Installer Steam
Logg inn
|
språk
简体中文 (forenklet kinesisk)
繁體中文 (tradisjonell kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tsjekkisk)
Dansk (dansk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spania)
Español – Latinoamérica (spansk – Latin-Amerika)
Ελληνικά (gresk)
Français (fransk)
Italiano (italiensk)
Bahasa Indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (nederlandsk)
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasil)
Română (rumensk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (vietnamesisk)
Українська (ukrainsk)
Rapporter et problem med oversettelse
Here's the place of fall itself: https://steamcommunity.com/sharedfiles/filedetails/?id=3452995147
As you can see, no signs of swamping.
Here's Wikipedia's article on the place to verify the location:
https://en.wikipedia.org/wiki/Bohemian_Paradise
Here's the webpage of structures involved in the incident:
https://www.geoparkceskyraj.cz/en/science/geological-phenomena/sediments/mesozoic.html
As you can see - they are tectonic, hence, there's the same sandstone bed under the lake.
The place of the fall is definitely covered with some alluvium, which softened the fall. The fact that no trees are growing in that place of fall means that there is not enough space for the root system. This means that the alluvium layer does not exceed 2 or 3 meters, which nis ot enough for amortization of the 170-180 kg system.
There're some problems with research on two bodies falling off the cliff altogether (obviously, such a trope is popular in media, but it usually never happens IRL). However, we have an alternative way of measurement. The upper point coordinate is 1296.77 2064.94 30.62. The lower is 1302.37 2065.49 12.02. Hence the height is 18,6 meters. I wouldn't simulate the whole system's parameters because it's a dynamic system, and I have no such software right now on my PC. But Jindro alone would reach the speed of 19,0999 m\s (63 km\h) in vacuum. It's hard to simulate the speed of fall of the moving object - because air resistance would vary, but 15% is more than enough estimation. Hence, it should be 16,234915 m\s. The force of the hit would be 11201.829764932063 joules in that case. Even with soil amortization, it would be no less than 9 kilojoules.
For comparison, the bicycle handlebar syndrome at such speed would have the impact of 3 times lover - the speed reduction is quite smaller because the body is rolling over the bike.
However, 37% of bikes incidents with casual bikers (who usually desn't exceed riding speed of 10 m\s) end up with Handlebar Trauma Syndrome: https://pmc.ncbi.nlm.nih.gov/articles/PMC3865976/
Which involves internal bleeding and blunt traumas. Because causation is exponential, it's quite realistic to estimate 9 kilojoules hit as causing internal bleeding for 99% if Jindro hit the vagarbond's skeleton bones by his stomach even if the amortisation effect of soft tissues would be included.
So, as you can see - no imagination, my dear opponent.
Jan is naive and thinks that his word is good enough as proof that he is who he claims to be especially since he belives the captain is in a good enough condition to vouch for his identity.
Lets look at this from a story and ingame universe perspective. Why would Jan wait for Henry to make 130 potions? He has a message that needs to delivered and he belives that his word is good enough to prove who he is.
Who would they sell those potions to? Bozhena has no need for the potions Henry can make since she herself is a skilled maker and also has Pavlena, Regular peasents would be to poor too keep any for just incase moments since they dont know what they might need. Trader? why would he trust that the potions are not fake or ♥♥♥♥ quality? Henry is a complete stranger.
One thing you seem to miss is that Henry's biggest priority is to keep his lord out of trouble and secondary being to deliver the message. Getting into a fight at a wedding fails both of them.
You also seem to assume that even if Henry knocks him out and sweet talks his way out of it with the girl its pretty much a guarantee that a servant will go down there to either put wine away or to fetch more and once he is discovered the most likely culprit would be Henry since he was likely the last one seen going down there.
https://www.sciencedirect.com/science/article/abs/pii/S0379711219303236
First google result says 50% survival rate at 15m on hard ground.
In game 2 people fell. 1 died.
It's not unrealistic.
He's also a video game protagonist with access to semi magical potions.
I appreciate the effort you put in but I don't understand why you would put some much effort into not having fun when you could just acknowledge some people survive from those falls and enjoy the game?
Jan Ptachek in "Clothes Make the Man" quest of KCD1 literally explained to Jindřich ze Skalice why clothing is important in XV century. So it's historical and present in game lore.
And both theories on the subject - a) Jan is a retconned idiot (not a disease since 1992), or b) such behaviour is impossible nor in the XV century nor in the game - fit my major position that the 1st half of the 1st act of KCD2 is written as poorly as possible. And that vibes kill all possible pleasure of rare in-game nonlinear quests like "For Whom The Bell Tolls?".
Trader or apothecary.
And after the end of the prologue, Jindřich and Jan are not even strangers anymore - they are dangerous vagabonds who started the fight, and knokcouted several villagers. But my Jindro, with a reputation of 30 or 35 (I don't remember the exact number, but it was extremely low) swapped with two deals all the coins the trader and apothecary had in their registers, with the humble addition of several unknown recipes. This is called ludonarrative dissonance. Which is one of the features of bad writing in videogames.
