But in both cases, it prevents the addition of items to the chest.
Such a modifier would change how players treat the items they pick up. It would add more risk to holding onto stolen goods. This would incentivize people use the "sell and rebuy" method to make an item theirs more often, thus adding a new use for the gold that some people complain about accumulating too quickly. It would also make them think more carefully about what they want to hold onto and assess whether it would be more expedient to acquire things as they need them rather than pack them away to use later.
2. Reduce damage cause by Bane poison on arrows and weapons.
3. Reduce max steps horses and players can walk to prevent players racking up STR stats, Say if a daily steps players can take is limited to 5k, the player will become sluggish and unable to sprint and will not be able to increase stats.
4. A new energy system that limits the gain in exp in any action based on rest bar. If a players has enough rest, they will increase exp at normal rate, but as they go through the days, the energy bar reduces which also reduce EXP gain from any skills or activities.
5. There are youtube videos showing players getting rich off of dice, NPC dice player should have money limit just like store sellers.
6. Then there are the system where time doesn't matter in the game, players would skip days just to farm respawned things.
Hi, my suggestions aim to remain realistic and achievable by the developers. I mainly propose improvements more or less already available through mods and which mainly modify somes values, but my goal is to bring thoses values standalone.
and, I don't have everything in mind, so you are all here to make you'r suggestions.
My post is not "the only way", but more a direction and a line to take.
More brittle weapons: Weapons get damaged and lose their quality and state of repair faster. Basically the idea is to give people who like blacksmithing more of a reason to go back to forge their own weapons.
No repair kits: As a complement to the above, providing more opportunity for gear to be damaged and need replacement
Perfectionist: Crafted items are 25% more effective, but non-crafted items are 25% less effective (doesn't apply to armor, maces, and other things that can't be crafted, obviously).
The game is too unrealistic, although it should still remain a game. The lock picking system needs to be overhauled. The locks are too simple everywhere and it's too easy to pick pockets. Henry is a blacksmith - he can pick locks, so why not make legitimate lock picking quests? Why can you pick pockets with thick leather gloves? The game is too easy for thieves.
When you come in Kuttenberg, ALL end game stuff (armor and weapon) are here, so after this, you don't need ANY reward.
Why you have to de the tournament if you have already the best stuff ?
Same for quest reward, all stuff or money are usless. You have better before...
They really need to balance this
I hope they go all in on the Hardcore mode and don't just remove the AI and map position (I'm already playing like this), but also tweak many other things like timing windows for perfect blocks and masterstrikes, food decay, more emphasis on body damage when you get hit (I don't think I've bled or had anything other than a head trauma once or twice since starting the game). Rework the carry weight perks so that they give much less, forcing you to limit your inventory to mandatory things.
Just some ideas, I'm also hoping the BCAIC guy makes a similar mod for KCD2.
I'd like to see guard checking increased based off of weight of stolen items carried. Sure, you've got 100 rep in town, but you're carrying a huge sack dripping blood while walking out of the king's forest.