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I agree with some of the artificial barriers, but the guards make plenty sense. They are rather weak armored comparably (except the one), lack ranged weapons, and really don't have all that great of sight, (the thing that tends to get you noticed is noise).
Pretty sure there is no time limit, and its part of game where time is paused. On one run I stood behind a tree, with the melee unable to reach and shot them one by one. Then looted and crawled out super slow. Took wrong turns and even went the total wrong direction at one point. If there was a time limit, I should have failed it 4 times over.
Also you have more options than you think. All options are basically open if you avoid the torture successfully. This includes throwing on full armor and just slaughtering way thru half a dozen soldiers at time. Since they are comparably weak they are easy kills. They lack ranged, so if your ranged focus just shoot them from spots they can't reach in melee.
:D comparing it so MGS or Splinter Cell is like.... hah, that's a bit extreme but I love that quote anyway: "Kal-toh is to chess as chess is to tic-tac-toe"
Either way, calm your tits - unless you run around like a complete moron and expect a favourable outcome you are fine.
Your options are to fight your way through it, sneak or make a run for it. Did you want them to give you an option to join Sigsmund? What do you want?
it's your choice if you get tortured.
Are you drinking schnapps every 10 seconds or what?
I'll give you that.
Skill issue. Didn't even know there was a time limit in this quest.
You almost have to intentionally make it harder for yourself to not develop an all-rounder Henry given how easy it is and there are no drawbacks.
Only hard part of the game was in the beginning.
Dude´s spent most of the game as some sort of genius level savant mix between batman and the terminator who can talk guards into letting him walk away from murder..
it´s a wonder he hasn´t been burned at the stake yet because he´s clearly sold his soul to the devil for this kind of power.
Basically if you got stuck you didn´t develop Henry enough.
It should have been clear from the very beginning of the game (and the entirety of the first game) that the Kingdom Come series isn't really about giving you a generic RPG experience where every possible "character build" is perfectly viable all the time. This game has a story to tell and sometimes that means pushing the player outside their comfort zone for the sake of suspense and tension.
Personally speaking. I didn't find that part easy per se but I didn't think it was unfair. If you are dead-set focused on a certain kind of "character build", you need to understand that not every game is going to allow that specific build to be the best solution every time. That is honestly one of the things I really like about the Kingdom Come series. It will give you a lot of choices but that doesn't mean that every choice is going to be the right one. Sometimes it gives you many choices that make things harder for you later and that is part of the fun.
If you want a game where none of your choices have any real consequence, you might as well play a Bethesda RPG or something like that.
Outside is the worst part. It's an extremely contrived situation. After 'escaping' through a secret tunnel you suddenly have the largest army of the game searching for you. The rest of your party sneaks off, but, for some unlikely reason you have to talk to somebody right in the middle of that army. And then there are invisible walls that make it impossible to choose the most obvious route to avoid the guards.
I tried stealth In my first run. In my second, didn't bother. I prepared myself with enough marigold potions and repair kits to kill most of the army piecemeal. I got some good XP out of a bad scenario.
I greeded the last portion of the stealth overweight and really punished myself, the groschen made me do it.
People are overestimating how good guards are at seeing and hearing things in this game.