Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

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The Crime Statistics are not representative of Henrys Actions. Specifically "Items Stolen" and "Value Stolen"
I am starting this discussion after seeing mention of it in a discussion in febuary.


The "Stolen Item" statistic randomly increases even though no items have been looted by the Player. A dedicated Player/Researcher named James Michael Benton mentioned in the previous post, that random events where bandits kill and loot neutral npcs these items seem to get added to the statistic of the Player .

This is a weird and probably for most players irrelevant bug, but now that I have played the game quite a bit I found myself interested in a no kill and no crime run.
My RP Dreams and Aspirations got crushed by this "minor inconvenience" (ok that may be a slight exaggeration, but...)

I am at a loss. The only thing that I can do now is try to shed some more light on this Issue for the sake of my fellow Roleplayers.

If any modders are experienced enough with the code to fix this it would mean a lot.

Link to the other thread: https://steamcommunity.com/app/1771300/discussions/0/601896014188691160/
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Showing 1-14 of 14 comments
Support knows about game statistics bug, it's not a priority, because it's doesn't impact the player's experience.
I don't understand why these statistics matter so much to people.
You can act honourably and avoid committing crimes if you want, what do these numbers matter?
If your conscience is clear, is that not enough?
Originally posted by duncanjmcintyre:
I don't understand why these statistics matter so much to people.
You can act honourably and avoid committing crimes if you want, what do these numbers matter?
If your conscience is clear, is that not enough?
Maybe people are too lazy to read something about criminal law in XV century Bohemia or about Medieval law in general.
Originally posted by makbthemf:
Originally posted by duncanjmcintyre:
I don't understand why these statistics matter so much to people.
You can act honourably and avoid committing crimes if you want, what do these numbers matter?
If your conscience is clear, is that not enough?
Maybe people are too lazy to read something about criminal law in XV century Bohemia or about Medieval law in general.

Yes, although that might be asking too much of them really.

But why the obsession with the 'stats'?

The idea that a glitchy stat might 'ruin' an honourable playthrough just doesn't compute for me, if I have behaved honourably, what does the 'stat' matter??
Originally posted by duncanjmcintyre:
But why the obsession with the 'stats'?
Because it's an only way for them to pass the game with "no crime".
Originally posted by makbthemf:
Originally posted by duncanjmcintyre:
But why the obsession with the 'stats'?
Because it's an only way for them to pass the game with "no crime".

Yes, it must be that they have no minds of their own and are dependant on a number to tell them if they were good or bad.
Originally posted by duncanjmcintyre:
Originally posted by makbthemf:
Maybe people are too lazy to read something about criminal law in XV century Bohemia or about Medieval law in general.

Yes, although that might be asking too much of them really.

But why the obsession with the 'stats'?

The idea that a glitchy stat might 'ruin' an honourable playthrough just doesn't compute for me, if I have behaved honourably, what does the 'stat' matter??

No imagination? No self-confidence? No real role players?
I only very rarely steal forging materials from poor farmers or fishermen when I need it. I don't take money or clothes from them.
As you say, I know I'm a friendly bad guy. That's enough for me. And I don't care what my parents say in the end, just like in real life :)
Originally posted by Bobby Tables:
Originally posted by duncanjmcintyre:

Yes, although that might be asking too much of them really.

But why the obsession with the 'stats'?

The idea that a glitchy stat might 'ruin' an honourable playthrough just doesn't compute for me, if I have behaved honourably, what does the 'stat' matter??

No imagination? No self-confidence? No real role players?
I only very rarely steal forging materials from poor farmers or fishermen when I need it. I don't take money or clothes from them.
As you say, I know I'm a friendly bad guy. That's enough for me. And I don't care what my parents say in the end, just like in real life :)

Yes, it's a lack of actual roleplaying.

