Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

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Henry is either passing out or captured or passes out, constantly
In the first KCD, Henry gets captured by Erik and Ishvan, then at the bar brawl, then he gets captured by Ulrich, then gets captured in Nebakov, by Zizka then captured by Bergow. Thats how much ive played and its a bit frustrating, getting cutscened and captured over and over again. Okay thats 5 pass-outs now including the fall from the hell mine mission/spoiler] At this point we should have him sit in a jail till the game's over
Last edited by Maudy; Mar 2 @ 1:56pm
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Showing 1-15 of 29 comments
they way overdid the 'surprise you got screwed over and captured yet again now sneak around and get your stuff back and save hans again'
I agree. I like to imagine they have two writers. one brilliant writer and the other a 6th grader. There's also 3 different side quests/side stories that share the same generic romeo and juliet trope of lovers kept apart. I blame all these and the repeated captures on the 6th grader.

And as much as I love the cuman drinking party , it is so poorly written from a character standpoint regarding Henry. He should loath the cumans and instead he's literally ready to serve them dinner at their introduction. Instead they should have had the deserter cumans come to aid Henry in a fight against other cumans which would have better introduced the concept that some are simply good men forced into a bad place. That way it would make more sense for Henry to give them a chance. The 6th grader definitely wrote for that one too.

Half the quests seem like they were written as fun quests only for Henry to be hastily slapped into them. They're fun but I feel like much is written for an anonymous player rather than for us to act through Henry.
Fitzy Mar 1 @ 2:13pm 
Originally posted by NobleBunghole:
I agree. I like to imagine they have two writers. one brilliant writer and the other a 6th grader. There's also 3 different side quests/side stories that share the same generic romeo and juliet trope of lovers kept apart. I blame all these and the repeated captures on the 6th grader.

And as much as I love the cuman drinking party , it is so poorly written from a character standpoint regarding Henry. He should loath the cumans and instead he's literally ready to serve them dinner at their introduction. Instead they should have had the deserter cumans come to aid Henry in a fight against other cumans which would have better introduced the concept that some are simply good men forced into a bad place. That way it would make more sense for Henry to give them a chance. The 6th grader definitely wrote for that one too.

Half the quests seem like they were written as fun quests only for Henry to be hastily slapped into them. They're fun but I feel like much is written for an anonymous player rather than for us to act through Henry.

There is literally an option to say "No way, I won't talk to Cumans, they burned down my village" and yet for some reason your complaint seems to be that you never chose that option?
Jackal Mar 1 @ 2:17pm 
its just a mechanic for a bad story teller to use , the writing is sub par
Yup, Warhorse overcrowded plot with that stuff.
The writing might not be perfect, but it is miles above the competition. What are you guys playing with better writing. And I mean this seriously. Give list please.

Because by modern standards, this is a 12/10, flaws and all. Here is a list of games I randomly played in the last year or just avoided after seeing 6 hours of critique: Skyrim + tons of narative mods, Midnight Suns, Spider-Man Miles Morales, Veilguard,, Avowed, Ghost of Tsushima, Horizon forbidden west, hogwarts legacy.

There are a few giant stinkers in that list, like Veilguard and something much worse, Midnight Suns.

But overall this writing is better than any on that list...
Originally posted by Zyrconia:
The writing might not be perfect, but it is miles above the competition. What are you guys playing with better writing. And I mean this seriously. Give list please.

Because by modern standards, this is a 12/10, flaws and all. Here is a list of games I randomly played in the last year or just avoided after seeing 6 hours of critique: Skyrim + tons of narative mods, Midnight Suns, Spider-Man Miles Morales, Veilguard,, Avowed, Ghost of Tsushima, Horizon forbidden west, hogwarts legacy.

There are a few giant stinkers in that list, like Veilguard and something much worse, Midnight Suns.

But overall this writing is better than any on that list...
In your scale KCD1 is 12/10 by modern standards. KCD2 is just 9/10.

For me it's 10/10 for KCD1, 7/10 for KCD2, 6/10 for Skyrim, 4/10 for Spider-Man Miles Morales, 5/10 for Ghost of Tsushima, e.t.c. I was raised by games of 90s and early 00s - Fallout 1 & 2, Daggerfall, Mafia: The city of lost heaven, Morrowind, Gothic, GTA 3D trilogy, GTA IV, e.t.c. I know how really good games look like. And KCD1 was one of them. But modern sh1tty games don't make KCD2 better.
Last edited by makbthemf; Mar 1 @ 2:51pm
OG don't count. I know they are good. I played them. The standard shouldn't be that some game from 20 years ago was good.

How about the standard is that that random AAA game that came out in current year, that cost 200 million and charges 70 euros, is better than some thing that came out 20 years ago. By a wide margin.

That is the dream...

But KCD2 isn't even AAA and has ten times the writing and reactivity of modern titles, with a relatively small budget.

