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On top of that they made prices/bartering slightly harder, and enemies tend to attack all at once and more often.
Most of all of the other features that were part of the appeal of Hardcore mode in the first game are now gone, or integrated into the normal mode already, i.e. food pots are now better balanced and thus are not changed in Hardcore.
Overall I appreciate the new Hardcore mode but I still think it's kinda lackluster and is definitely less appealing conceptually than the one from the first game to me.
Also, I'm still not a big fan of most of the negative perks, they're fun at first but most of them are just not immersive or challenging, but rather annoying after a few dozen hours.
This should be active in normal mode, too
How low the condition must be to happen this?
And the thing is, this can be unfortunately easily bypassed by looting some stronger bandits in Kuttenberg map, because for some reason the armor stays in gold quality eventhough it is in circa 24 % condition....
Most of the negative perks go unnoticed, or boil down to having to do things you already do in regular mode a little more often (bathing, repairing etc).
Let's break down the negative perks:
Bad Back - picking herbs takes a bit longer
Heavy Footed - you need an extra cobbler kit or 2
Numbskull - leveling skills takes barely noticeably longer
Sombulant - wake up in weird places or chug cockerel and nighthawks
Hangry Henry - Eat a bit more food
Sweaty - bathe more often
Picky Eater - honey exists
Bashful - i forget this was there
Punchable face - enemies wont surrender
Menace - Uh, don't get caught?
Sure? Is that it? Don’t enemy damages change? Isn’t it harder to sneak around? Do potions still give the same buffs as in the base game? Can you still raise charisma with your outfit? Doesn’t this just make the game longer, not harder? And what about the balance on the second map? Is it still easy?
-Land navigation means learning the lay of the land, and
-Combat became *much* more intuitive since I had to really pay attention to my own position as well as the enemy.