Like flicking through a book and thinking you've 'read' it because it's marked as 'read' by the game files rather than actually reading it.
I feel a bit sorry for those people really, they'll never enjoy the game fully- it's just a series of things to tick off.
Like the concept of 'beating' the game, seems to miss the whole point.
Originally posted by duncanjmcintyre:
Originally posted by Bobby Tables:

No imagination? No self-confidence? No real role players?
I only very rarely steal forging materials from poor farmers or fishermen when I need it. I don't take money or clothes from them.
As you say, I know I'm a friendly bad guy. That's enough for me. And I don't care what my parents say in the end, just like in real life :)

Yes, it's a lack of actual roleplaying.

Like flicking through a book and thinking you've 'read' it because it's marked as 'read' by the game files rather than actually reading it.
I feel a bit sorry for those people really, they'll never enjoy the game fully- it's just a series of things to tick off.
Like the concept of 'beating' the game, seems to miss the whole point.

That's right.
Skyrim ... During one of my runs I actually built a library in Lakeview Manor and collected and read almost all the books :)
Or: A friend played a TW3 Geralt mod in Skyrim for a very long time and has now written 4 books of fan fiction about Geralt in Skyrim. That is roleplaying.
It's sad. That's one of the reasons Starfield is rated so poorly. I've spent well over 1,000 hours there so far. I create a character, give him his own background, and the official story is then just a framework. Starfield is a fantastic role-playing playground for science fiction fans.
Fantasy. You can define everything yourself. Create your own world.
Who cares about statistics or achievement?
Last edited by Bobby Tables; Mar 27 @ 5:09pm
I've murdered like 20 innocent '''civilians''' (that are very curiously well armed and not living in towns, and also not guarding their own property). The crime stats in this game are whack as hell.
SPIFFQ Apr 21 @ 6:58pm 
Originally posted by duncanjmcintyre:
Originally posted by Bobby Tables:

No imagination? No self-confidence? No real role players?
I only very rarely steal forging materials from poor farmers or fishermen when I need it. I don't take money or clothes from them.
As you say, I know I'm a friendly bad guy. That's enough for me. And I don't care what my parents say in the end, just like in real life :)

Yes, it's a lack of actual roleplaying.

Like flicking through a book and thinking you've 'read' it because it's marked as 'read' by the game files rather than actually reading it.
I feel a bit sorry for those people really, they'll never enjoy the game fully- it's just a series of things to tick off.
Like the concept of 'beating' the game, seems to miss the whole point.

Apart from the fact that it is a bug, generally you are correct about the fact that it is not needed for roleplaying.

Yet, you worded it in a pretty descending way, which I dont understand.
The Forum exists to find likeminded people talking about stuff they care about.
If you dont care about my Inquiry then give me constructive criticism instead of looking down on the ones that dont share your view on certain topics. :/
SPIFFQ Apr 21 @ 7:04pm 
Originally posted by duncanjmcintyre:
I don't understand why these statistics matter so much to people.
You can act honourably and avoid committing crimes if you want, what do these numbers matter?
If your conscience is clear, is that not enough?

I understand how they aren't necessary, but since the game has an extensive statistics tab as a player you rely on them being exact.
Perhaps for future speedrunners of a niche category like any% NoCrime or whatever it would be necessary to validate the legitimacy of their run through the statistics at the end.

It is not necessary but also not irrelevant After all, they went to the lengths of making the page.
Originally posted by SPIFFQ:
Originally posted by duncanjmcintyre:

Yes, it's a lack of actual roleplaying.

Like flicking through a book and thinking you've 'read' it because it's marked as 'read' by the game files rather than actually reading it.
I feel a bit sorry for those people really, they'll never enjoy the game fully- it's just a series of things to tick off.
Like the concept of 'beating' the game, seems to miss the whole point.

Apart from the fact that it is a bug, generally you are correct about the fact that it is not needed for roleplaying.

Yet, you worded it in a pretty descending way, which I dont understand.
The Forum exists to find likeminded people talking about stuff they care about.
If you dont care about my Inquiry then give me constructive criticism instead of looking down on the ones that dont share your view on certain topics. :/

Yes, you're right, I'm sorry.
votadc Apr 22 @ 4:16am 
Also why butchering a wolf is a loot corpses crime stat? Yeah you touch a corpse but the tooltip and in game information says It Is legal.
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