Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

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What is your opinion on armor KCD2 vs KCD1?
I think they oversimplified it little bit too much. I miss the chainmal or just padded leg armor And I miss the more complete sets of armour, in KCD 2 the only complete sets are noble's armour and somewhat completed Nuremberg armor and Milanese armor.

On the other hand I like the work around clothes, more variability in gloves and the helms are actually big upgrade design wise.

So what is your opinion
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Showing 1-11 of 11 comments
crunge75 Apr 26 @ 3:40pm 
I miss, at least so far in the first region, towns folk don't call you Henry. Added something extra I dunno.
Actalo Apr 26 @ 5:02pm 
I think KCD2 armor values are what KCD's should have been, and KCD's weapon values are what KCD2's should be ...
I like being able to swap sets quickly. I think 1 nailed the efficacy of armor a little better though.
theo Apr 26 @ 10:30pm 
Dunno, it's ok. Not being able to wear chainmail over naked body is an interesting addition.
In both games, but especially in KCD2, I feel like it should be more protective against cutting weapons
Last edited by theo; Apr 26 @ 10:32pm
Originally posted by theo:
Dunno, it's ok. Not being able to wear chainmail over naked body is an interesting addition.
That part is very good. Armor without padding is a liability.
Originally posted by Private Homestead:
I like being able to swap sets quickly. I think 1 nailed the efficacy of armor a little better though.

I like this too.
Originally posted by Private Homestead:
Originally posted by theo:
Dunno, it's ok. Not being able to wear chainmail over naked body is an interesting addition.
That part is very good. Armor without padding is a liability.

Hm, I forgot this, it's 6 years since I played KCD1 last time
and what about the difference in option to repair stuff?
I might give KCD1 a small edge in the general story. "I'm going to avenge my parents" is just a better plot motivator than "I need to deliver a message to some Lord far away." But in literally every other way, I liked KCD2 more.

KCD1 was amazing, but specific things drove me absolutely nuts. Broken level geometry, awful terrain collision, and a battle system trivialized by master strikes (or utterly broken when not one-on-one on flat ground). Those are all still kind of problems in the sequel, but they're so much better that they don't actively ruin the experience for me.
Originally posted by squareandrare:
I might give KCD1 a small edge in the general story. "I'm going to avenge my parents" is just a better plot motivator than "I need to deliver a message to some Lord far away." But in literally every other way, I liked KCD2 more.

KCD1 was amazing, but specific things drove me absolutely nuts. Broken level geometry, awful terrain collision, and a battle system trivialized by master strikes (or utterly broken when not one-on-one on flat ground). Those are all still kind of problems in the sequel, but they're so much better that they don't actively ruin the experience for me.

Ok, but this discussion section is about armor in KCD1 and KCD2 not about the story and gameplay experience of those two games...
I prefer the armour styles, colours, meshes and textures in KCD2 and I like the fact that the devs corrected their mistake from the first game regarding mail coifs in the layering system.

In the first game, the mail coif went beneath the cuirass... kind of defeating part of the object of the mail collar: to give protection to the leather straps of the cuirass and shoulder pieces from direct weapon strikes.
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