Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

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The new update is an atrocious downgrade and a punishment to most players
I think the difficulty junkies trying to turn every game into a Soulsborne have genuine problems in the head, and they try to compensate for their miserable lives by going online and making so much noise that eventually the squeaky wheel gets the oil.

This is a SINGLE PLAYER game. A SINGLE PLAYER GAME does not actually need to be nerfed at all, let alone any of the heavy-handed nonsense Werhorse somehow thought was a good idea. I won't regurgitate the stupid decisions like the dice nerf, swords nerf, and worst of them all, LOOT NERF. It's absurd. Enemies drop trash now and the best armors aren't even available from the endgame region shops.

So, as someone who couldn't get into the first game but adored this one until the 1.3 patch came along, I have a genuine question. Where does the nerfing end? Min-maxing difficulty junkies will find the next broken weapon, the next broken armor, the next broken farming spot, the next broken dice... they will be nerfed, and then rinse and repeat until the game is stripped of all fun, it's a miserable punishment that forgot it's a game that's meant to be fun, too, and only a handful of ultra hardcore extreme difficulty masochists who can't comprehend that they actually don't have to min-max and use the powerful armors and weapons if they want a bit of a challenge are left playing the game? Was it really that difficult to introduce a slider, an option for increased difficulty, or limit these stupid changes to the hardcore mode?

Not every game needs to be a punishing sweatfest, least of all a story-focused single player RPG.
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Showing 1-15 of 16 comments
corthew Jun 3 @ 6:20pm 
Then don't play it in hardcore. Its that simple. I agree though there was no need for a hardcore mode. If you want the game to be near impossible, don't interact with trainers. Wear crappy armor or do everything in your underwear. Well...Except the wedding. ;)
The did screw all the dice weights up with the update though. Fortunately however there is a mod for that. ;)
Originally posted by corthew:
Then don't play it in hardcore. Its that simple. I agree though there was no need for a hardcore mode. If you want the game to be near impossible, don't interact with trainers. Wear crappy armor or do everything in your underwear. Well...Except the wedding. ;)
The did screw all the dice weights up with the update though. Fortunately however there is a mod for that. ;)
I'm not playing on hardcore. I'm talking about the nerfs that hit the regular mode. If those nerfs were limited to/exclusive to the hardcore mode, i would be perfectly fine with it. What i meant was how the 1.3 forces a sort of artificial difficulty on the regular mode that was more suited to the hardcore mode.
corthew Jun 3 @ 6:52pm 
Originally posted by arctic survival cannibalism ♡:
Originally posted by corthew:
Then don't play it in hardcore. Its that simple. I agree though there was no need for a hardcore mode. If you want the game to be near impossible, don't interact with trainers. Wear crappy armor or do everything in your underwear. Well...Except the wedding. ;)
The did screw all the dice weights up with the update though. Fortunately however there is a mod for that. ;)
I'm not playing on hardcore. I'm talking about the nerfs that hit the regular mode. If those nerfs were limited to/exclusive to the hardcore mode, i would be perfectly fine with it. What i meant was how the 1.3 forces a sort of artificial difficulty on the regular mode that was more suited to the hardcore mode.
Are you sure you didn't just start a new game and forget how tough bandits were at the beginning of your last playthrough?
I've played the game three times and am halfway through my fourth and the combat is the same as it ever was.
Samtaro Jun 3 @ 7:13pm 
I feel like nothing has changed lol, combat is easy. If you think this is hard then try KCD1 lol.
Originally posted by corthew:
Originally posted by arctic survival cannibalism ♡:
I'm not playing on hardcore. I'm talking about the nerfs that hit the regular mode. If those nerfs were limited to/exclusive to the hardcore mode, i would be perfectly fine with it. What i meant was how the 1.3 forces a sort of artificial difficulty on the regular mode that was more suited to the hardcore mode.
Are you sure you didn't just start a new game and forget how tough bandits were at the beginning of your last playthrough?
I've played the game three times and am halfway through my fourth and the combat is the same as it ever was.
Patch notes for version 1.3 are specifically mentionning that combat in the Kuttenberg map has been made more difficult. Enemies deal much more damage and take way less damage than they used to, even when playing with top-of-the-line plate gear and tier 4 longswords.
Last edited by Jean Roque de Lartigue; Jun 4 @ 1:35am
Originally posted by arctic survival cannibalism ♡:
I think the difficulty junkies trying to turn every game into a Soulsborne have genuine problems in the head, and they try to compensate for their miserable lives by going online and making so much noise that eventually the squeaky wheel gets the oil.