Kudos to the KCD2 team, what can I say...
makbthemf Mar 1 @ 3:59pm 
Originally posted by Zyrconia:
OG don't count. I know they are good. I played them. The standard shouldn't be that some game from 20 years ago was good.
I'm sorry my fellow oldtimer, but I think it should. That fact, that AAA games in the last 20 years became a pile of sh1t (sorry, but I cannot say it politely) doesn't make the Mafia: The city of lost heaven bad. You could still install it on your PC, and after 22 years it still feels better than GTA V, for example.

Originally posted by Zyrconia:
How about the standard is that that random AAA game that came out in current year, that cost 200 million and charges 70 euros, is better than some thing that came out 20 years ago. By a wide margin.
I'm sorry, but I could never agree with you. Graphics never make games better. Because after 20 hours of gaming you immerse Minecraft better than in any modern AAA game, with photorealistic graphics. And Minecraft is still a better game than any modern AAA game, except for RDR2 (which is not modern, actually, it's 6 years old now).

Originally posted by Zyrconia:
But KCD2 isn't even AAA and has ten times the writing and reactivity of modern titles, with a relatively small budget.

Kudos to the KCD2 team, what can I say...
KCD1 was 4 times cheaper, and had more polyvariate and immersive than KCD1.
No clue what you are talking about.

The reason for Henry crashing at the rocks is so it is explained why he lost all of his skills.

♥♥♥♥ like that is done in all kinds of games - I mean....

I've played through all the Yakuza games for instance, from 0 to Kiwami they bothered explaining it - from then on they didn't bother anymore.


I think it's all part of the journey, wouldn't be much fun going all overpowered and overwealthed into an RPG.
Maudy Mar 1 @ 4:26pm 
Originally posted by Tenchuu Khan:
No clue what you are talking about.

The reason for Henry crashing at the rocks is so it is explained why he lost all of his skills.

♥♥♥♥ like that is done in all kinds of games - I mean....

I've played through all the Yakuza games for instance, from 0 to Kiwami they bothered explaining it - from then on they didn't bother anymore.


I think it's all part of the journey, wouldn't be much fun going all overpowered and overwealthed into an RPG.

Im fine with the opening. Except its getting old. Its the: Captured, Pass out, Tortured, lose everything Cycle thats lame. and twice was from Ishvan of all people. Do you remember how many times the protag passes out and gets captured in Witcher 3? Oblivion? RDR2? Maybe once or twice, throughout the entire game. But there's (correction) 4, unavoidable scripted captures not even half way into the game: Pillory after bar brawl, Jail in Trosky, Jail in Nebakov, Jail in Trosky again so far into game. and thats not counting the amount of pass outs Henry had.
Last edited by Maudy; Mar 1 @ 4:29pm
Yeah, back in my table top RPG days we had a house rule if we were doing a packaged adventure...we got saves vrs blocks of text that forced something to happen.

Though you do have to at least recognize that Henry keeps getting into no win situations that even if we had control of the character...there wouldn't be much we could do. So that is why he keeps getting caught.
Yeah the third time (captured by Istvan) was really one too many
A bit of lazy writing indeed
But I liked the Cumans quest, you can choose to drink with them or kill them, and the drinking is fun
I deliberately ground out my stats in Trosky this time to pass the torture skill checks.

No torture debuff for me. I've been punched a fair bit (occupational hazard) and did not collapse into a physical ruin from it.

Took on the entire forest of lightly armoured dudes in full gear. Was great.

Oh and why was Henry the only naked dude in the back of the cart?
Originally posted by Maudy:
Originally posted by Tenchuu Khan:
No clue what you are talking about.

The reason for Henry crashing at the rocks is so it is explained why he lost all of his skills.

♥♥♥♥ like that is done in all kinds of games - I mean....

I've played through all the Yakuza games for instance, from 0 to Kiwami they bothered explaining it - from then on they didn't bother anymore.


I think it's all part of the journey, wouldn't be much fun going all overpowered and overwealthed into an RPG.

Im fine with the opening. Except its getting old. Its the: Captured, Pass out, Tortured, lose everything Cycle thats lame. and twice was from Ishvan of all people. Do you remember how many times the protag passes out and gets captured in Witcher 3? Oblivion? RDR2? Maybe once or twice, throughout the entire game. But there's (correction) 4, unavoidable scripted captures not even half way into the game: Pillory after bar brawl, Jail in Trosky, Jail in Nebakov, Jail in Trosky again so far into game. and thats not counting the amount of pass outs Henry had.
Well, remember how "we" died in RDR2? That was a real bummer. What was satisfying about that?
It's Storytelling, may like it, may hate it, it's just a Story - and Henry ending up in ♥♥♥♥ is part of this one
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Date Posted: Mar 1 @ 1:53pm
Posts: 29