Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

Lihat Statistik:
Jamez? 19 Feb @ 9:52am
"Age of Consent in Gaming: Why 'Kingdom Come: Deliverance 2' Needs an Explicit Content Disclaimer"
Why "Kingdom Come: Deliverance 2" should include a disclaimer about the age of characters involved in violent and ♥♥♥♥♥♥ content, and why merely tweeting about it is insufficient:

1. Clarity for Consumers:

Legal and Ethical Considerations: Video games rated for mature audiences, like "Kingdom Come: Deliverance 2" which has an M rating, need to explicitly state that all characters involved in adult themes are of legal age. This prevents potential legal issues regarding the depiction of minors in ♥♥♥♥♥♥ or violent contexts, which could be seen as child exploitation in some jurisdictions.
Transparency: A disclaimer ensures that consumers are fully aware of the content they are purchasing. Without explicit clarification, there might be confusion or assumptions about the characters' ages, which could be particularly problematic given the game's setting in medieval times where age might not be as visually apparent due to historical context and attire.

2. Ethical Representation:

Moral Responsibility: There is an ethical duty for creators to ensure that their content does not inadvertently suggest or imply the involvement of minors in adult or violent scenarios. This is crucial for maintaining the integrity of the game's narrative while respecting the sensitivities of the audience.
Avoiding Misinterpretation: Without a disclaimer, scenes could be misinterpreted or misused, potentially leading to community backlash or damage to the game's reputation.

3. Protecting the Developer's Image:

Reputation Management: Clearly stating the age appropriateness of characters in such scenarios can protect the developers from accusations of insensitivity or irresponsibility regarding content creation.
Long-term Trust: By addressing these concerns upfront, developers can build or maintain trust with their audience, ensuring that players feel the studio is committed to ethical content creation.

4. Limitations of Social Media Communication:

Lack of Permanence and Accessibility: Information shared via tweets or social media posts can be easily missed or lost over time. Not all consumers follow developers on social media, and Twitter's platform might not reach everyone who might need this information.
Formal vs. Informal Channels: A disclaimer within the game itself serves as a formal acknowledgment of the content, which is more authoritative than a tweet. It ensures that this critical information is directly linked to the product, making it impossible to overlook for any consumer.

5. Regulatory Compliance:

Rating Systems: Many regions have strict guidelines on how content is rated, and including such a disclaimer helps in adhering to these standards, potentially affecting how the game is rated or marketed in different countries.
Preventing Backlash: Explicit disclaimers can mitigate potential regulatory scrutiny or public outcry over content that might be seen as inappropriate if not clearly explained.

Conclusion:

While tweeting about content can inform some fans, it is not a robust method for communicating crucial details like the age of characters involved in mature scenes. A disclaimer directly in the game or its documentation ensures that all consumers, regardless of their interaction with social media, are informed about the ethical considerations taken in content creation. This approach not only addresses legal and ethical standards but also enhances consumer trust and understanding of the game's content.
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Menampilkan 16-30 dari 73 komentar
Diposting pertama kali oleh Jamez?:
Diposting pertama kali oleh pascal.difolco:

What are you babbling about ? Did you play it or only watched BigotTV rants?
There's 0 nudity in this game...
You have selective reading again: Any Game with sexualized content nudity or violence should have a disclaimer

Ok so all games except My Little Pony maybe
I didn't read your f* wall of text, I was right, nonsense
Ah. Trigger warnings. That always makes things better. Right? :steamfacepalm:
Diposting pertama kali oleh Thjaffi:
or:
how to tell you are (US) american, without telling you are (US) american.
Stream wouldn't be a thing without America and I guess you like CP in your games.
Diposting pertama kali oleh Nebiros:
ok
I guess you like that kind of stuff
They should of just put all those scenes in every trailer.
Another clown... please delete the thread and ban the user. End of story.
in most EU countries it is 15yo so idk whats your problem is.
ChatGPT generated gibberish
why do most threads need to derail
Sylvaa (Di-ban) 19 Feb @ 10:27am 
We get it, you found it too hard. That's fine.
orcaa 19 Feb @ 10:40am 
Diposting pertama kali oleh Jamez?:
Why "Kingdom Come: Deliverance 2" should include a disclaimer about the age of characters involved in violent and ♥♥♥♥♥♥ content, and why merely tweeting about it is insufficient:

