Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

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For whom the bell tolls
Worst quest ever made.
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Showing 1-15 of 38 comments
I also found it really frustrating during my first play through. During my second, I realized that if you interact with all the NPCs and "help" them, you pretty much get full access to anywhere in the castle and can just do whatever you want. Game does a really good job of rewarding creative approaches to quests.
+100500
Originally posted by BigChern:
I also found it really frustrating during my first play through. During my second, I realized that if you interact with all the NPCs and "help" them, you pretty much get full access to anywhere in the castle and can just do whatever you want. Game does a really good job of rewarding creative approaches to quests.
It doesn't change the fact that we get into the situation by being beaten, no matter how high is Jindro's fist fighting, strength, and agility are leveled - a drunk peasant would beat him down. Jindřich would be beaten down even if you set all of them on 30 via cheat.
I understand that that sh1tty pilot twist was forced by the absence of an alternative to access the enclosed castle, but why all that "The Prince and the Pauper" hommage was for?

The second narrative problem with the quest is that no matter how early you would get the potion to poor Captain - the bell would be turned 12 in the cutscene, and you would be forced to see that cheap drama with Jan's (Hans') hanging and Deus Ex Machina. 1) We know that Jan is alive from the flash-forward in the future. 2) all that cheap drama is so unnecessary in Daniel Vavra's game, so I skipped the cutscenes in my 2nd playthrough - vomiting on keyboard is not a good idea.
Worst?
The most original quest where every road leads to Rome is - the worst?
😂
Originally posted by joxertm22:
Worst?
The most original quest where every road leads to Rome is - the worst?
😂
All that cheap drama in the end makes it worst.
Originally posted by makbthemf:
Originally posted by joxertm22:
Worst?
The most original quest where every road leads to Rome is - the worst?
😂
All that cheap drama in the end makes it worst.
What drama.
Are we playing the same game?

Oh wait, I remember you. You are deliberately picking the most boring dialogue options instead of fun ones.
Not sure why, those are not your thing, obviously, they are there for other gamer types.
Next time you see "are you yanking my pizzle" as an option, try to pick that one.

I promise no soap opera, only comedy gold.
Last edited by joxertm22; Mar 7 @ 12:50pm
Nîle Mar 7 @ 12:54pm 
Originally posted by BigChern:
I also found it really frustrating during my first play through. During my second, I realized that if you interact with all the NPCs and "help" them, you pretty much get full access to anywhere in the castle and can just do whatever you want. Game does a really good job of rewarding creative approaches to quests.
For me it's the opposite. The fact that the best and easiest way to do this is just doing a series of boring fetch quests absolutely ruins this mission. I liked the idea, but in the end they just tricked me into carrying sacks again. Also the magical healing portion which cures this guy in an instant after days in a delirium is completely unbelievable and unnecessarily stupid.
Originally posted by joxertm22:
What drama.
Are we playing the same game?
Simple drama:
No matter how fast Jindro would fulfill the quest, the cutscenes after would be always the same - the 12th toll would sound when Jindro brings the potion (even if in reality the potion was brought before the second toll). Hence Jan would be brought to the gallows, a noose would be put around his neck, and Deus Ex Otto III von Bergau Machina would arrive to save the day.
That drama is cheap, because such sh1tty plot twists usually appear in pulp fantasy, and we know from the prologue's flash-forward that Jan is alive later in the game.

So yes, by most chances we're playing different KCD2s, or you're just an ignorant child, who skips all cutscenes.
Last edited by makbthemf; Mar 7 @ 2:37pm
In my first playthrough i finished the quest at 11th bell, all side objectives included.
In the second playthrough, i was done at the 4th bell with everything, yet Capon still gets the rope.
Same cutscene, no difference. Very disappointing.
Originally posted by Mall Ninja:
In my first playthrough i finished the quest at 11th bell, all side objectives included.
In the second playthrough, i was done at the 4th bell with everything, yet Capon still gets the rope.
Same cutscene, no difference. Very disappointing.
Don't forget, that our old pals get in that situation, because Jindro was beten down by drunk peasant, no matter how strong or good at fistfighting he is.
I wanted to be able to get some lockpicks, break Hans out, and make a run for it. Game wouldn't let me do that though.
Last edited by Whiplash27; Mar 7 @ 1:46pm
its not bad at all
Ruck Mar 7 @ 2:19pm 
Originally posted by makbthemf:
Originally posted by Mall Ninja:
In my first playthrough i finished the quest at 11th bell, all side objectives included.
In the second playthrough, i was done at the 4th bell with everything, yet Capon still gets the rope.
Same cutscene, no difference. Very disappointing.
Don't forget, that our old pals get in that situation, because Jindro was beten down by drunk peasant, no matter how strong or good at fistfighting he is.

Don't you get into that situation because the entire wedding party turns on you and the guards show up fully armed and ready to run you through if you don't stand down? I don't think it's unreasonable that fully armored and armed soldiers can easily break up a fight and arrest the offenders. The alternative to prison would be instant death right there in the courtyard. You're just a regular dude no matter how high your stats are.

One must also consider the scale issues present in video games. These villages are not just 10 people living in 10 buildings. There'd be literally hundreds of people per village. Likewise, a place like Semine would probably have 50 or more armed soldiers and likely even more hired help to protect something like a noble's wedding.
Last edited by Ruck; Mar 7 @ 2:25pm
Was really confused at first in the castle, but it's not hard to realiize you have to talk to people to get access to the places you need
The bad part is the entire wedding going berserk for no real reason, it's a noble wedding not some Oktoberfest lol
Last edited by pascal.difolco; Mar 7 @ 2:27pm
Krono Mar 7 @ 2:28pm 
Originally posted by makbthemf:
No matter how fast Jindro would fulfill the quest, the cutscenes after would be always the same - the 12th toll would sound when Jindro brings the potion (even if in reality the potion was brought before the second toll). Hence Jan would be brought to the gallows, a noose would be put around his neck, and Deus Ex Otto II von Bergau Machina would arrive to save the day.
That drama is cheap, because such sh1tty plot twists usually appear in pulp fantasy, and we know from the prologue's flash-forward that Jan is alive later in the game.
The point of the quest is get Thomas on his feet so we can get his testimony and save Hans. You give him the fever tonic and it gets him on his feet just in time to interrupt the execution, if you get to him earlier that just means the potion took longer to wake him up. Not a huge suspension of disbelief at all in my book.
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Date Posted: Mar 5 @ 6:55pm
Posts: 38