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IT DOES NOT MEAN IT CRASHES WHEN YOU'RE USING 400 MODS, IT REFERS TO THE <USEDMODS> XML SECTION IN YOUR SAVE FILE.
The saving system in KCD does not replace these entries if you update a mod, causing the save file eventually to corrupt and cause a heap corruption crash upon saving again.
On loading/saving, there is a chance the entire <UsedMods> gets duplicated, this can also contribute to the save eventually reaching 400 entries and crashing.
This tool sort of fixes this issue by Clearing <UserMods> entirely from save while maintaining the binary structure so you can load it. However until warhorse fixes the bugs that cause your save to be piled with <UserMods> duplicate entries, you will have to occasionally run this tool a few times".
KCD2 Modlist Cleaner were resolving problem to Hotfix 1.3.1.
So if they not repair save systemm, after using mods player will be not able to play in the end of "Troskowice scenario".
I've repoprted those bug by playon to Warhorse , I hope they resolve problem as soon as possible. Without that is no sense to use workshop and mods because in the half of game you will be forced to start once again without mods.