This is a SINGLE PLAYER game. A SINGLE PLAYER GAME does not actually need to be nerfed at all, let alone any of the heavy-handed nonsense Werhorse somehow thought was a good idea. I won't regurgitate the stupid decisions like the dice nerf, swords nerf, and worst of them all, LOOT NERF. It's absurd. Enemies drop trash now and the best armors aren't even available from the endgame region shops.

So, as someone who couldn't get into the first game but adored this one until the 1.3 patch came along, I have a genuine question. Where does the nerfing end? Min-maxing difficulty junkies will find the next broken weapon, the next broken armor, the next broken farming spot, the next broken dice... they will be nerfed, and then rinse and repeat until the game is stripped of all fun, it's a miserable punishment that forgot it's a game that's meant to be fun, too, and only a handful of ultra hardcore extreme difficulty masochists who can't comprehend that they actually don't have to min-max and use the powerful armors and weapons if they want a bit of a challenge are left playing the game? Was it really that difficult to introduce a slider, an option for increased difficulty, or limit these stupid changes to the hardcore mode?

Not every game needs to be a punishing sweatfest, least of all a story-focused single player RPG.
Your post makes me feel unwelcome.

"Please be advised that interactions with other players should not be abusive, disparaging, or inflammatory, nor create an environment that is unwelcoming"
About 20 hours into a hardcore playthrough and combat is still quite easy. I have even decided to use a axe this time as swords are just no fun with how easy master strikes are.

On my last playthrough I was able to take on over 5 guys (after 1.3) near end game and it still wasn't that hard imo.

While I agree money/gear is much harder now, it's actually making me hunt and blacksmithing so I can make cash that way. Before 1.3 you could have late game armour and good weapons long before you go to the wedding. I have about 60K on my first playthrough and all from selling armour. I had so much I just simply couldn't sell it. I like the changes but wouldn't be against a difficulty option for those who want a more relaxed/easy game.
Originally posted by Jean Roque de Lartigue:
Originally posted by corthew:
Are you sure you didn't just start a new game and forget how tough bandits were at the beginning of your last playthrough?
I've played the game three times and am halfway through my fourth and the combat is the same as it ever was.
Patch notes for version 1.3 are specifically mentionning that combat in the Kuttenberg map has been made more difficult. Enemies deal much more damage and take way less damage than they used to, even when playing with top-of-the-line plate gear and tier 4 longswords.
That has been my experience as well. Bandit from random encounters suddenly block my feints, they use masterstrike, and just have endless stamina to pull of combos now. Not only that, I can't even get the good loot now from Opatowitz or from the tailors, so it's not even rewarding at all to engage in combat.
Originally posted by DC2Dixon:
About 20 hours into a hardcore playthrough and combat is still quite easy. I have even decided to use a axe this time as swords are just no fun with how easy master strikes are.

On my last playthrough I was able to take on over 5 guys (after 1.3) near end game and it still wasn't that hard imo.

While I agree money/gear is much harder now, it's actually making me hunt and blacksmithing so I can make cash that way. Before 1.3 you could have late game armour and good weapons long before you go to the wedding. I have about 60K on my first playthrough and all from selling armour. I had so much I just simply couldn't sell it. I like the changes but wouldn't be against a difficulty option for those who want a more relaxed/easy game.
My complaint isn't so much about the combat, although I think using a good set of armour and t4 reforged Radzig Kobyla sword SHOULD make me considerably powerful over some random bandit. And a random bandit shouldn't know how to masterstrike. But I digress. I dislike the changes to the loot system. I think I shouldn't have to get silver or even copper armour from the Kuttenberg region, and the best armor pieces should return to the Kuttenberg shops. It is the end game area and it should be up to me if I want to buy them or not, they shouldn't be rendered nearly impossible to obtain because some people can't help themselves with the top gear and then want the thing nerfed as if they can't take it off once they put it on.
corthew Jun 4 @ 2:25am 
Originally posted by Jean Roque de Lartigue:
Originally posted by corthew:
Are you sure you didn't just start a new game and forget how tough bandits were at the beginning of your last playthrough?
I've played the game three times and am halfway through my fourth and the combat is the same as it ever was.
Patch notes for version 1.3 are specifically mentionning that combat in the Kuttenberg map has been made more difficult. Enemies deal much more damage and take way less damage than they used to, even when playing with top-of-the-line plate gear and tier 4 longswords.
Ahh...You're going by what it says and not by how it actually feels. Got it.
I'm on the second map and it doesn't feel any different.
Originally posted by arctic survival cannibalism ♡:
Originally posted by DC2Dixon:
About 20 hours into a hardcore playthrough and combat is still quite easy. I have even decided to use a axe this time as swords are just no fun with how easy master strikes are.

On my last playthrough I was able to take on over 5 guys (after 1.3) near end game and it still wasn't that hard imo.

