Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

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cypher 29 MAR a las 8:50 a. m.
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This Game Is a Complete Disaster - My Review
I wanted to love Kingdom Come: Deliverance II. I really did. The first game, despite its jank, had charm, heart, and a level of realism that made it stand out in an industry obsessed with hand-holding and power fantasies. But somehow, against all odds, Warhorse Studios managed to take everything that made the first game great… and absolutely butcher it.

Let’s start with the most glaring issue: the combat. Remember how KCD1 had a unique but flawed melee system that, at its best, made every fight feel like a tense, brutal duel? Well, throw all that in the trash, because KCD2 decided that fluidity and responsiveness were optional. The combat now feels like you're controlling a drunk toddler wearing medieval plate armor. The directional attacks are still clunky, the animations look janky as hell, and enemies are somehow even dumber than before. Instead of improving the AI, Warhorse gave us opponents that either stand around waiting to die or break the laws of physics to parry every attack with superhuman reflexes. Fantastic.

And let’s talk about the story. You’d think after KCD1’s cliffhanger ending, they’d give us a gripping continuation of Henry’s journey. Nope. Instead, we get a half-baked, uninspired plot that drags on for hours, filled with pointless fetch quests, awkward dialogue, and characters so wooden you’d think they were carved straight from Bohemian forests. Henry still acts like a clueless peasant half the time, and the choices you make barely seem to matter.

Then there’s the “improved” RPG mechanics. Guess what? They took the skill progression system, which was one of the first game’s most beloved aspects, and made it worse. Leveling feels slower, perks are somehow even more useless, and instead of meaningful progression, you’re forced into repetitive grinding just to feel competent. Oh, and good luck with the economy—because once again, Henry turns into a medieval Jeff Bezos within a few hours of looting bandits.

But perhaps the biggest insult is the game’s performance. Did Warhorse learn from the first game’s technical struggles? Absolutely not. KCD2 is a buggy, stuttering mess. Expect crashes, broken quests, and physics glitches that will send your horse flying into the stratosphere at random. And let’s not even start on the horrendous NPC pathfinding, where villagers will casually phase through doors or stand in place like medieval mannequins. Immersion-breaking doesn’t even begin to describe it.

In short, Kingdom Come: Deliverance II is an unpolished, frustrating slog that squanders all of its potential. Warhorse had YEARS to improve on their formula, and instead, they delivered a game that somehow feels less enjoyable than its predecessor. If you’re expecting a deep, immersive medieval RPG, prepare for disappointment—because this is just a broken mess wrapped in nostalgia bait.
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Mostrando 16-30 de 98 comentarios
makbthemf 29 MAR a las 1:31 p. m. 
Publicado originalmente por Donaldo Trumpado:
I got to level 30 marksmanship in an afternoon. It was pretty quick.
Lol, "in an afternoon" and "pretty quick" are antonymous. It's grinding for grinding - there's no motivation to enter the tournament as a daily routine, like in KCD1.
Donaldo Trumpado 29 MAR a las 1:33 p. m. 
Publicado originalmente por makbthemf:
Publicado originalmente por Donaldo Trumpado:
I got to level 30 marksmanship in an afternoon. It was pretty quick.
Lol, "in an afternoon" and "pretty quick" are antonymous. It's grinding for grinding - there's no motivation to enter the tournament as a daily routine, like in KCD1.
Yeah "an afternoon." The space after noon and prior to evening. A few hours. I'd consider that pretty fast if you just want to max out a stat. It took probably less than three hours.
makbthemf 29 MAR a las 1:42 p. m. 
Publicado originalmente por Donaldo Trumpado:
Yeah "an afternoon." The space after noon and prior to evening. A few hours. I'd consider that pretty fast if you just want to max out a stat. It took probably less than three hours.
Em. I think we have different definitions of fun. Because if it's ok for you to spend several hours maxing out characteristics, without any motivation, except maxing out - it's very boring for me.

In KCD 1 grinding was implemented into gameplay loop organically - players needed to fil many hours in timetable, because Rattay tournament took 115 days to fulfill. And game offered different options - training with Bernard, archery tournament, dating Tereza, side quests, e.t.c. I wouldn't even mention, that maxed out stats except for stealth and lockpicking were not required to beat the KCD 1.

In KCD 2 we need just grind for grinding, because it would be hard to beat the Suchdol siege without maxed out stats of Strength, Heavy Weapons and Marksmanship, there's not to many methods to max them out, and not many side activities to mix them into the daily activity. So basically we need to do same things every freaking day again and again.
Donaldo Trumpado 29 MAR a las 1:46 p. m. 
Publicado originalmente por makbthemf:
Publicado originalmente por Donaldo Trumpado:
Yeah "an afternoon." The space after noon and prior to evening. A few hours. I'd consider that pretty fast if you just want to max out a stat. It took probably less than three hours.
Em. I think we have different definitions of fun. Because if it's ok for you to spend several hours maxing out characteristics, without any motivation, except maxing out - it's very boring for me.

