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The did screw all the dice weights up with the update though. Fortunately however there is a mod for that. ;)
I've played the game three times and am halfway through my fourth and the combat is the same as it ever was.
"Please be advised that interactions with other players should not be abusive, disparaging, or inflammatory, nor create an environment that is unwelcoming"
On my last playthrough I was able to take on over 5 guys (after 1.3) near end game and it still wasn't that hard imo.
While I agree money/gear is much harder now, it's actually making me hunt and blacksmithing so I can make cash that way. Before 1.3 you could have late game armour and good weapons long before you go to the wedding. I have about 60K on my first playthrough and all from selling armour. I had so much I just simply couldn't sell it. I like the changes but wouldn't be against a difficulty option for those who want a more relaxed/easy game.
I'm on the second map and it doesn't feel any different.
Having said that I picked up plenty of great armour after the patch. There were plenty of gold rated gear looted from bandits/soldiers. Just pick some up and repair it. It's not on every enemy now which is why the change was needed. For this playthrough I knocked a guard out and stole his gear.
I do see why some might not like it but maybe WH did it off there own back as well as feedback? I highly doubt they wanted late game being as easy as it was tbh but who knows. I just honestly felt everything was simply handed to me before the changes. Wouldn't say combat is that much more difficult (if at all) but I don't think every enemy we come across should have the best armour either. Difficulty options are always better but I am now finding new ways of making money, before I just looted, repaired and then sold armour and had so much money near end game and merchants had far less money.
I am just refusing to use a sword for my hardcore playthrough as felt the game was just easy. I am by no means good either, all I do is conserve stamina, not let enemy's go to my side and just waiting for openings. If it's only 1 hit at a time, so be it. Maybe it will get harder as I progress but so far enemy's don't seem harder on hardcore but been ages since was early game.
Am finding the reticle being removed in combat is actually helping. Find I am watching the enemy more than the reticle and actually listening for when they attack (ones I am not locked on to) found myself mostly looking at that before.