Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

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Quest timed out
So I wish I knew that some of the quets I am on are timed. I kinda wana see it all and do them all so at times I pick up like 5 in a row and then I find out that 2 of them I failed do to to much time past. Wish there was some way to know that this quest is on time.
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Mostrando 1-14 de 14 comentarios
cravnmore 2 MAR a las 5:36 
What do you mean? What quest timed out?
Kaine 2 MAR a las 5:42 
It is pretty obvious- For example- You ride to town in company of Sir Bloggs and Squire Jones in the pursuit of the woman that ran off having stolen his chainmail underpants-If Sir Bloggs sends you into the Tavern to see which way she went while they wait outside eager to get off in hot pursuit..and you choose to play dice for 3 hours before doing some alchemy and going to bed-Do not expect to find them waiting for you in the street at 10am the following day.....
Publicado originalmente por cravnmore:
What do you mean? What quest timed out?

Dragon Bones is one of the one's on a time limit. If you don't go to the spot they are at and dig them up fairly soon someone else will come along and take them.
I think timed quests in RPGs is bad feature in general. Obviously the time doesnt really matter in the game (drying/smoking done instantly, wedding only happening once you want to etc.) so having some random-ass quests to be on timer (cumans in tavern for example) is absolutely not necessary.
Ruin 2 MAR a las 6:19 
If KCD2 is anything like KCD1, any timed quest is clearly implied in the quest wording... If the NPC giving you the quest doesn't outright say you have to do it immediately, they will stress something about it should not be delayed too long, and even the journal entries will generally state they should be done without delay...
Última edición por Ruin; 2 MAR a las 6:19
Zyrconia 2 MAR a las 6:32 
That's why I'm afraid to pick up multiple quests. I pick them up one by one and do them. Luckily, so far only main quests have had a time limit. One of them had even two.

Like the save system, this is an anti-fun anti-feature.

So for main quests or any other quest that has urgent wording, do it now!
freddebw2 2 MAR a las 6:49 
Publicado originalmente por Ruin:
If KCD2 is anything like KCD1, any timed quest is clearly implied in the quest wording... If the NPC giving you the quest doesn't outright say you have to do it immediately, they will stress something about it should not be delayed too long, and even the journal entries will generally state they should be done without delay...
That is correct, however its not always clear "how long time you have". Also some quests takes up mandatory time just by turning them in due to cutscenes lasting several hours of in ingame time etc, which is not obvious from start, making you fail timed quests.
Rhastas 2 MAR a las 7:09 
Yes like one quest where you have to buy a dress only to find out after 8 dresses its not a dress the women wants do to me googling it in the end. But ended up loosing the quest do to me taking to long running back and forth from the quest women to dif taloris to get a new dress. Or a quest that makes you go into a place you can´t get into before you get another quest and then the first one times out before you get into that zone. sorry its a bit random but its to keep it spolier free. But its just a small thing that will help. And they do not always let you know its now and here you need to do it. The only quest I think states that is the one where you find blood all over the place in a room.
Ruin 2 MAR a las 8:47 
Publicado originalmente por freddebw2:
Publicado originalmente por Ruin:
If KCD2 is anything like KCD1, any timed quest is clearly implied in the quest wording... If the NPC giving you the quest doesn't outright say you have to do it immediately, they will stress something about it should not be delayed too long, and even the journal entries will generally state they should be done without delay...
That is correct, however its not always clear "how long time you have". Also some quests takes up mandatory time just by turning them in due to cutscenes lasting several hours of in ingame time etc, which is not obvious from start, making you fail timed quests.

Very rarely do you ever get told how much time you have, so it should always be assumed that any quest that sounds urgent, should basically be done right away...

Ironically, I just failed the one chasing the Dragon Bones, which in itself makes little sense, as I literally passed the other group stumbling along the road (after I beat the crap out of them in our first encounter), yet the bones were gone when I got there... Even reloading, and bee-lining straight for the bones, they were still gone...

I clearly missed some arbitrary window as I was wrapping up another quest which actually seemed quite urgent, and delayed handing over the initial message to the Abbott, as it didn't seem urgent prior to speaking to him...
A bug, perhaps?
Última edición por Ruin; 2 MAR a las 8:51
freddebw2 2 MAR a las 9:01 
Publicado originalmente por Ruin:
Publicado originalmente por freddebw2:
That is correct, however its not always clear "how long time you have". Also some quests takes up mandatory time just by turning them in due to cutscenes lasting several hours of in ingame time etc, which is not obvious from start, making you fail timed quests.

Very rarely do you ever get told how much time you have, so it should always be assumed that any quest that sounds urgent, should basically be done right away...

Ironically, I just failed the one chasing the Dragon Bones, which in itself makes little sense, as I literally passed the other group stumbling along the road (after I beat the crap out of them in our first encounter), yet the bones were gone when I got there... Even reloading, and bee-lining straight for the bones, they were still gone...

