Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

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Jackal 1 MAR a las 13:58
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kcd 1 is a better game
the writing in kcd 2 is god awful,
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Mostrando 76-90 de 172 comentarios
makbthemf 2 MAR a las 15:41 
Publicado originalmente por ZeroOne:
-Blacksmithing lets you create the strongest melee weapons in the game ... ... useful
1) Not if your Jindro uses maces or warhammers (most common weapon in the period).
2) It's still against character development. He hated the trade in KCD1 and nothing happened to change his approach. Resources spent on that mechanics could be spent on character transfer or costume customizations (one armor for combat, other for march, raiseable hoods e.t.c).

Publicado originalmente por ZeroOne:
-Party gameplay is not a thing in this game
1) Are you joking? Last third of KCD1 Jindro was an officer, and it was not introduced as a mechanic. I understand why - after all it was not the full game process, but in KCD2 he's an officer from the very beginning, and many wow-parts of the plot require battles.
2) It's not needed because numbers of enemies were reduced dramatically. I've never seen more than 3 bandits in random events. If it was not oversimplified, and bands of 6-7 bandits would attack Jindro, it would be an interesting experience.
3) The Introduction of party mechanics could allow us to skip all that sh1tty first 30 hours, when we are forced to roam alone in the Trosky map with side quests a-la "help Sheppard to kill the wolves"—Matush or Fricek could do it instead of Jindro. He's a squire, bailiff, chief investigator, and hero of two battles, after all. And we have a rudiment of such system - Bohuta missions.
4) And last, not the least - it could be fun - going drunk in tavern after quest could start a new hidden funny quest (Bohuta\Godwin KCD1 quest vibe) for example.

Publicado originalmente por ZeroOne:
-Alchemy is the best implementation I have experienced in any game .... if someone doesnt like it just BUY potions, its that easy
I don't want to buy potions, I want normal UX in existing mini-game - not to pick up herbs every time, and longer periods of sandclock to grind while brewing, was it so hard to add? After all, even Warhorse admitted that KCD1 had bad alchemy - it was heavily changed in patches, and KCD2 was upgraded. But why only in half?

Publicado originalmente por ZeroOne:
-what are you even talking about ??? .... someone with high education can not be betrayed???? nonsense
Why do you ever bring betrayals to the discussion? Again, my problem with skill checks is that random alcoholics near the tavern could overcome Jindro in intelectual skill-checks, but Kunzlin Ruthard couldn't. Ain't it strange to you?

Publicado originalmente por ZeroOne:
-Melee weapon damage should be nerved and battles against multiple enemies shall be hard ... if you meant that?
Yup.
Última edición por makbthemf; 2 MAR a las 17:36
󠀡󠀡 2 MAR a las 16:04 
Combat is better in the second game, but also much easier. Largely due to the fact that you wont constantly get masterstriked, but also because group fights are easier to deal with, enemies arent as agressive and keep their distances, and swords are op af.
Última edición por 󠀡󠀡; 2 MAR a las 16:10
Valandil 2 MAR a las 16:09 
Publicado originalmente por Jackal:
the writing in kcd 2 is god awful,

I think so too but mostly because of the voice acting, in the English version anyway and that they keep making light of things in really weird places, it's great to have fun moments that's meant to be a laugh but something it really kills the moment and makes the characters look stupid...

Spoilers...

Worst so far were the 1st shots you take with the early medieval firearms and the quest to meet the legate from Rome that went ridiculously wrong...I literally took a tea break to try and forget how badly it was done, killed the moment for me :steamsad:
makbthemf 2 MAR a las 16:09 
Publicado originalmente por NeeLot:
1. Dude, in KCD1 you can rob a merchant chest and then just drop it all at Peshek, then empty his merchant chest when it resets for all the clean groschen. Literal medieval money laundry.
Dude, no one was forcing you to do so. Building up character's appearance to make communications with NPCs different - is a core gameplay of any good RPG. If you can buy a silk garment with silver embroidery in the price of 3 sausages or 1\3 of linen armor - it's a bad realization of such mechanics. And all other prices on clothing and armour were made by randomizer - for example, top armor cost much more than IRL, but because random bandits are equipped too well, it plays against the economy system.

