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No particular in game skill.
But the basic longsword combos are fairly visually subtle.
Yeah, I wouldn't mind them if I could understand why they don't work -sometimes-. Timing barely seems to be a thing, since you can buffer the next move the instant you start the previous one and it still counts, but only sometimes. I have zero idea why Henry just stops every couple of swings. Not worth risking it at all. Oh well.
Try doing the combos with the stamina potion and without, see if you notice a difference.
Plenty of stamina left. The blocking or parrying thing might be it, but I can't see any difference in the opponent's animation; they just block the same as every other time, but this time the followup just doesn't work. Shortswords did seem easier earlier, might have to switch back and check with them.
I wonder if the swords skill affects this? At 16 at the moment.
Maybe longswords just need more skill, or maybe they're bugged or something, who knows. Timing doesn't seem to have anything to do with it as long as you chamber the next attack before the previous is finished.
It's a bit more reliable if you have the perks that reduce enemy combat ability such as the hound master's hell hound perk or speech's dreaded warrior and so on since intimidation will lower your enemy's skill level and make them less able to perfect block, also enemies have a much harder time reacting if you attack after a perfect dodge which you can also improve with another perk somewhere in the agility tree, combining all these modifiers is pretty much the only way to consistently get combos off against skilled enemies.
Also don't try to use combos when you are outnumbered unless you have a lot of distance from other enemies since groups will take advantage of you focusing strikes on one enemy by attacking from behind while you are trying to land combos.
Very good point
Ye, that's fine as long as I know what's causing it; with longswords I just couldn't continue seemingly randomly. Enemy blocks normally, follow up strike refuses to happen at all, I'm left scratching my head.
Tested with Gnarly, and at least against him switching to shortswords fixed that completely for me. Felt more like a bug than anything else; at least the game should give you some indicator what's causing that in practice fights if it's actually intended. I might very well have missed something, but hey, shortswords work.