In KCD 1 grinding was implemented into gameplay loop organically - players needed to fil many hours in timetable, because Rattay tournament took 115 days to fulfill. And game offered different options - training with Bernard, archery tournament, dating Tereza, side quests, e.t.c. I wouldn't even mention, that maxed out stats except for stealth and lockpicking were not required to beat the KCD 1.

In KCD 2 we need just grind for grinding, because it would be hard to beat the Suchdol siege without maxed out stats of Strength, Heavy Weapons and Marksmanship, there's not to many methods to max them out, and not many side activities to mix them into the daily activity. So basically we need to do same things every freaking day again and again.
723 hours of farming simulator. I wouldn't say your taste is what many would call the standard for "fun."
Kristian_77 29 MAR a las 1:50 p. m. 
Crashes? I have played the game 102 hours so far I haven't seen even a single crash. And my PC is surely not high end one but none the less, game runs smoothly
makbthemf 29 MAR a las 1:53 p. m. 
Publicado originalmente por Donaldo Trumpado:
723 hours of farming simulator. I wouldn't say your taste is what many would call the standard for "fun."
*facepalm* Genius, I literally explain to you how routine could be made fun in the post you're answering to:
Publicado originalmente por makbthemf:
In KCD 1 grinding was implemented into gameplay loop organically - players needed to fil many hours in timetable, because Rattay tournament took 115 days to fulfill. And game offered different options - training with Bernard, archery tournament, dating Tereza, side quests, e.t.c. I wouldn't even mention, that maxed out stats except for stealth and lockpicking were not required to beat the KCD 1.

If you're a TikTok user - short summary:
1) It should be 100% optional, so as not to annoy the player
2) It should be variable to be less annoying.
3) It should be organically implemented into game lore and be immersive.

KCD2 fails with all three.
Última edición por makbthemf; 29 MAR a las 1:56 p. m.
makbthemf 29 MAR a las 1:54 p. m. 
Publicado originalmente por Kristian_77:
Crashes? I have played the game 102 hours so far I haven't seen even a single crash. And my PC is surely not high end one but none the less, game runs smoothly
I had 3 or 5 on version 1.0 and 1 on version 1.1. So it's a possible experience.
makbthemf 29 MAR a las 2:02 p. m. 
Publicado originalmente por Donaldo Trumpado:
723 hours of farming simulator. I wouldn't say your taste is what many would call the standard for "fun."
And for the guy who never spent more than 180 hours in the single game, you're to generous for spending two hours on skill grinding)
Última edición por makbthemf; 29 MAR a las 2:02 p. m.
Donaldo Trumpado 29 MAR a las 2:03 p. m. 
Publicado originalmente por makbthemf:
Publicado originalmente por Donaldo Trumpado:
723 hours of farming simulator. I wouldn't say your taste is what many would call the standard for "fun."
And for the guy who never spent more than 180 hours in one game, you're to generous for spending two hours on skill grinding)
Having a job and things outside of gaming will do that. I consider not having hundreds of hours in games to be a healthy sign.
makbthemf 29 MAR a las 2:11 p. m. 
Publicado originalmente por Donaldo Trumpado:
Having a job and things outside of gaming will do that. I consider not having hundreds of hours in games to be a healthy sign.
I have a job too) I just don't buy 500 games to make 150 hours in the best scenario. Because 150 hours are not enough for any game published after GTA IV in 2008.

That's why I'm not saying that 2 hours of pure grind to max out 1 obligatory skill is nice game design.
Donaldo Trumpado 29 MAR a las 2:12 p. m. 
Publicado originalmente por makbthemf:
Publicado originalmente por Donaldo Trumpado:
Having a job and things outside of gaming will do that. I consider not having hundreds of hours in games to be a healthy sign.
I have a job too) I just don't buy 500 games to make 150 hours in the best scenario. Because 150 hours are not enough for any game published after GTA IV in 2008.

That's why I'm not saying that 2 hours of pure grind to max out 1 obligatory skill is nice game design.
Well, you're welcome to put whatever systems you like in your smash-hit RPG game that you make
makbthemf 29 MAR a las 2:15 p. m. 
Publicado originalmente por Donaldo Trumpado:
Well, you're welcome to put whatever systems you like in your smash-hit RPG game that you make
What should I do with that obvious information?
You guys replied to a chatgpt trollbait post :gorrister:
pascal.difolco 30 MAR a las 2:13 a. m. 
Well done AI generated crap
Psycho_Soyer 30 MAR a las 2:36 a. m. 
Blocked
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