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After 136 hours, KCD2 I would give a 8/10. Dialogue is way more limited, choices are too linear, there are far less memorable quests, and the overall playstyles are lacking in regard to achievements. How is there not a pacifist achievement, virgin achievement, etc. on launch? KCD2 has literally HALF the achievements as KCD1, and most of them are just given to you for playing.
Quests are mostly just boring fetch quests now, and to make it worse, many of them actually have me questioning WHY Henry would even be okay with going along with the plan. There are some really great gems though, such as the Frogs line, Tarsus, Kuttenberg swordmasters, and the Cumans quests, but they lost their novelty the second playthrough.
There isn't even really a payoff at the end for Henry. He's still an unrecognized bastard despite being practically the savior of Bohemia. You can get SOME minor closure if you chose the Theresa end, but that's hardly consolation.
stop playing the game...
dont let the door hit you on the way out...
Rammstein seems fitting
Adieu, goodbye, auf Wiederseh'n
Den letzten Weg musst du alleine geh'n
Ein letztes Lied, ein letzter Kuss
Kein Wunder wird gescheh'n
Adieu, goodbye, auf Wiederseh'n
Die Zeit mit dir war schön
Sounds like you're looking for a different game then? Personally, I don’t really like party mechanics in RPGs, so for me, the lack of them in KCD is a plus. There are plenty of great party-based RPGs besides the ones you mentioned, like Warhammer 40k Rogue Trader and Pillars of Eternity. Not every RPG needs to follow the same formula!
Well that is a little bit too extreme.
That would be like KCD2 was made by a different company and made a souls like as a sequel :D
I mean the Fallout comparison that the sequel plays like the first game with bigger content and some additions but the story, writing suffered due to the lack of focus and different not well thought out ideas ecc.
Also, it became clearer as the game went on just how much DEI insertion had occurred. The way you couldn't pick politically incorrect outcomes when dealing with protected groups. Like why do I suddenly have a jewish brother now? Why can't I report the horse trader in the same way I can poachers or the idiot sauerkraut maker? How did Musa survive while critiquing bohemian society in the way that he does without being forced into a duel?
I'm disappointed. The game is still 7.5-8/10, but that's 1 point less than KCD 1. I expect if there's a third game in the series it will be completely ruined in the same way franchises like Dragon Age or Mass Effect started out strong and degraded after compromising their vision for ESG/DEI investment dollars.
-Blacksmithing lets you create the strongest melee weapons in the game ... ... useful
-Hoods would be nice if there was a hood up/down options as already implementet for visors true
-Party gameplay is not a thing in this game
-Alchemy is the best implementation I have experienced in any game .... if someone doesnt like it just BUY potions, its that easy
-what are you even talking about ??? .... someone with high education can not be betrayed???? nonsense
-Stealth is to easy at some point true
-Melee weapon damage should be nerved and battles against multiple enemies shall be hard ... if you meant that?
KCD1 also had its patches as a lot was broken on release, KCD2 was released in a far more stable state than the first part and KCD 2 will also receive patches.
a major patch will release this month ... curious on that
2. Looking at the other point, seems like you seem to just dislike this game's side activities. That doesn't make blacksmithing useless though. Also you're writing in English. Not forcing you to do anything but reminder that in English translation and most commonly played version of the game, the protagonist's name is Henry.
3. As opposed to the first game where it's... also not raisable? I thought it was about comparing the two. You can lower and raise your visior now.
4. Yeah, so? KCD doesn't have tactical combat like cRPGs. What do you need "party gameplay" to be there for?
5. See point 2.
6. As other user mentioned, skill issue. It's not just raw numbers that make the dialogue work which is also how game 1 works.
7. Not something that doesn't happen in KCD1. Bandits at Vranik are half-blind, although I would be happy if we got some balance patches, which will likely not happen to the first game.
8. Melee system continues to work similarly to how it was in the first game. Tragic. I have my issues with melee too, the sequel still handles mass combat or engaging multiple enemies poorly, but I'd say that overall it was an improvement, especially since you can actually get a bit more aggro now.
Like what is this post?
"Let my tell you why this game is worse than the first game"
*lists things that are similar, worse or the same in the first game*
Show us on the doll where the KCD2 hurt your fragile suppressed gayness.
Honestly, if you're struggling with pacing and exploring, I'd suggest giving dev commands a try and just clearing fog of war/unlocking all PoIs and such if you don't care too much about the discovery aspect.
Obviously don't do it though if you care about that sense of discovery though.
fr though if you want a story go read a book, know your mediums