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2) It's still against character development. He hated the trade in KCD1 and nothing happened to change his approach. Resources spent on that mechanics could be spent on character transfer or costume customizations (one armor for combat, other for march, raiseable hoods e.t.c).
1) Are you joking? Last third of KCD1 Jindro was an officer, and it was not introduced as a mechanic. I understand why - after all it was not the full game process, but in KCD2 he's an officer from the very beginning, and many wow-parts of the plot require battles.
2) It's not needed because numbers of enemies were reduced dramatically. I've never seen more than 3 bandits in random events. If it was not oversimplified, and bands of 6-7 bandits would attack Jindro, it would be an interesting experience.
3) The Introduction of party mechanics could allow us to skip all that sh1tty first 30 hours, when we are forced to roam alone in the Trosky map with side quests a-la "help Sheppard to kill the wolves"—Matush or Fricek could do it instead of Jindro. He's a squire, bailiff, chief investigator, and hero of two battles, after all. And we have a rudiment of such system - Bohuta missions.
4) And last, not the least - it could be fun - going drunk in tavern after quest could start a new hidden funny quest (Bohuta\Godwin KCD1 quest vibe) for example.
I don't want to buy potions, I want normal UX in existing mini-game - not to pick up herbs every time, and longer periods of sandclock to grind while brewing, was it so hard to add? After all, even Warhorse admitted that KCD1 had bad alchemy - it was heavily changed in patches, and KCD2 was upgraded. But why only in half?
Why do you ever bring betrayals to the discussion? Again, my problem with skill checks is that random alcoholics near the tavern could overcome Jindro in intelectual skill-checks, but Kunzlin Ruthard couldn't. Ain't it strange to you?
Yup.
I think so too but mostly because of the voice acting, in the English version anyway and that they keep making light of things in really weird places, it's great to have fun moments that's meant to be a laugh but something it really kills the moment and makes the characters look stupid...
Spoilers...
Worst so far were the 1st shots you take with the early medieval firearms and the quest to meet the legate from Rome that went ridiculously wrong...I literally took a tea break to try and forget how badly it was done, killed the moment for me
Side activities are a great opportunity in any game. But there's a difference in their implementations - blacksmithing in KCD2 breaks the char development - what happened that touching hammer once in 2-3 months, Jindřich changed his approach to the craft? (and it also is depicted in dialogues, for example for some reason Jindro is calling his penis a "smith hammer"
Звісно, давайте говорити українською, я не проти. Тільки от я не думаю, що вам варто розказувати незнайомим людям що їм робити, і як їм називати персонажів, це дуже хамськи виглядає. Можливо ви подумаєте над тим, аби уникати далі подібної поведінки?
Does it raise the bar of understanding in our conversation?
I mention both problems of KCD2 and problems of KCD1, which were not improved in KCD2.
Yup, and that's the problem - visors were implemented, and hoods - no-no.
And what's the problem to implement it via alt menu? That's how tactical commands are implemented in Mount and Blade franchise - which is very close in vibes to KCD.
See my answer. Alchemy was a main craft for Jindřich in most mine playthroughs in KCD1 for the first third.
Which skill issues? It's an intellectual check, not the intimidation one. And if charisma influences the intellect check, it's a) bad mechanics b) mine Jindro's charisma never drops below 20, so nothing is changed.
Sorry, never passed Vranik's quest on softcore - so I couldn't approve or disavow.
Yup, the system was bad, two things were implemented, and it's still bad, despite improvements.
If you read all topic, you would see the reason why I've concentrated on the gameplay in my answer to that, good sir. He stated that the game is better, because it breaks KCD1 in "gameplay department". Hence, yes, it was my intention to show that most gameplay problems of KCD1 were not solved.
And the KCD2 is worse than KCD1 not just because it is a little bit worse in gameplay, but because it is a little worse in gameplay and the plot is a complete disaster - it's 4\10 at max.
This is just an old lady’s opinion so it matters little in the scheme of things. I’m having fun riding around the countryside with Pebbles and Mutt, helping strangers, getting drunk, robbing graves, and having strange conversations with sheep.
I remember that at the time of release, KCD1 was a complete mess of bugs. Some quests could become unpassable, characters (including Henry) would randomly T-pose, and so on. It was frustrating but also kind of amusing—I recall a glitch in KCD1 where you could take flight and rain arrows down on 10-20 Cumans and they could not do anything with that. And, of course, the optimization was terrible. Compared to that, KCD2’s launch feels much smoother.
Which happens to be a cut above similar side quests in KCD1, like 'kill all the bandits in a camp' or 'bring 100 wild boar meat.' Every shepherd has a unique little story, and some of them aren't even linear. In this regard, I believe KCD2 is better than KCD1. Anyways, I'm not a fan of party mechanics in RPGs, so I don’t see it as an objective 'flaw' of KCD—just your subjective opinion
On the other hand you had a good level of humor/dark humor - for example when you decided to scare villagers and convince them, that the village is being hunted by a ghost.
In KCD 2 I wasn't that engaged or amused. Two memorable moments for me where when I was pretending to be the pope's envoy as Bohuta (finally I decided to use the walk-through to see what are the best choices) and when I decided to rescue Samuel from the camp.
Other then that, it was mid boring for most of the time.
1) It's not a quest, it's an activity. Activities shouldn't be variable or exciting, there's a little number of jobs IRL, which are exciting every second of the process.
2) Activities still exist in KCD2 - archery tournament, melee tournaments, poaching policing, e.t.c.
3) After all, Jindro wanted to become a soldier at the beginning of KCD1. Clearing the county from partisans is a soldier's job. And he was appointed a Master of Hunt in one of the side-quests - hunting gain is literally his job. Hence, there's nothing bad with such activity design from any perspective in KCD1, but they break character development in KCD2.
It doesn't matter, if we are fans of it or not from our subjective perception - it would just improve the game objectively.
From the story perspective, Jindro became a commander in KCD1, he led fellow soldiers into battles, he left Sassau region in charge of at least 6 Sir Racek's men attached to him (they magically disappear on the way to Trosky, but it's another problem of KCD2).
And from gameplay perspective, that mechanic would solve all problems with KCD2 melee combat and economy balance - the high level kits on random encounter deserters\bandits wouldn't be needed any more - the game could just spawn more of them in sh1tty armor.