Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

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Scylon 24 grudnia 2024 o 15:42
Fantasy World setting
I'd love to see these guys try their hand at a fantasy setting. Keep all the mechanics currently in, and add spell system, monster mechanics and boss fights.
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Wyświetlanie 31-43 z 43 komentarzy
Swamp Fox 14 stycznia o 18:52 
Początkowo opublikowane przez Calubob:
Początkowo opublikowane przez Swamp Fox:

Play Half Sword playtest, which you can get for free on the store page. GOTY 2025 and more fun in pre-alpha than this game will ever be.
Not true it all. If you don't like kcd that's cool but Half Swords barely even a game while KCD2 is a fully fledged epic.

Half Sword is a game that consists of 100% gameplay while KCD2 is a game where you stand around not interacting with the controls while NPCs talk. So actually the reverse of what you said.
Fantasy is cooked. But the truly USP of KCD wasn't the setting (exclusively).

It was that it wasn't afraid to bore the heck out of people used to industry factory processed, "playtested" and "Optimized" theme parks full of combat, fat loot, mighty dragons or super mutants every fifty feet or so. Which also made things a tad less predictable than in your usual hero quest. If something occurs, it's an event. Rather than a routine.

The entire main quest has maybe a ~fistful of quests where combat was mandatory to boot. Else you're drinking with priests, learn how to read, go on hunts, take a walk with the wife or infiltrate a monastery, "Name Of THe Rose" style. And a lot of the DLC was no different.

It was a game that for once wasn't merely rated for grown ups. It was build for grown ups, rather than man childs with the attention span of a four years old, you know, the type that constantly takes out their smartphones at the cinema as well. Those got filtered hard. And it appears KCD II will be no exception. As was hinted at in the reveal:


The life of a true medieval adventurer isn't always about winning epic battles, saving damsels in distress and forging your own destiny. Sometimes it's about fumbling for corpses in a pile of ♥♥♥♥ behind the Bylany tavern at 7 AM.
Ostatnio edytowany przez: fourfourtwo79; 14 stycznia o 20:10
Swamp Fox 14 stycznia o 20:23 
Początkowo opublikowane przez fourfourtwo79:
Fantasy is cooked. But the truly USP of KCD wasn't the setting (exclusively).

It was that it wasn't afraid to bore the heck out of people used to industry factory processed, "playtested" and "Optimized" theme parks full of combat, fat loot, mighty dragons or super mutants every fifty feet or so. Which also made things a tad less predictable than in your usual hero quest. If something occurs, it's an event. Rather than a routine.

The entire main quest has maybe a ~fistful of quests where combat was mandatory to boot. Else you're drinking with priests, learn how to read, go on hunts, take a walk with the wife or infiltrate a monastery, "Name Of THe Rose" style. And a lot of the DLC was no different.

It was a game that for once wasn't merely rated for grown ups. It was build for grown ups, rather than man childs with the attention span of a four years old, you know, the type that constantly takes out their smartphones at the cinema as well. Those got filtered hard. And it appears KCD II will be no exception. As was hinted at in the reveal:


The life of a true medieval adventurer isn't always about winning epic battles, saving damsels in distress and forging your own destiny. Sometimes it's about fumbling for corpses in a pile of ♥♥♥♥ behind the Bylany tavern at 7 AM.

Well, no, real games for "grown ups" are things like Factorio or Europa Universalis or something. Things that are actually hard to play and require intellect.
Początkowo opublikowane przez Swamp Fox:
Well, no, real games for "grown ups" are thing like Factorio or Europa Universalis or something. Things that are actually hard to play and require intellect.


Any game, now matter how stupid, has had a hardcore difficulty setting since forever.

https://i.imgur.com/qVL6RkZ.png
Calubob 14 stycznia o 21:16 
Początkowo opublikowane przez Swamp Fox:
Początkowo opublikowane przez fourfourtwo79:
Fantasy is cooked. But the truly USP of KCD wasn't the setting (exclusively).

It was that it wasn't afraid to bore the heck out of people used to industry factory processed, "playtested" and "Optimized" theme parks full of combat, fat loot, mighty dragons or super mutants every fifty feet or so. Which also made things a tad less predictable than in your usual hero quest. If something occurs, it's an event. Rather than a routine.

The entire main quest has maybe a ~fistful of quests where combat was mandatory to boot. Else you're drinking with priests, learn how to read, go on hunts, take a walk with the wife or infiltrate a monastery, "Name Of THe Rose" style. And a lot of the DLC was no different.

It was a game that for once wasn't merely rated for grown ups. It was build for grown ups, rather than man childs with the attention span of a four years old, you know, the type that constantly takes out their smartphones at the cinema as well. Those got filtered hard. And it appears KCD II will be no exception. As was hinted at in the reveal:


Well, no, real games for "grown ups" are things like Factorio or Europa Universalis or something. Things that are actually hard to play and require intellect.
What did KCD ever do to you bro?
Bordric 14 stycznia o 21:32 
More games the better will take a look.
LeftPaw 14 stycznia o 22:06 
I can't see any reason why Warhorse can't adapt their formula for a variety of settings. In the end it's down to what they want to do. Remember the best games are those the developers make for themselves first, the marketing department second.
Początkowo opublikowane przez Swamp Fox:
Początkowo opublikowane przez Calubob:
Not true it all. If you don't like kcd that's cool but Half Swords barely even a game while KCD2 is a fully fledged epic.

Half Sword is a game that consists of 100% gameplay while KCD2 is a game where you stand around not interacting with the controls while NPCs talk. So actually the reverse of what you said.

that gameplay being: QWOP but pretty.
Calubob 15 stycznia o 14:50 
Początkowo opublikowane przez LeftPaw:
I can't see any reason why Warhorse can't adapt their formula for a variety of settings. In the end it's down to what they want to do. Remember the best games are those the developers make for themselves first, the marketing department second.
I just hope it inspires another company that takes making something fun as serious as Warhorse and come up with their own fantasy game. Bethesda seems pretty much cooked at this point and Warhorse is the only one attrmpting to take the mantle besides some indie attempts. A fantasy alternative with KCDs depth and attention to detail would be chefs kiss
Ostatnio edytowany przez: Calubob; 15 stycznia o 14:51
Niliu 15 stycznia o 14:53 
Początkowo opublikowane przez Scylon:
I'd love to see these guys try their hand at a fantasy setting. Keep all the mechanics currently in, and add spell system, monster mechanics and boss fights.

Interesting idea...
Niliu 15 stycznia o 14:56 
Początkowo opublikowane przez Scylon:
I picked this up ages ago on sale and never got around to playing it. After seeing the 2nd one I sat and played it through. Worth it.

Interesting, since the second game hasn't come out yet...
Calubob 15 stycznia o 14:57 
Początkowo opublikowane przez Niliu:
Początkowo opublikowane przez Scylon:
I picked this up ages ago on sale and never got around to playing it. After seeing the 2nd one I sat and played it through. Worth it.

Interesting, since the second game hasn't come out yet...
Saw gameplay of the 2nd and played through the 1st. He enjoyed it.
Scylon 17 stycznia o 20:55 
Początkowo opublikowane przez Calubob:
Początkowo opublikowane przez Niliu:

Interesting, since the second game hasn't come out yet...
Saw gameplay of the 2nd and played through the 1st. He enjoyed it.
ya that
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Data napisania: 24 grudnia 2024 o 15:42
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