I clearly missed some arbitrary window as I was wrapping up another quest which actually seemed quite urgent, and delayed handing over the initial message to the Abbott, as it didn't seem urgent prior to speaking to him...
A bug, perhaps?
What I read Is as soon as you get it you gotta get to the abbot asap, then get back also asap.
Última edición por freddebw2; 2 MAR a las 9:02
Ruin 2 MAR a las 9:37 
Publicado originalmente por freddebw2:
Publicado originalmente por Ruin:

Very rarely do you ever get told how much time you have, so it should always be assumed that any quest that sounds urgent, should basically be done right away...

Ironically, I just failed the one chasing the Dragon Bones, which in itself makes little sense, as I literally passed the other group stumbling along the road (after I beat the crap out of them in our first encounter), yet the bones were gone when I got there... Even reloading, and bee-lining straight for the bones, they were still gone...

I clearly missed some arbitrary window as I was wrapping up another quest which actually seemed quite urgent, and delayed handing over the initial message to the Abbott, as it didn't seem urgent prior to speaking to him...
A bug, perhaps?
What I read Is as soon as you get it you gotta get to the abbot asap, then get back also asap.

Yeah... That is just poor design... There should be no timer ticking down until you speak to the Abbott as, prior to that, there is no obvious time pressure... It's just a message, and there's no competition until the other guy hears about the bones...

If that's not a bug, it's absolutely a design over sight, as the timer should only have kicked in after the conversation about you having competition...
Última edición por Ruin; 2 MAR a las 9:38
Rhastas 3 MAR a las 1:03 
Publicado originalmente por Ruin:
Publicado originalmente por freddebw2:
What I read Is as soon as you get it you gotta get to the abbot asap, then get back also asap.

Yeah... That is just poor design... There should be no timer ticking down until you speak to the Abbott as, prior to that, there is no obvious time pressure... It's just a message, and there's no competition until the other guy hears about the bones...

If that's not a bug, it's absolutely a design over sight, as the timer should only have kicked in after the conversation about you having competition...
Y its kinda what I made the post about. I only made it to the bones in my second playline. since I knew where they where. There is quests that you just fail do to the quest is not saying that its timed. will be nice to get a little hourglass or somthing next to the quest so you know its now to do it. Or that the quests tellers becomes better at saying that you only have a few hours to do it unless its gona fail.
Ruin 3 MAR a las 3:51 
Publicado originalmente por Rhastas:
Publicado originalmente por Ruin:

Yeah... That is just poor design... There should be no timer ticking down until you speak to the Abbott as, prior to that, there is no obvious time pressure... It's just a message, and there's no competition until the other guy hears about the bones...

If that's not a bug, it's absolutely a design over sight, as the timer should only have kicked in after the conversation about you having competition...
Y its kinda what I made the post about. I only made it to the bones in my second playline. since I knew where they where. There is quests that you just fail do to the quest is not saying that its timed. will be nice to get a little hourglass or somthing next to the quest so you know its now to do it. Or that the quests tellers becomes better at saying that you only have a few hours to do it unless its gona fail.

This is something that Warhorse do in their quest design... Unlike other developers, they don't hand hold anywhere near as much, and are very happy to let the player fail, and it was actually pretty common in KCD1 for quests to have a time limit...

Like I've said above, it's always stressed in the dialogue, or even in the journal...

In this quest however, it seems the timer triggers early, before you have the conversation about their being a reason for a timer, which seems like a bug, or quest design oversight...
Última edición por Ruin; 3 MAR a las 3:52
Rhastas 3 MAR a las 6:41 
Publicado originalmente por Ruin:
Publicado originalmente por Rhastas:
Y its kinda what I made the post about. I only made it to the bones in my second playline. since I knew where they where. There is quests that you just fail do to the quest is not saying that its timed. will be nice to get a little hourglass or somthing next to the quest so you know its now to do it. Or that the quests tellers becomes better at saying that you only have a few hours to do it unless its gona fail.

This is something that Warhorse do in their quest design... Unlike other developers, they don't hand hold anywhere near as much, and are very happy to let the player fail, and it was actually pretty common in KCD1 for quests to have a time limit...

Like I've said above, it's always stressed in the dialogue, or even in the journal...

In this quest however, it seems the timer triggers early, before you have the conversation about their being a reason for a timer, which seems like a bug, or quest design oversight...
I failed a quest that was timed to do the quest asking for a dress. and in the end it was not a dress you needed to get. That was weird. Another timed out since I had to go to a place I was not able to enter yet since I had not done the quest that allowed you to enter that place. so yes I know they don´t hold hands but its just anoying when you try your best to do it all and see it all since there is so much to see I am on my 3 play now still finding stuff I did not see the first 2 times. So its more a I wana see it all in me that find it anoying that I fail stuff I did not know was a hurry up quest. Like the dragon quest. only reson I did it "right" this time Is as soon as I got it and talked to the priest I ran to the place the bones was.
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Publicado el: 2 MAR a las 5:24
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