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Rapporter et oversættelsesproblem
You don't like the game, I'm cool with that. I just wonder why you're here whining. Go do something else. Meanwhile I'll go dominate a tournament in Kuttenberg.
What do you consider provable lies in the original Post?
Thats true.
I can't figure how to get there star/lock on icon to appear before I approach so I can actually get a hit upon running up. I have to swing through them and dance around for a second until they turn and engage, and it appears and I can THEN contact them.
It's INSANELY frustrating, I don't get it.. it feels more like the combat is less of a fully dynamic and fluid experience where you have total control, and nore of an impressively disguised quick-time event, that had go lock and flow into set animations. It's like characters exist in "states" and the game has to load in the combat state, and queue up the animations before you can attack/damage anyone, and it takes a sec for everything to "align" before you can actually begin combat. Then when you do, every attack is timed and has a set animations and response that must play. So, if an enemy begins an attack and instead of responding with a block, you try to attack first and cut off their attack, the game just considers it the "incorrect answer" and you do nothing and just stand there and get hit. Also, the enemy takes a step 6 inches away, and your swing misses, and you can't swing again because you're already so tired you're on the verge of passing out from swinging a sword twice...
It just feels SOO bad and unsatisfying and frustrating to push through, like the game is always cheating your or screwing you over with something totally nonsense. The game itself is great, but the flow and feel of the sword play has to be by far some of the worst and most annoying combat i have ever experienced in any game. It's beyond terrible, and I hate how much it contrasts against the rest of the game and how good it is. I push trough and just try to deal with it, but God is it ridiculous and frustrating. Half the time it feels just plain broken, like something is lagging or my mouse isn't working.
The save system, or lack of saves rather, makes it even worse, cause you can't always quick save and it consistently feels unfair and like the game screws you in combat for things that aren't your fault, or SHOULD have went differently. But i guess it says a lot about the quality of the game, though, when I'm willing to push through such terrible and masochistic experiences with combat to experience the rest of the game. I'm not sure if the gameplay is much better than KCD1, the visuals and world are at least, but the combat of KCD1 was undeniably superior for most encounters, ESPECIALLY 1v1 encounters.
I mean, does it really matter? We're you not going to buy the game if they didn't give you a pre-order incentive, or you missed out on the bonus item wirh a pre-order? Does it give anybody an advantage? Do you even use it?
Nobody buys a game solely on the pre-order bonus. It's just that, an irrelevant little extra that just sounds good in marketing. Not anything that actually matters, and if anything it's more scummy locking it to a pre-order. You still made out by getting it for free, when everyone else has to pay. So they still held up their deal on the pre-order "exclusive" by not charging you in exchange for your pre-order.
That's how this SHOULD work. A bonus for pre-order is a gift, or free item. Available for everyone, but only those who pre-order get it for free. Otherwise, why waste time and money on content that nobody will ever get the chance to experience if they buy the game when it ACTUALLY LAUNCHES or ANY TIME AFTER. Especially if they can SELL that item.
This current generation of TROLLS is just embarrassing to us OG trolls.