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Martial arts, swords ~17-18
There are a few weird quest design decisions in the second map that will put you and maybe 1-2 allies against 12 guys and it's completely infuriating and stupid.
Other than that, 99.9% encounters are a piece of cake.
So in summary, Warhorse need to balance their game better, especially in the second part. They're aware of the game combat becoming trivially easy after some point and this is going to be addressed in 1.3.
Regarding economy, unfortunately there's not much to do. The first game also suffered from the issue of becoming baby mode after some time, because acquiring bandit armor and selling it eventually makes you filthy rich. They tried to address that by lowering maximum money pool from merchants, but it can only do so much to slow the player towards the acquisition of huge amounts of money.
Having high stealth/thievery skills basically allow you to steal the best gear, extremely easy. To a point, where money does not really matter anymore.
There's some perks that I still specifically don't take, to preserve challenge.
Just like in non-hardcore how overpowered Henry is mid-game depends on your playstyle.
In my second non-hardcore playthrough I entered the Kuttenberg map with an almost maxed-out Henry, I don't think this hardcore playthrough will be any different for me, by choice. I haven't done any main quest after finishing the prologue yet.
-> Slower leveling
-> Hidden Map markers
-> No Rabbit UI
I could have done without the 3 perk selection. Might need a mod later on to remove those and just focus on the basic hardcore features.
and that with all 10 negative perks
The biggest problem is finding your way around the map without a compass and without your own location on the map, you have to have played the map in normal mode before otherwise it will be really difficult to find your way around.