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As it is, unfortunately, the game is far too easy past the first couple of hours, the challenge is gone way too quickly :/
To such an extent that I basically set house rules to wear no armor (just a bit of padding at best) and almost never loot corpses because the game is just way too easy compared to KCD1, though I only ever played hardcore mode in KCD1 with the negative perks on slow progression.
I mean Henry is a teenager and it should take a lot of efforts to transition from a begginger to apprentice then a real swordmaster, let alone become someone who can defeat multiple opponents at the same time, something that is almost impossible in real life against competent armoured opposition. I think that a certain midgame questline should perhaps have been lengthened considerably to achieve this objective of mastery.
In general, as you said making money is also way too easy by just selling gear for crazy prices ( and horses, weapons, fine clothes etc are way too cheap).
But yes, my main issue with KCD2 is the combat and progression not being rewarding at all sadly since you can just hack and slash ( no need to combo even ) and kill in 2-3 hits with a sword mid-game or even before, sometimes only 1-2 hits against guys with gambesons + steel armor + helmet late game, which is not right at all and makes axes and hammers basically pointless.
Like you said, they should tone down xp progression massively as well IMHO, at least perhaps starting from level 7-9 so that it becomes a rewarding achievement to max your abilities later on. I also think that they are too generous with perks points, because eventually Henry excels at everything which is a pity.
I think it would have been a lot more interesting if you actually had to choose between being a scholar silver tongue or a great archer with average melee skills, or being a master swordsman or specialized polearms user or shielded axeman/maceman etc.. The fact that you can become a God that is the master of everything hurts immersion and makes xp/perk allocation not really meaningful to me and damages the replayability ( to make different "Henry"s or "builds") .
Also another of my issue is that sneaking is way too powerful as it is honestly, they should increase AI detection range and abillities by a huge margin to make it more realistic/credible, because currently crouching is almost like hitting the god mode key... you can literally run circles around NPCs at night very close which hurts immersion. In general, the noise stats should be a lot more impactful and visibility/conspicousness actually matter, because currently, i barely see a difference personally.
I also think that if they can with DLCs, they really should add more weapons variety, because currently, there are maybe 5-6 different longswords ( and less worth using) when I expected to see a plethora of oakeshott designs with lots of different hilts, pommels and scabards.
Lastly, maybe it is just me but perhaps they should consider buffing the longbows damage a little as well, because as it is, i just do not see any reason to use them over crossbows, but I could be wrong on that, it is just my experience.
* Much slower time passing (so you cant notice the shadows move)
* Reduced player and NPC walking and running speed.
* Perfect block needing to match direction of attack so much harder for player and NPC.
* Dodging nerfed, no iframes.
* NPC and player base armour/ health/ and attack power matched.
* Buffs from perks massively reduced.
THINGS I WANT TO BE EASIER:
* Dogs easier to kill (Personally just find it tedious and annoying having to wait for their attack to parry)
* Mutt more faithful (dogs dont leave you).
* Map icons easier to read relative to map (smaller icons)
* Nighthawk cleanser so you dont go blind in the day
* Less blood (how does Henry smear blood all over himself when butchering)
* Can travel on horse when overweight
I like the first game, but the hardcore mode in that version forcing you to do all of Henrys tedious chores before the attack starts is a hell of a way to waste my precious gaming time and I never could be bothered to go back and give it a real second shot. At the bare minimum, give us a checkbox option to start the game after the prologue in this one.
There are no iframes when dodging, if someone is close enough to hit you, they will. I've been hit by dodging into a swing before. Even archers can still hit you if they are accurate enough.
(i am using five mods from nexus wich replicate a hardcore mode called ; Tougher Economy, Slower Leveling, Reduced damage scaling, Reduced weapon damage and Shorter Perfect Block and Master Strike Timing )
No. Only New game
A... Always...
Prefer enjoying a quality gaming experience than just rush every aspect of a game in 5 hours
I suppose ?