Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I understand that that sh1tty pilot twist was forced by the absence of an alternative to access the enclosed castle, but why all that "The Prince and the Pauper" hommage was for?
The second narrative problem with the quest is that no matter how early you would get the potion to poor Captain - the bell would be turned 12 in the cutscene, and you would be forced to see that cheap drama with Jan's (Hans') hanging and Deus Ex Machina. 1) We know that Jan is alive from the flash-forward in the future. 2) all that cheap drama is so unnecessary in Daniel Vavra's game, so I skipped the cutscenes in my 2nd playthrough - vomiting on keyboard is not a good idea.
The most original quest where every road leads to Rome is - the worst?
😂
Are we playing the same game?
Oh wait, I remember you. You are deliberately picking the most boring dialogue options instead of fun ones.
Not sure why, those are not your thing, obviously, they are there for other gamer types.
Next time you see "are you yanking my pizzle" as an option, try to pick that one.
I promise no soap opera, only comedy gold.
No matter how fast Jindro would fulfill the quest, the cutscenes after would be always the same - the 12th toll would sound when Jindro brings the potion (even if in reality the potion was brought before the second toll). Hence Jan would be brought to the gallows, a noose would be put around his neck, and Deus Ex Otto III von Bergau Machina would arrive to save the day.
That drama is cheap, because such sh1tty plot twists usually appear in pulp fantasy, and we know from the prologue's flash-forward that Jan is alive later in the game.
So yes, by most chances we're playing different KCD2s, or you're just an ignorant child, who skips all cutscenes.
In the second playthrough, i was done at the 4th bell with everything, yet Capon still gets the rope.
Same cutscene, no difference. Very disappointing.
Don't you get into that situation because the entire wedding party turns on you and the guards show up fully armed and ready to run you through if you don't stand down? I don't think it's unreasonable that fully armored and armed soldiers can easily break up a fight and arrest the offenders. The alternative to prison would be instant death right there in the courtyard. You're just a regular dude no matter how high your stats are.
One must also consider the scale issues present in video games. These villages are not just 10 people living in 10 buildings. There'd be literally hundreds of people per village. Likewise, a place like Semine would probably have 50 or more armed soldiers and likely even more hired help to protect something like a noble's wedding.
The bad part is the entire wedding going berserk for no real reason, it's a noble wedding not some Oktoberfest lol