Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

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Date hard mode?
Is there actually a date?
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Showing 1-10 of 10 comments
No date yet. Some time in April
No exact date. It was announced mid-April in some interviews. Hovewer I doubt. Hardcore wouldn't have story motivated autosaving, and the game is broken as hell. So either they would fix everything in patch 1.3 released with hardcore, or (which seems more possible to me) hardcore's mode release date would be moved much later, like late May or something.
dont know why many ask about hardcore mod,
if same as first opus, its only about no marquer on map or quest direction,
not harder combat
JaM Apr 1 @ 10:28pm 
Originally posted by Pappy Boyington:
dont know why many ask about hardcore mod,
if same as first opus, its only about no marquer on map or quest direction,
not harder combat

Hardcore mode in KCD1 also did not have cursor to show player direction of his attacks.. or timing for masterstrike/perfect block... so player had to guess it.. and with hud gone, not showing you stamina, combat WAS HARDER..
Soondead Apr 2 @ 12:32am 
Originally posted by Pappy Boyington:
dont know why many ask about hardcore mod,
if same as first opus, its only about no marquer on map or quest direction,
not harder combat

No, it's not only about the map and quest markers. Loss of both directional reticule showing your own stance and the visual block/riposte cues can make combat significantly harder if you haven't learned to observe your opponent(s).

More importantly, hardcore mode comes with a whole set of (optional) permanent traits/debuffs that make other parts of the game more difficult as well. The ultimate challenge in KCD1 was to complete the main story with all of them enabled at the same time.
I won't be playing it. hardcore mode isn't just harder, it strips away most of the things that make it a video game. and makes the game take considerably longer due to having to memorize your way around without a proper compass and no fast travel.

If it was just a higher difficulty level, that would be fine. but having to walk everywhere and constantly open the menu to check your condition since it removes your own status bar is not my idea of fun. I'd definitely appriciate a mod that makes enemies more aggressive because its really silly how when you fight multiple enemies, all but one of them just stares at you most of the time. But that's really the only additional difficulty I need.

I'd like to seperate the difficulty options from the convenience options. instead of hardcore mode, have a "hard mode" and a "realism mode" that can be used seperately or together. Hard mode = the negative perks and better enemy AI. "realism mode" = the no compass / map markers / status display / fast travel.
Last edited by Alhanalem [DD1 Community Dev]; Apr 2 @ 1:29am
Dan2312 Apr 2 @ 1:48am 
Hardcore mode for me adds realism and getting lost can be easily done, i have finished the game once and i am not coming back until hardcore mode is installed.

The game is far too easy in normal mode.
I'm very much looking forward to it, precisely because it makes the game harder in a natural way rather than simply making you weapons less effective or enemies more spongy. Taking the time to pay attention to your surroundings as well as avoiding injury becomes even more important. Completed the original game that way, and it was an experience that stuck with me.
Neophar Apr 2 @ 2:06am 
Originally posted by Dan2312:
Hardcore mode for me adds realism and getting lost can be easily done, i have finished the game once and i am not coming back until hardcore mode is installed.

The game is far too easy in normal mode.
Exactly this! Same
Ha "tis but a scratch" easy, i did it with no arms!
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Date Posted: Mar 29 @ 7:49am
Posts: 10