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if same as first opus, its only about no marquer on map or quest direction,
not harder combat
Hardcore mode in KCD1 also did not have cursor to show player direction of his attacks.. or timing for masterstrike/perfect block... so player had to guess it.. and with hud gone, not showing you stamina, combat WAS HARDER..
No, it's not only about the map and quest markers. Loss of both directional reticule showing your own stance and the visual block/riposte cues can make combat significantly harder if you haven't learned to observe your opponent(s).
More importantly, hardcore mode comes with a whole set of (optional) permanent traits/debuffs that make other parts of the game more difficult as well. The ultimate challenge in KCD1 was to complete the main story with all of them enabled at the same time.
If it was just a higher difficulty level, that would be fine. but having to walk everywhere and constantly open the menu to check your condition since it removes your own status bar is not my idea of fun. I'd definitely appriciate a mod that makes enemies more aggressive because its really silly how when you fight multiple enemies, all but one of them just stares at you most of the time. But that's really the only additional difficulty I need.
I'd like to seperate the difficulty options from the convenience options. instead of hardcore mode, have a "hard mode" and a "realism mode" that can be used seperately or together. Hard mode = the negative perks and better enemy AI. "realism mode" = the no compass / map markers / status display / fast travel.
The game is far too easy in normal mode.