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Half Sword is a game that consists of 100% gameplay while KCD2 is a game where you stand around not interacting with the controls while NPCs talk. So actually the reverse of what you said.
It was that it wasn't afraid to bore the heck out of people used to industry factory processed, "playtested" and "Optimized" theme parks full of combat, fat loot, mighty dragons or super mutants every fifty feet or so. Which also made things a tad less predictable than in your usual hero quest. If something occurs, it's an event. Rather than a routine.
The entire main quest has maybe a ~fistful of quests where combat was mandatory to boot. Else you're drinking with priests, learn how to read, go on hunts, take a walk with the wife or infiltrate a monastery, "Name Of THe Rose" style. And a lot of the DLC was no different.
It was a game that for once wasn't merely rated for grown ups. It was build for grown ups, rather than man childs with the attention span of a four years old, you know, the type that constantly takes out their smartphones at the cinema as well. Those got filtered hard. And it appears KCD II will be no exception. As was hinted at in the reveal:
Well, no, real games for "grown ups" are things like Factorio or Europa Universalis or something. Things that are actually hard to play and require intellect.
Any game, now matter how stupid, has had a hardcore difficulty setting since forever.
https://i.imgur.com/qVL6RkZ.png
that gameplay being: QWOP but pretty.
Interesting idea...
Interesting, since the second game hasn't come out yet...