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I tested this by disabling both G-Sync/FreeSync and DLSS, but the issue persists. The white artifacts in vegetation under low-light conditions are still visible. Switching to SMAA 2TX and enabling Volumetric Effect Details (Experimental) reduces the effect, but it doesn’t fully eliminate it.
I see what you're talking about, I got the same, it more looks like a light issue and it can only be fixed by a patch. Like you said these are small bright/lighted patchs that pop and disappear quickly.