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Just played through the serial killer questline, awesome
Success of KCD1 and the passion of Warhorse allowed them to pour time and resources into the sequel and it paid off. It is very endearing to see passion projects, even if they are backed by serious $, to succeed in these difficult times for game development industry.
Lookin at you obsidian...
I'm glad Warhorse did not opt to use UE5 for the game--nothing against EU5 but it gives games certain look and feel. The game also look better in motion while playing it compared to stills or preview videos--I was bit worried viewing early preview videos as the game graphics looked dated.
This game is functional but still full of bugs. Not good for a game that was cooking for 6 years. They needed to playtest it better. I can forgive graphical glitches, open world jank or even the memory leak but its the actual meat of the game that needed more attention. Specifically it feels like they didn't playtest their sidequests and side activities very well. Feels like every time I engage with some type of side content its going to be a coinflip if it works correctly or doesn't.
The game is objectively better than KCD1. The game runs almost flawlessly while looking better than KCD1.
Now, which game with large open world and significant story to tell ever released in better or even comparable state? It is definitely not any game from Bethesda or Ubisoft. Hell, even Obsidian's games are often flawed by bugs (say hello to Fallout New Vegas) or lately with much smaller world that do not compare to KCD2 scope.
The game is not perfect, far from it, but it is perfectly playable product that noticeably improved on most, if not all, aspects of its predecessor. It is also surprisingly complex game with many underlying systems that still tries to tell compelling story rather than just letting players play in a sandbox and create stories of their own.