Publicado originalmente por NeeLot:
2. Looking at the other point, seems like you seem to just dislike this game's side activities. That doesn't make blacksmithing useless though.
Side activities are a great opportunity in any game. But there's a difference in their implementations - blacksmithing in KCD2 breaks the char development - what happened that touching hammer once in 2-3 months, Jindřich changed his approach to the craft? (and it also is depicted in dialogues, for example for some reason Jindro is calling his penis a "smith hammer"

Publicado originalmente por NeeLot:
Also you're writing in English. Not forcing you to do anything but reminder that in English translation and most commonly played version of the game, the protagonist's name is Henry.
Звісно, давайте говорити українською, я не проти. Тільки от я не думаю, що вам варто розказувати незнайомим людям що їм робити, і як їм називати персонажів, це дуже хамськи виглядає. Можливо ви подумаєте над тим, аби уникати далі подібної поведінки?
Does it raise the bar of understanding in our conversation?

Publicado originalmente por NeeLot:
3. As opposed to the first game where it's... also not raisable? I thought it was about comparing the two.
I mention both problems of KCD2 and problems of KCD1, which were not improved in KCD2.

Publicado originalmente por NeeLot:
You can lower and raise your visior now.
Yup, and that's the problem - visors were implemented, and hoods - no-no.

Publicado originalmente por NeeLot:
4. Yeah, so? KCD doesn't have tactical combat like cRPGs.
And what's the problem to implement it via alt menu? That's how tactical commands are implemented in Mount and Blade franchise - which is very close in vibes to KCD.

Publicado originalmente por NeeLot:
5. See point 2.
See my answer. Alchemy was a main craft for Jindřich in most mine playthroughs in KCD1 for the first third.

Publicado originalmente por NeeLot:
6. As other user mentioned, skill issue. It's not just raw numbers that make the dialogue work which is also how game 1 works.
Which skill issues? It's an intellectual check, not the intimidation one. And if charisma influences the intellect check, it's a) bad mechanics b) mine Jindro's charisma never drops below 20, so nothing is changed.

Publicado originalmente por NeeLot:
7. Not something that doesn't happen in KCD1. Bandits at Vranik are half-blind, although I would be happy if we got some balance patches, which will likely not happen to the first game.
Sorry, never passed Vranik's quest on softcore - so I couldn't approve or disavow.

Publicado originalmente por NeeLot:
8. Melee system continues to work similarly to how it was in the first game. Tragic. I have my issues with melee too, the sequel still handles mass combat or engaging multiple enemies poorly, but I'd say that overall it was an improvement, especially since you can actually get a bit more aggro now.
Yup, the system was bad, two things were implemented, and it's still bad, despite improvements.

Publicado originalmente por NeeLot:
Like what is this post?
"Let my tell you why this game is worse than the first game"
*lists things that are similar, worse or the same in the first game*
If you read all topic, you would see the reason why I've concentrated on the gameplay in my answer to that, good sir. He stated that the game is better, because it breaks KCD1 in "gameplay department". Hence, yes, it was my intention to show that most gameplay problems of KCD1 were not solved.

And the KCD2 is worse than KCD1 not just because it is a little bit worse in gameplay, but because it is a little worse in gameplay and the plot is a complete disaster - it's 4\10 at max.
Última edición por makbthemf; 2 MAR a las 16:34
Publicado originalmente por ZombieHunter:
I am finding this one suffers from 'take all your hard-earned stuff away for these missions' syndrome. I really dislike it when games do this. It tells me they are artificially adding difficulty b/c they know if I had all my stuff, I'd breeze through the missions.

There are also a few too many linear missions with invisible walls. First you put me in a wide open world and let me do...anything, and then later you start taking that freedom away for no rhyme or reason. No spoilers here but one of the missions really suffers from this b/c it would be much easier if they would just let me go the direction I want to. But it puts up these walls and b/c of that makes the mission harder than it would ever be. Games that setup their rule systems and let you learn them only to yank them away and change all of the rules for a few missions really annoy me. Don't take away my agency just b/c your mission design sucks.