And you're missing three things:
1) Jindro has severe PTSD - it's not an ordinary psychic condition - it's a disorder. People with disorders usually are not able to act logically if situations trigger some disorder-caused mechanisms. Agression is one of them in cases of PTSD
2) There are only three of them there. Jindro could be the 17-20 level absolute fistfighting champion of Trosky at the moment. The chances that the situation would get out of control are extra low.
3) If we assume that after cliffal Jindro is a dumbass with int 7 - all that argument loose any sense. Is it possible to reach a wedding with a low int? - Absolutely. Would Jindro, in that case, be smart enough to make such a long logical chain? - No.
All three extremally require players to make choices in the cellar conflict.
I'm sorry, but could you explain why? If Jindro is not caught on the spot and persuades Agnieszka to cover him, it would be the word of the newly wed junior lady of Semine against the word of filthy drunkard, who was hitting on most of women at the wedding. And it would be the words in the court held by Jan of Semine as a head - newly father-in-law of Agnieszka. I think it would be a miracle if Vashek will not be hanged because of the disgraceful attempt of the noblewoman. But by most chances, Jan would just throw filthy peasant away with no chance to defend himself in court, to avoid gossips.
It's modern statistics. In the XV century, medicine was not able to treat internal bleeding at all. Every internal bleeding was fatal.
Because without constructive critics, the next game in the franchise would be worse than KCD2. I'm barely handling KCD2 at many moments, so by most chances, the Kingdom Come franchise would simply die for me in that scenario. And KCD1 is my most favorite videogame, in fact, I put it in the 1st place among all games (of all types) produced by humanity.
That's why.
A little hint: try to remember game-opener flash-forward ;-)
Also you're being destructive. Not constructive.
Constructive criticism is finding solutions to problems. You are avoiding solutions to your problems.
Every single problem you have mentioned has a very reasonable in game logic behind it that you are ignoring purely because you want to hate the game.
You also are using contradictory logic.
You are saying he should metagame by unrealistically making hundreds of potions in a day to buy clothes he doesn't know he needs. But he can't use those potions to cure his wounds because it's not realistic?
You use his stats points and perks to determine whether he can win a fight (that didn't take place) but not whether his stats would allow him to survive a fall?
Do you want to use video game mechanics or do you not want to use video game mechanics?
Admittedly the game isn't very consistent on this point either but it's not trying to be.
It's simply not true, in post #14 I've stated, which solution would be great for the first act of the KCD2 with the example of KCD1:
If you want shortly, via list - all emotionally-negative trops in the game should be:
1) perfectly motivated, like Skalitza pillaging in KCD1.
2) be avoidable - as arriving to the feast in "Awakening" made Jindro's life much easier in KCD1.
3) possible to overcome with player's efforts - like thieving quests and activities in KCD1 allowed to earn some coin without conscripting to military service.
So prove it to me. Your arguments about cliffall are not valid. You've provided modern statistics of falls, which became possible because modern medicine is able to treat internal bleeding. My argument was 100% concentrated on it.
And you answered only on the subject of cliffall - all char development, I've provided in post #30 were completely ignored by you. Because I'm referring to game lore? And it's hard to argue with the canon of the game. Or was there another reason?
Do you mean internal bleeding? Show me, please, which potion in the lore could deal with it. There are no coagulants in the potions list, and even no modern coagulant would help with internal bleeding - our internal organs are not designed by evolution to absorb severe hits, so they have quite exposed circulatory system and you need surgery to close the internal bleeding. So, such a trope would be looking great in a fantasy game, where magic could allow vessels to self-healm, but not in the realistic setting of the XV century. However, there's no such potion in the game.
Because perks are not activated in the prologue until the 2nd day at Bozhena's:
https://steamcommunity.com/sharedfiles/filedetails/?id=3453162940
Stat points of strength could help, agree, but every player has the same stats and skills in the prologue 😉
And to be honest even Vasyl's Virastyuk's muscles (level 50-60 in KCD terms) wouldn't save him from internal bleading after 18,6 metres cliffall.
If you try to stealth it or overthink it, it can become a nightmare.
And what would that order be? because so far nobody could figure out how to beat this Quest without increasing your Crime Statistics.
You have to lockpick 2 Chests, which are at least 4 Crimes already.
2x Lockpick used & 1x Easy Chest opened, 1x Very Easy Cheast opened.
If you break a Lockpick, that +1 Crime per Lockpick destroyed.
When People talk about a "No Crime Run" they talk about the "Crime Statistics" in your Player Tab.
This includes "no Items stolen, no Corpses looted, no Civilians killed, no Locks or Pockets picked, no Lockpicks used, no Lockpicks broken & 0.0 Groschen Value of Stolen Items".