Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I find it amusing there's a bark perk.
Eating his horse would be a sin, but I think Jesus is ok with eating your dog?
Just one more reason to avoid heaven.
It comes up at a point in the story where food runs out.
Was he waiting somewhere else or had been injured?
2. No if you want to keep him, there will be another dog at the castle if Mutt was sleeping at Inn during that quest
3. Yes if you want the complete realism and not chewing boots like in Charlie Chaplin movies or something
An alternative to chewing boots is to brew moonshine. You can even give that to Hans to complete the objective.
You can get some for helping a guy out. There was some food in a locked chest as well on my first play through.
And I'm not even a dog person.