It also suffers a lot in dialog choices. You pick one response and yet the response is nothing like what you thought it would be. That is pretty annoying and leads to a lot of failed checks. So many failed checks.

Overall all of this would cause me to take at least one point off of the score b/c it is too common and glaring to overlook.
those are valid concerns. my main issue i noticed right away are alot of basic game play issues i made multi paragraph laundry list about. and that is before talking about how the game is just dissapointing you cant just talk to anyone. i didnt look up stuff about hte game before hand so imagine my face palm when i look back and they said you can talk to anyone and people saying yo ucan do anywhere and do anything and its like. naw. and the immortal npcs you cant kill.. the broken systems about law. i was writing in a disccussion post my laundry list but lost track of where it was when i went to update it.
Publicado originalmente por makbthemf:
Publicado originalmente por NeeLot:
1. Dude, in KCD1 you can rob a merchant chest and then just drop it all at Peshek, then empty his merchant chest when it resets for all the clean groschen. Literal medieval money laundry.
Dude, no one was forcing you to do so. Building up character's appearance to make communications with NPCs different - is a core gameplay of any good RPG. If you can buy a silk garment with silver embroidery in the price of 3 sausages or 1\3 of linen armor - it's a bad realization of such mechanics. And all other prices on clothing and armour were made by randomizer - for example, top armor cost much more than IRL, but because random bandits are equipped too well, it plays against the economy system.

Publicado originalmente por NeeLot:
2. Looking at the other point, seems like you seem to just dislike this game's side activities. That doesn't make blacksmithing useless though.
Side activities are a great opportunity in any game. But there's a difference in their implementations - blacksmithing in KCD2 breaks the char development - what happened that touching hammer once in 2-3 months, Jindřich changed his approach to the craft? (and it also is depicted in dialogues, for example for some reason Jindro is calling his penis a "smith hammer"

Publicado originalmente por NeeLot:
Also you're writing in English. Not forcing you to do anything but reminder that in English translation and most commonly played version of the game, the protagonist's name is Henry.
Звісно, давайте говорити українською, я не проти. Тільки от я не думаю, що вам варто розказувати незнайомим людям що їм робити, і як їм називати персонажів, це дуже хамськи виглядає. Можливо ви подумаєте над тим, аби уникати далі подібної поведінки?
Does it raise the bar of understanding in our conversation?

Publicado originalmente por NeeLot:
3. As opposed to the first game where it's... also not raisable? I thought it was about comparing the two.
I mention both problems of KCD2 and problems of KCD1, which were not improved in KCD2.

Publicado originalmente por NeeLot:
You can lower and raise your visior now.
Yup, and that's the problem - visors were implemented, and hoods - no-no.

Publicado originalmente por NeeLot:
4. Yeah, so? KCD doesn't have tactical combat like cRPGs.
And what's the problem to implement it via alt menu? That's how tactical commands are implemented in Mount and Blade franchise - which is very close in vibes to KCD.

Publicado originalmente por NeeLot:
5. See point 2.
See my answer. Alchemy was a main craft for Jindřich in most mine playthroughs in KCD1 in the first third.

Publicado originalmente por NeeLot:
6. As other user mentioned, skill issue. It's not just raw numbers that make the dialogue work which is also how game 1 works.
Which skill issues? It's an intellectual check, not the intimidation one. And if charisma influences the intellect check, it's a) bad mechanics b) mine Jindro's charisma never drops below 20, so nothing is changed.

Publicado originalmente por NeeLot:
7. Not something that doesn't happen in KCD1. Bandits at Vranik are half-blind, although I would be happy if we got some balance patches, which will likely not happen to the first game.
Sorry, never passed Vranik's quest on softcore - so I couldn't approve or disavow.

Publicado originalmente por NeeLot:
8. Melee system continues to work similarly to how it was in the first game. Tragic. I have my issues with melee too, the sequel still handles mass combat or engaging multiple enemies poorly, but I'd say that overall it was an improvement, especially since you can actually get a bit more aggro now.
Yup, the system was bad, two things were implemented, and it's still bad, despite improvements.

