Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

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Van I Am Feb 27 @ 8:08pm
2
Storm is the Dumbest Mission I have Ever Seen
Why do people play RPGs? Simple, because you can create your own character, and solve problems in many different ways. Up until this point, this game has followed that general guideline. KCD2 is a beautiful and fun game, and I can't understand why they'd force MGS/Splinter Cell on people who may not play it that way.

Even if you think "it was easy", this is at least very lazy level design, giving you zero options but to do it exactly as they expect, with:

- Massive debiuffs from being tortured
- More massive debuffs if you commit the sin of saving often (Savior Schnapps make you drunk)
- artificial barriers to going around the guards that make no sense.
- A time limit.

This is the 2nd or 3rd time this game has basically pulled the rug out from under "building" a character that does things a certain way. It's incredibly infuriating that this great game is effectively over for me now because of this dumb mission.
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The debuffs are avoidable.

I agree with some of the artificial barriers, but the guards make plenty sense. They are rather weak armored comparably (except the one), lack ranged weapons, and really don't have all that great of sight, (the thing that tends to get you noticed is noise).

Pretty sure there is no time limit, and its part of game where time is paused. On one run I stood behind a tree, with the melee unable to reach and shot them one by one. Then looted and crawled out super slow. Took wrong turns and even went the total wrong direction at one point. If there was a time limit, I should have failed it 4 times over.

Also you have more options than you think. All options are basically open if you avoid the torture successfully. This includes throwing on full armor and just slaughtering way thru half a dozen soldiers at time. Since they are comparably weak they are easy kills. They lack ranged, so if your ranged focus just shoot them from spots they can't reach in melee.
Last edited by Darth Cannabis; Feb 27 @ 8:21pm
Tenchuu Khan (Banned) Feb 27 @ 8:23pm 
First and foremost - it tells a story - with struggles - and that includes phases like this one

:D comparing it so MGS or Splinter Cell is like.... hah, that's a bit extreme but I love that quote anyway: "Kal-toh is to chess as chess is to tic-tac-toe"


Either way, calm your tits - unless you run around like a complete moron and expect a favourable outcome you are fine.
Azor Feb 27 @ 8:37pm 
You're nearly invisible at night while sneaking, unless you're wearing bright clothes and noisy armor. So just don't do that instead of being lazy.

Originally posted by Van I Am:
Even if you think "it was easy", this is at least very lazy level design, giving you zero options but to do it exactly as they expect, with:
Your options are to fight your way through it, sneak or make a run for it. Did you want them to give you an option to join Sigsmund? What do you want?

Originally posted by Van I Am:
- Massive debiuffs from being tortured
it's your choice if you get tortured.

- More massive debuffs if you commit the sin of saving often (Savior Schnapps make you drunk)
Are you drinking schnapps every 10 seconds or what?

- artificial barriers to going around the guards that make no sense.
I'll give you that.

- A time limit.
Skill issue. Didn't even know there was a time limit in this quest.

Last edited by Azor; Mar 1 @ 3:21pm
My Henry was so built by that segment he passed all the speech checks (if I remember the mission correctly) , then he strangled a couple or so guards before ending up finishing the rest in a giant brawl with the gear I picked up.

You almost have to intentionally make it harder for yourself to not develop an all-rounder Henry given how easy it is and there are no drawbacks.

Only hard part of the game was in the beginning.
Dude´s spent most of the game as some sort of genius level savant mix between batman and the terminator who can talk guards into letting him walk away from murder..
it´s a wonder he hasn´t been burned at the stake yet because he´s clearly sold his soul to the devil for this kind of power.

Basically if you got stuck you didn´t develop Henry enough.
No you are early in, you will get to the totally unhistorical Jews are special and "chosen" or whatever the fantasy is.
Storm is the least useless quest.
Cosmic Sea Feb 27 @ 10:49pm 
Originally posted by fwarlinger:
No you are early in, you will get to the totally unhistorical Jews are special and "chosen" or whatever the fantasy is.
This guy is mad weird
startrekmike Feb 27 @ 11:29pm 
Originally posted by Van I Am:
Why do people play RPGs? Simple, because you can create your own character, and solve problems in many different ways. Up until this point, this game has followed that general guideline. KCD2 is a beautiful and fun game, and I can't understand why they'd force MGS/Splinter Cell on people who may not play it that way.

Even if you think "it was easy", this is at least very lazy level design, giving you zero options but to do it exactly as they expect, with:

- Massive debiuffs from being tortured
- More massive debuffs if you commit the sin of saving often (Savior Schnapps make you drunk)
- artificial barriers to going around the guards that make no sense.
- A time limit.