While I agree money/gear is much harder now, it's actually making me hunt and blacksmithing so I can make cash that way. Before 1.3 you could have late game armour and good weapons long before you go to the wedding. I have about 60K on my first playthrough and all from selling armour. I had so much I just simply couldn't sell it. I like the changes but wouldn't be against a difficulty option for those who want a more relaxed/easy game.
My complaint isn't so much about the combat, although I think using a good set of armour and t4 reforged Radzig Kobyla sword SHOULD make me considerably powerful over some random bandit. And a random bandit shouldn't know how to masterstrike. But I digress. I dislike the changes to the loot system. I think I shouldn't have to get silver or even copper armour from the Kuttenberg region, and the best armor pieces should return to the Kuttenberg shops. It is the end game area and it should be up to me if I want to buy them or not, they shouldn't be rendered nearly impossible to obtain because some people can't help themselves with the top gear and then want the thing nerfed as if they can't take it off once they put it on.
Didn't know you couldn't buy good armour now as never bought any after the patch tbh. I just bought some when first got to kuttenberg and stuck with it until the end. Obviously still in the first region on this playthrough.

Having said that I picked up plenty of great armour after the patch. There were plenty of gold rated gear looted from bandits/soldiers. Just pick some up and repair it. It's not on every enemy now which is why the change was needed. For this playthrough I knocked a guard out and stole his gear.

I do see why some might not like it but maybe WH did it off there own back as well as feedback? I highly doubt they wanted late game being as easy as it was tbh but who knows. I just honestly felt everything was simply handed to me before the changes. Wouldn't say combat is that much more difficult (if at all) but I don't think every enemy we come across should have the best armour either. Difficulty options are always better but I am now finding new ways of making money, before I just looted, repaired and then sold armour and had so much money near end game and merchants had far less money.
Originally posted by DC2Dixon:
About 20 hours into a hardcore playthrough and combat is still quite easy. I have even decided to use a axe this time as swords are just no fun with how easy master strikes are.

On my last playthrough I was able to take on over 5 guys (after 1.3) near end game and it still wasn't that hard imo.

While I agree money/gear is much harder now, it's actually making me hunt and blacksmithing so I can make cash that way. Before 1.3 you could have late game armour and good weapons long before you go to the wedding. I have about 60K on my first playthrough and all from selling armour. I had so much I just simply couldn't sell it. I like the changes but wouldn't be against a difficulty option for those who want a more relaxed/easy game.
I think masterstrikes are really hard compared to kcd1 lol, I only do them by mistake (although somewhat frequently) while blocking as focusing on putting the correct direction for the sword results in me getting hit instead of masterstriking. Its a skill issue I know.
Originally posted by freddebw2:
Originally posted by DC2Dixon:
About 20 hours into a hardcore playthrough and combat is still quite easy. I have even decided to use a axe this time as swords are just no fun with how easy master strikes are.

On my last playthrough I was able to take on over 5 guys (after 1.3) near end game and it still wasn't that hard imo.

While I agree money/gear is much harder now, it's actually making me hunt and blacksmithing so I can make cash that way. Before 1.3 you could have late game armour and good weapons long before you go to the wedding. I have about 60K on my first playthrough and all from selling armour. I had so much I just simply couldn't sell it. I like the changes but wouldn't be against a difficulty option for those who want a more relaxed/easy game.
I think masterstrikes are really hard compared to kcd1 lol, I only do them by mistake (although somewhat frequently) while blocking as focusing on putting the correct direction for the sword results in me getting hit instead of masterstriking. Its a skill issue I know.
I can't even remember how they were in 1 now tbh and it's only been a few months. I just don't remember them being OP like they seem to be in this game but maybe they were? If I knew I wouldn't hit the master strike, I would just block, the window is quite wide most of the time imo.

I am just refusing to use a sword for my hardcore playthrough as felt the game was just easy. I am by no means good either, all I do is conserve stamina, not let enemy's go to my side and just waiting for openings. If it's only 1 hit at a time, so be it. Maybe it will get harder as I progress but so far enemy's don't seem harder on hardcore but been ages since was early game.

Am finding the reticle being removed in combat is actually helping. Find I am watching the enemy more than the reticle and actually listening for when they attack (ones I am not locked on to) found myself mostly looking at that before.
Last edited by DC2Dixon; Jun 4 @ 4:26am
What do people think is hard? Just Master Strike your enemies until they die. It's literally no different than KCD1 or prepatch KCD2.
The game doesn't feel harder at all, I play hardcore and I still feel it could be harder. I like the fights that last 5 10 mins. The kuttenburg guards are still easy to take down as well.
Last edited by Romey1son; Jun 4 @ 9:23am
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