Publicado originalmente por NeeLot:
Like what is this post?
"Let my tell you why this game is worse than the first game"
*lists things that are similar, worse or the same in the first game*
If you read all topic, you would see the reason why I've concentrated on the gameplay in my answer to that, good sir. He stated that the game is better, because it breaks KCD1 in "gameplay department". Hence, yes, it was my intention to show that most gameplay problems of KCD1 were not solved.

And the KCD2 is worse than KCD1 not just because it is a little bit worse in gameplay, but because it is a little worse in gameplay and the plot is a complete disaster - it's 4\10 at max.
yes first game better. my experience with the game is of 2 or 3 years ago so even from back then i feel its better.
Publicado originalmente por Demigod Chewtoy:
Publicado originalmente por makbthemf:
I've meant that plot is poorly written. If you're familiar with close literature, all "unexpected" twists are very expected and boring, while all that wow-tropes breaks the vibe of a realistic story.


1) Phytopharmacology actually exists) Many of the medicines you use were extracted from the plants.
2) The whole potion thing is an artistic license. You cannot defeat 6 robber barrons in melee on hardcore. But with 4 potions Jindřich would ask for 10. It wouldn't be fun to gallop around in several minutes and shoot down armored enemies with a bow. Party mechanics were also not implemented in KCD's. Hence, to make outnumbered combat fun, Warhorse was forced to create such a license.
Good points. I'm sure the first game had its charm, but for reasons I already mentioned I bounced off of it -- while still excited for a sequel. I suppose KCD2 was the game I wanted the first go-round. Not everyone agrees.....

I can empathize, however. The Morrowind I fell in love with was dumbed down by Oblivion and even further by Skyrim. KCD2 hits that spark for me... it's neither a power fantasy nor a peasant simulator. I low-key wish there was a magic spell or 60 and an evil madman on the 7th basement of an old dragon's lair, but I respect the creative decisions here; I wouln't ask them to change a thing. They made the game they wanted, and I think it's quite good.
have you tried daggerfall unity. better than all of them especially with a couple of mods like the sky box one. and some adjustment of some settings
myst 2 MAR a las 16:48 
I agree with OP. Kingdom Come: Deliverance is by far my favorite and will always have a special place in my heart. Not to say that Kingdom Come: Deliverance II is a bad game. I am 60+ hours in on the first map (playing on console) and am enjoying it so far but not as much as the story in the first game.
This is just an old lady’s opinion so it matters little in the scheme of things. I’m having fun riding around the countryside with Pebbles and Mutt, helping strangers, getting drunk, robbing graves, and having strange conversations with sheep.
Humble 2 MAR a las 16:49 
Publicado originalmente por makbthemf:
Publicado originalmente por Quarren King of Q:
yes first game better. my experience with the game is of 2 or 3 years ago so even from back then i feel its better.
And I've played it the day KCD2 was released) In fact I've left KCD1 and launched KCD2 for the first time. Maybe that is a problem - you simply don't rememver KCD1.
I did played KCD 1 again while ago, and now play KCD 2, so some in KCD 1 are better, although so was KCD 2 is better in some other area. Both game had pros and cons. Nothing wrong when people like KCD 1 better than KCD 2, as for tech and graphic, it's similar, so KCD 1's graphic don't felt outdate at all (maybe in some gameplay do felt outdate), but I find that KCD 2 is little more buggy than KCD 1 yet to be fair, KCD 1 had been Patched/upgraded for long time while KCD 2 is still new at this point. KCD 2 crime system is messed up while KCD 1 is reasonable fun when come to crime/stealth, but KCD 2 had better crossbow/bow than KCD 1 yet hunting/food, is better in KCD 1. I guess everyone had own taste. But KCD is kind of like Total warhammer, where so called "Trilogy", so it's similar to that degree "Trilogy" due story.
I played KCD 1 a long time ago so I don't remember it that well, but I do remember enjoying it more. I'm 10 hours in, have been doing a bunch of side quests and I'm getting mildly bored.
I'm hearing a lot of hyperbole, not a lot of rational critique. "Modern politics," historical accuracy that doesn't align with your idiotic notions of supremacy, more like.
ohlol1 2 MAR a las 19:55 
Publicado originalmente por Humble:
I find that KCD 2 is little more buggy than KCD 1 yet to be fair

