Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

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Why are there no children in this game?
Once I noticed it, it keeps breaking my immersion
Originally posted by BigChern:
Originally posted by Cutiegorgon:
Once I noticed it, it keeps breaking my immersion

The creative director, Daniel Vavra, actually addressed this when the game released. Pretty much it would have been a logistical nightmare for the studio to recruit and employ enough motion capture child actors for it to work out. They would've needed to create entirely animations, write new dialogue, take the time to record the movements, etc... and Warhorse simply doesn't have the resources to accommodate. This is also the same reason why some of the existing NPCs have overlapping character models as it would've been very costly and timely for the studio to give every NPC a unique model.

On a different note, they would've had to recreate the game around not displaying the deaths/harm of any of these child characters to avoid breaking any laws. Due to the nature of the game(medieval war and siege warfare) this would've been really hard to do without breaking immersion. They also would've had to make it so the character can't harm them, which would break immersion even more. This is the same reason why most open world RPGs avoid having child NPCs. To much work and too risky.
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Showing 1-15 of 42 comments
If u think, u will know the answer! :chainsaw:
Shogun Mar 1 @ 1:39pm 
I don't recall seeing children in the 1st game, but it never bothered me. maybe with their level of commitment to realism they felt uncomfortable with the possibility of players murdering children.
For the same reason GTA doesn't have children.
Fitzy Mar 1 @ 1:43pm 
Originally posted by Shogun:
I don't recall seeing children in the 1st game, but it never bothered me. maybe with their level of commitment to realism they felt uncomfortable with the possibility of players murdering children.

Every country has its own laws on what can and can't be shown in all forms of media and an age rating set for all forms of media, The last time I checked, game devs have nothing to do with setting those rules.
Shawn Mar 1 @ 1:44pm 
I noticed it as well, but I think the reason is fairly obvious.

There are story references to children made by characters
Same reason you dont see kids in most games
Originally posted by Fitzy:
Originally posted by Shogun:
I don't recall seeing children in the 1st game, but it never bothered me. maybe with their level of commitment to realism they felt uncomfortable with the possibility of players murdering children.

Every country has its own laws on what can and can't be shown in all forms of media and an age rating set for all forms of media, The last time I checked, game devs have nothing to do with setting those rules.

They could have just put them in the game as non-killable god mode npcs that just run away like in Skyrim. Someone may mod it, and change that, but that's not how the product is sold, so it would'nt have mattered.
Pilda Mar 1 @ 2:00pm 
For many reasons. One of them is also technical Limitations.
Creating realistic child characters with natural animations and AI behavior would require additional resources. Children have different proportions and movement patterns compared to adults, complicating development.
Originally posted by Grubbs008:
Originally posted by Fitzy:

Every country has its own laws on what can and can't be shown in all forms of media and an age rating set for all forms of media, The last time I checked, game devs have nothing to do with setting those rules.

They could have just put them in the game as non-killable god mode npcs that just run away like in Skyrim. Someone may mod it, and change that, but that's not how the product is sold, so it would'nt have mattered.

Oh yeah because immortal god children is totally immersive.
Because of legal issues.
A bit off-topic...

When Fallout 1 was released in Europe (1999 or something like that), they removed the children from the game. The steam version has children in it though (but no female antagonism, which was in the European version).

These children can be killed and in a very specific quest where you end up in a scuffle with some hub-townies, there are children fighting you as welll.

I'm not sure if that means something changed in legislature - or if this version of the game is (accidentally) made available to Europeans due to a loophole.
Originally posted by =(e)= Lemonater47:
Originally posted by Grubbs008:

They could have just put them in the game as non-killable god mode npcs that just run away like in Skyrim. Someone may mod it, and change that, but that's not how the product is sold, so it would'nt have mattered.

Oh yeah because immortal god children is totally immersive.

And not having any in the game is?
Originally posted by Cutiegorgon:
Why are there no children in this game?
Because there are already numerous can I kill black people, jews and other minoritioes in this game for reason being hate.
The same sick people would ask can they kill children too.
Most games don't have them. Move on.
Fitzy Mar 1 @ 2:33pm 
Originally posted by Raï 𓆣:
A bit off-topic...

When Fallout 1 was released in Europe (1999 or something like that), they removed the children from the game. The steam version has children in it though (but no female antagonism, which was in the European version).

These children can be killed and in a very specific quest where you end up in a scuffle with some hub-townies, there are children fighting you as welll.

I'm not sure if that means something changed in legislature - or if this version of the game is (accidentally) made available to Europeans due to a loophole.

Some versions of Fallout had to change jet etc, they weren't in at least one of the Fallouts, or it wasn't released there due to needing to remove them, can't remember exact, that's nothing though, the BBC banned an old Star Trek episode because it said "Irish reunification"
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Date Posted: Mar 1 @ 1:29pm
Posts: 42