Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

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Mods don't seem to be working
Yeah, installed a bunch of quality of life mods for the game a couple of days ago but not a single one of them seems to be working, which strikes me as odd. No idea why, since they absolutely are in the correct file path. Any ideas?
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Showing 1-15 of 28 comments
AllanWake™ Feb 20 @ 2:25pm 
2
here is an idea...........play the game as intended...........

p.s. i see this as positive.
srswntr Feb 21 @ 12:13am 
Originally posted by AllanWake™:
here is an idea...........play the game as intended...........

p.s. i see this as positive.
wow, thanks so much for your great advice.
Try the KCD2 mod manager on Nexus. That way you can try em one at the time and debug them. That's how i found out the latest version of "Easy Alchemy" crashes the game...
Last edited by Sir Dancelot; Feb 21 @ 12:36am
Did you extract the archives?
Mods work fine. I have 33 manual mods working stable. what mods did you try?

put them in

: Drive C/D:\SteamLibrary\steamapps\common\KingdomComeDeliverance2\mods
Double check they are installed properly and in the right folder. I'm using several manually installed ones and all are working just fine.
Lawh Feb 21 @ 5:55am 
2
The mods should be placed into a folder inside the main directory of KCD2 named "Mods". If this folder doesn't exist, you can create it.

After that, mods tend to be compressed, so you can extract the files out of the downloaded compressed file.

Once you have extracted these files, make sure that the folder structure is correct. Sometimes extracting a folder from a compressed file will create a folder into which those files are put, creating an extra step that the game can't handle.

The directory to the mod should be:
- .../kingdomcomedeliverance2/Mods/MOD_NAME_HERE
Watch out for:
- .../kingdomcomedeliverance2/Mods/MOD_NAME_HERE/MOD_NAME_HERE

In the correct directory there should be a mod manifest file, and a folder named "Data", which should have a .pak file inside.

Now they should work.
Richard Feb 21 @ 6:27am 
game was update on the 20th some mods might not work until it updated
https://kingdomcomerpg.com/en/news/hotfix-1-1-2
srswntr Feb 21 @ 2:42pm 
Originally posted by Lawh:
The mods should be placed into a folder inside the main directory of KCD2 named "Mods". If this folder doesn't exist, you can create it.

After that, mods tend to be compressed, so you can extract the files out of the downloaded compressed file.

Once you have extracted these files, make sure that the folder structure is correct. Sometimes extracting a folder from a compressed file will create a folder into which those files are put, creating an extra step that the game can't handle.

The directory to the mod should be:
- .../kingdomcomedeliverance2/Mods/MOD_NAME_HERE
Watch out for:
- .../kingdomcomedeliverance2/Mods/MOD_NAME_HERE/MOD_NAME_HERE

In the correct directory there should be a mod manifest file, and a folder named "Data", which should have a .pak file inside.

Now they should work.
Aah thank you man, it was indeed this bit:
- .../kingdomcomedeliverance2/Mods/MOD_NAME_HERE/MOD_NAME_HERE
Didn't notice that all the folders were in an actual seperate folder after extracting, works all fine now.
If you aint the best modder i would highly advise the use of a mod loader it will take care of the most inportant stuff, and enable you to enable/disable alot easier, Vortex can load a mod from any file (mostly) and work for pretty much all games.

Edit: and it with also let you know if any of the mods override eachothere (most of the time).
Last edited by .:Viggo:.; Feb 21 @ 2:54pm
Leto Feb 21 @ 3:38pm 
most mods work like this, create a mods folder in the kcd2 folder, unzip the file in there, done, you can't really do anything wrong
Praesi Feb 21 @ 3:46pm 
Mods work without Issues. ReShade too.
I pushed the Graphics from experimental to insane.
Lawh Feb 21 @ 11:35pm 
Originally posted by srswntr:
Originally posted by Lawh:
The mods should be placed into a folder inside the main directory of KCD2 named "Mods". If this folder doesn't exist, you can create it.

After that, mods tend to be compressed, so you can extract the files out of the downloaded compressed file.

Once you have extracted these files, make sure that the folder structure is correct. Sometimes extracting a folder from a compressed file will create a folder into which those files are put, creating an extra step that the game can't handle.

The directory to the mod should be:
- .../kingdomcomedeliverance2/Mods/MOD_NAME_HERE
Watch out for:
- .../kingdomcomedeliverance2/Mods/MOD_NAME_HERE/MOD_NAME_HERE

In the correct directory there should be a mod manifest file, and a folder named "Data", which should have a .pak file inside.

Now they should work.
Aah thank you man, it was indeed this bit:
- .../kingdomcomedeliverance2/Mods/MOD_NAME_HERE/MOD_NAME_HERE
Didn't notice that all the folders were in an actual seperate folder after extracting, works all fine now.

Nice one. Some compression apps do this by default when extracting.
Jakker Mar 10 @ 9:04am 
I made the appropriate folder but the mods don't work at all, I dont know what I'm missing.
Ghazgh Mar 10 @ 9:42am 
1. Go to Steam > steamapps > common > KingdomComeDeliverence2
2. Create a "Mods" folder inside of KingdomeComeDeliverence2
3. Is a me thing. I create a folder for the mods on my desktop, throw the packed mod into the folder and unpack it there. (Better to keep track in some cases and might prevent some folder jibber jabber, I´m getting old)
4. Throw the unpacked mod into the "Mods" folder.

The only things that should prevent mods from working are; (Rule of my thumb)

1. Wrong path
2. Outdated mod
3. Conflicting mods, means that more than one mod tries to fiddle with the same stuff.
4. More than one file of the same mod. Mostly mentioned in the decription, don´t pick more than one.
5. Mod needs another mod to work
6. Loadorder
7. Outdated mod loader. (I rarely use them and prefer the manual way, dunno why)

I´m not a modder, but this is how it always worked out for me.

Edit: Big thx to all the modders out there. ;)
Edit: 8. Not meeting the requirements. In case of this game, you might need a perk first, should also be mentioned in the description.
Last edited by Ghazgh; Mar 10 @ 11:44am
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