I remember that at the time of release, KCD1 was a complete mess of bugs. Some quests could become unpassable, characters (including Henry) would randomly T-pose, and so on. It was frustrating but also kind of amusing—I recall a glitch in KCD1 where you could take flight and rain arrows down on 10-20 Cumans and they could not do anything with that. And, of course, the optimization was terrible. Compared to that, KCD2’s launch feels much smoother.
Última edición por ohlol1; 2 MAR a las 19:58
ohlol1 2 MAR a las 20:21 
Publicado originalmente por makbthemf:
forced to roam alone in the Trosky map with side quests a-la "help Sheppard to kill the wolves"

Which happens to be a cut above similar side quests in KCD1, like 'kill all the bandits in a camp' or 'bring 100 wild boar meat.' Every shepherd has a unique little story, and some of them aren't even linear. In this regard, I believe KCD2 is better than KCD1. Anyways, I'm not a fan of party mechanics in RPGs, so I don’t see it as an objective 'flaw' of KCD—just your subjective opinion
Última edición por ohlol1; 2 MAR a las 20:22
Idum 2 MAR a las 23:48 
Publicado originalmente por Nixter:
Kcd 1 is like the shawshank redemption awesome movie that wasn’t praised enough for what is it
Kcd 2 is like your mid boring marvel movie made for normies to watch
To the point. I feel the same. KCD 1 had more depth and you could feel engaged in the plot. You had decent drama and engagment - for example when helping Johanka to not be excecuted and you knew that she can be killed if you won't help her.
On the other hand you had a good level of humor/dark humor - for example when you decided to scare villagers and convince them, that the village is being hunted by a ghost.

In KCD 2 I wasn't that engaged or amused. Two memorable moments for me where when I was pretending to be the pope's envoy as Bohuta (finally I decided to use the walk-through to see what are the best choices) and when I decided to rescue Samuel from the camp.
Other then that, it was mid boring for most of the time.
makbthemf 3 MAR a las 8:08 
Publicado originalmente por ohlol1:
Which happens to be a cut above similar side quests in KCD1,
In KCD1 Jindřich considers himself literally a commoner for most of the game. In KCD2 he is half-noble, squire, bailiff, master of hunt and hero of two battles. Why should he agree to be involved in some shepherd's problems?

Publicado originalmente por ohlol1:
like 'kill all the bandits in a camp' or 'bring 100 wild boar meat.'
1) It's not a quest, it's an activity. Activities shouldn't be variable or exciting, there's a little number of jobs IRL, which are exciting every second of the process.
2) Activities still exist in KCD2 - archery tournament, melee tournaments, poaching policing, e.t.c.
3) After all, Jindro wanted to become a soldier at the beginning of KCD1. Clearing the county from partisans is a soldier's job. And he was appointed a Master of Hunt in one of the side-quests - hunting gain is literally his job. Hence, there's nothing bad with such activity design from any perspective in KCD1, but they break character development in KCD2.

Publicado originalmente por ohlol1:
Anyways, I'm not a fan of party mechanics in RPGs, so I don’t see it as an objective 'flaw' of KCD—just your subjective opinion
It doesn't matter, if we are fans of it or not from our subjective perception - it would just improve the game objectively.
From the story perspective, Jindro became a commander in KCD1, he led fellow soldiers into battles, he left Sassau region in charge of at least 6 Sir Racek's men attached to him (they magically disappear on the way to Trosky, but it's another problem of KCD2).
And from gameplay perspective, that mechanic would solve all problems with KCD2 melee combat and economy balance - the high level kits on random encounter deserters\bandits wouldn't be needed any more - the game could just spawn more of them in sh1tty armor.
Última edición por makbthemf; 3 MAR a las 8:42
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