This is the 2nd or 3rd time this game has basically pulled the rug out from under "building" a character that does things a certain way. It's incredibly infuriating that this great game is effectively over for me now because of this dumb mission.


It should have been clear from the very beginning of the game (and the entirety of the first game) that the Kingdom Come series isn't really about giving you a generic RPG experience where every possible "character build" is perfectly viable all the time. This game has a story to tell and sometimes that means pushing the player outside their comfort zone for the sake of suspense and tension.

Personally speaking. I didn't find that part easy per se but I didn't think it was unfair. If you are dead-set focused on a certain kind of "character build", you need to understand that not every game is going to allow that specific build to be the best solution every time. That is honestly one of the things I really like about the Kingdom Come series. It will give you a lot of choices but that doesn't mean that every choice is going to be the right one. Sometimes it gives you many choices that make things harder for you later and that is part of the fun.

If you want a game where none of your choices have any real consequence, you might as well play a Bethesda RPG or something like that.
bylandt11 Feb 27 @ 11:43pm 
Love the game, but Storm is the worst part. The part in the castle is ok. I just kill everyone. The soldiers on the walls, for some reason, are resistant to stealth kill, so you will need to fight them. After that, you can search the castle at your leasure.

Outside is the worst part. It's an extremely contrived situation. After 'escaping' through a secret tunnel you suddenly have the largest army of the game searching for you. The rest of your party sneaks off, but, for some unlikely reason you have to talk to somebody right in the middle of that army. And then there are invisible walls that make it impossible to choose the most obvious route to avoid the guards.

I tried stealth In my first run. In my second, didn't bother. I prepared myself with enough marigold potions and repair kits to kill most of the army piecemeal. I got some good XP out of a bad scenario.
The ending portion of the mission was especially rough for me, having to more or less walk across open fields bush to bush; on top of the things you mentioned you have to ignore most all the loot because you will be picking up your full equip load and of course none of us were aware this would be occurring beforehand so couldn't plan until much later.

I greeded the last portion of the stealth overweight and really punished myself, the groschen made me do it.
Originally posted by fwarlinger:
No you are early in, you will get to the totally unhistorical Jews are special and "chosen" or whatever the fantasy is.
Cleanse yourself from society
The last bit of that quest, the sneaking part, becomes incredibly easy if you have a bow and arrows dipped in Henries Bande poison which kills within 15 seconds because any guard at a chokepoint gets an arrow to the knee in good old Bethesda fashion and dies so fast that this whole sneaking part becomes a joke.
Torque Feb 28 @ 1:02am 
Originally posted by Van I Am:
Why do people play RPGs? Simple, because you can create your own character, and solve problems in many different ways. Up until this point, this game has followed that general guideline. KCD2 is a beautiful and fun game, and I can't understand why they'd force MGS/Splinter Cell on people who may not play it that way.

Even if you think "it was easy", this is at least very lazy level design, giving you zero options but to do it exactly as they expect, with:

- Massive debiuffs from being tortured
- More massive debuffs if you commit the sin of saving often (Savior Schnapps make you drunk)
- artificial barriers to going around the guards that make no sense.
- A time limit.

This is the 2nd or 3rd time this game has basically pulled the rug out from under "building" a character that does things a certain way. It's incredibly infuriating that this great game is effectively over for me now because of this dumb mission.
I never got a debuff from being tortured ... maybe cause i passed some skill checks or picked different dialogues
Etny2k Feb 28 @ 1:15am 
I wanted to make this a 1000h game. But they botched it. Too much foreign language. Too much do it our way. Too many ways to mess up on a quest. Too much minimizing to check out a guide. I got to the end and put it down.
Azor Feb 28 @ 3:41am 
Originally posted by Humpenstilzchen:
The last bit of that quest, the sneaking part, becomes incredibly easy if you have a bow and arrows dipped in Henries Bande poison which kills within 15 seconds because any guard at a chokepoint gets an arrow to the knee in good old Bethesda fashion and dies so fast that this whole sneaking part becomes a joke.
you can sneak past (instead of killing) any guard without ever letting go of W, even at chokepoints. If you are wearing dark clothes, you can even sneak under their torch. If you don't have dark clothes, you have just to throw a stone or two so they look away.

People are overestimating how good guards are at seeing and hearing things in this game.
Last edited by Azor; Feb 28 @ 6:31am
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Date Posted: Feb 27 @ 8:08pm
Posts: 20