1. Clarity for Consumers:

Legal and Ethical Considerations: Video games rated for mature audiences, like "Kingdom Come: Deliverance 2" which has an M rating, need to explicitly state that all characters involved in adult themes are of legal age. This prevents potential legal issues regarding the depiction of minors in ♥♥♥♥♥♥ or violent contexts, which could be seen as child exploitation in some jurisdictions.
Transparency: A disclaimer ensures that consumers are fully aware of the content they are purchasing. Without explicit clarification, there might be confusion or assumptions about the characters' ages, which could be particularly problematic given the game's setting in medieval times where age might not be as visually apparent due to historical context and attire.

2. Ethical Representation:

Moral Responsibility: There is an ethical duty for creators to ensure that their content does not inadvertently suggest or imply the involvement of minors in adult or violent scenarios. This is crucial for maintaining the integrity of the game's narrative while respecting the sensitivities of the audience.
Avoiding Misinterpretation: Without a disclaimer, scenes could be misinterpreted or misused, potentially leading to community backlash or damage to the game's reputation.

3. Protecting the Developer's Image:

Reputation Management: Clearly stating the age appropriateness of characters in such scenarios can protect the developers from accusations of insensitivity or irresponsibility regarding content creation.
Long-term Trust: By addressing these concerns upfront, developers can build or maintain trust with their audience, ensuring that players feel the studio is committed to ethical content creation.

4. Limitations of Social Media Communication:

Lack of Permanence and Accessibility: Information shared via tweets or social media posts can be easily missed or lost over time. Not all consumers follow developers on social media, and Twitter's platform might not reach everyone who might need this information.
Formal vs. Informal Channels: A disclaimer within the game itself serves as a formal acknowledgment of the content, which is more authoritative than a tweet. It ensures that this critical information is directly linked to the product, making it impossible to overlook for any consumer.

5. Regulatory Compliance:

Rating Systems: Many regions have strict guidelines on how content is rated, and including such a disclaimer helps in adhering to these standards, potentially affecting how the game is rated or marketed in different countries.
Preventing Backlash: Explicit disclaimers can mitigate potential regulatory scrutiny or public outcry over content that might be seen as inappropriate if not clearly explained.

Conclusion:

While tweeting about content can inform some fans, it is not a robust method for communicating crucial details like the age of characters involved in mature scenes. A disclaimer directly in the game or its documentation ensures that all consumers, regardless of their interaction with social media, are informed about the ethical considerations taken in content creation. This approach not only addresses legal and ethical standards but also enhances consumer trust and understanding of the game's content.

blocked.........................wall of text is too much....................violence is in many games get used to it.
Diposting pertama kali oleh Kona:
Luke Dale (Hans Capon's actor) is 31 years old. There are no children in the game.
This isn't explicitly about Hans Capon its about everything.
Like I said it is PEGI 18, I don't get why it isn't enough, it is not targeted at minor audiences ...
The game has PEGI 18 rating, that tells any sensible consumer all they need to know about game content.
There are no children in the game, all characters are represented as 20 something adults.

PEGI 18 is all that is required.
Kona 19 Feb @ 10:46am 
Diposting pertama kali oleh Jamez?:
Diposting pertama kali oleh Kona:
Luke Dale (Hans Capon's actor) is 31 years old. There are no children in the game.
This isn't explicitly about Hans Capon its about everything.
Its rated M. You are concern trolling.
Diposting pertama kali oleh Kona:
Diposting pertama kali oleh Jamez?:
This isn't explicitly about Hans Capon its about everything.
Its rated M. You are concern trolling.
The fact of the matter is they didn't have clear and concise communication. Confusion ensued, They tweeted "there are no children" the store page is the same all i want is to add the tweet to the store page.
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Menampilkan 16-30 dari 73 komentar
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Tanggal Diposting: 19 Feb @ 9:52am
Postingan: 73