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In KCD 1 grinding was implemented into gameplay loop organically - players needed to fil many hours in timetable, because Rattay tournament took 115 days to fulfill. And game offered different options - training with Bernard, archery tournament, dating Tereza, side quests, e.t.c. I wouldn't even mention, that maxed out stats except for stealth and lockpicking were not required to beat the KCD 1.
In KCD 2 we need just grind for grinding, because it would be hard to beat the Suchdol siege without maxed out stats of Strength, Heavy Weapons and Marksmanship, there's not to many methods to max them out, and not many side activities to mix them into the daily activity. So basically we need to do same things every freaking day again and again.
If you're a TikTok user - short summary:
1) It should be 100% optional, so as not to annoy the player
2) It should be variable to be less annoying.
3) It should be organically implemented into game lore and be immersive.
KCD2 fails with all three.
That's why I'm not saying that 2 hours of pure grind to max out 1 obligatory skill is nice game design.