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why an acknowledgement when the problem could be on your end. Have you done due diligence and made sure the problem is not on your end ?
No, it's not on your end, OP, it's a bit of lazy coding where the mod list in the save duplicates every time you save. Eventually that list becomes too long and you can't save anymore. Confirmed by numerous people, including yours truly and the guy who made a tool that fixes it.
Look for "mod list cleaner" on the Nexus, and your problem will be solved until the devs clean up the mess they made. The reason they're not acknowledging the issue has to do with Easter and being hung over, I suspect.
So the issue is with a mod ? Is it a Developer built mod or a 3rd party built mod ?
WarHorse are not responsible for problems caused by mods, nothing to do with them.
When you save a game where you have mods active, doesn't matter which mods, the game will add a list called "UsedMods" at the beginning of your save file, for troubleshooting purposes, I guess, doesn't matter.
The problem arises when you load a save with a "UsedMods" list in it and then save again. Instead of clearing the list and then rewriting it with your current mods (which may have changed, this also doesn't matter), the game just adds your current mods to the already existing list, even if they're already listed. So if you have ten mods, your list now has twenty entries all of them duplicates. This the goes on and on, thirty, forty, fifty etc, until the list gets too long for the save system to handle, at which point your game won't save at all and crashes when you try.
So it's not the mods "breaking" the game, it's the way the game handles save files.
I hope it makes more sense now :-).
But you're absolutely right that broken mods aren't and never can be the responsibility of any studio. That's not the issue here, though.
But you're dead-ass wrong. They introduced a bug with how they handle the list of mods. They officially support mods. They're the only ones that can fix this.
Given the nature of the bug, it's kind of understandable why they missed it (you have to have a ton of mods or reload a ton of times), but they need to patch this.
Fair point really.
ie: general mod compatibility is 'implied integral' to the game.
https://www.youtube.com/watch?v=U6gMPKNjk8U
Can be fixed with this tool, check the Nexus link from YT page. Praise the modders!
Also, help available at the official KCD2 Discord:
https://discord.gg/ug2tpWMe