Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

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Disable bloom/blur
I'm running the game at 1080p with dlss AA/native. I find that the game almost looks amazing but the bloom/post processing effects ruin it. Make it constantly look hazy and blurry when it could look amazing if it was more crisp. The sharpening setting causes distortion on distance environments so that's not a fix. Anyone know of a way to disable individual AA things like bloom?

https://steamcommunity.com/sharedfiles/filedetails/?id=3426333120
Last edited by Querm; Feb 12 @ 4:56pm
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Showing 1-13 of 13 comments
Foxbyte Feb 12 @ 4:56pm 
here's a mod to disable bloom but idk if there's anything yet for blur

https://www.nexusmods.com/kingdomcomedeliverance2/mods/105
Querm Feb 12 @ 5:00pm 
Originally posted by Foxhunt:
here's a mod to disable bloom but idk if there's anything yet for blur

https://www.nexusmods.com/kingdomcomedeliverance2/mods/105

Yeah I just tried essentially that via a console command but it's not really the bloom that's causing it I guess. it's just some ♥♥♥♥♥♥ hazy post processing effect that they for some reason think looks good
deek Feb 12 @ 5:00pm 
Create a user.cfg in the game's directory and put 'r_HDRBloom= 0' in there to disable bloom. The SMAATX options are a culprit of blur. When you're not moving. they're fine, but as soon as you make a move, they blur the image. There's a night and day difference between SMAAx1 and SMAAx1(or x2)TX. I use SMAAx1 with a reshade that has DLAA on top to combat some of the aliasing and it does the job for the most part
Querm Feb 12 @ 5:08pm 
Originally posted by deek:
Create a user.cfg in the game's directory and put 'r_HDRBloom= 0' in there to disable bloom. The SMAATX options are a culprit of blur. When you're not moving. they're fine, but as soon as you make a move, they blur the image. There's a night and day difference between SMAAx1 and SMAAx1(or x2)TX. I use SMAAx1 with a reshade that has DLAA on top to combat some of the aliasing and it does the job for the most part

So I'm a dumbass for not catching onto this until now, but all I did was disable the nvidia dlaa under "technology" and then used smaa 1tx for AA and while not perfect it's a lot more crisp except when moving as you said. now trying to decide between the two
Last edited by Querm; Feb 12 @ 5:09pm
deek Feb 12 @ 5:14pm 
Originally posted by Querm:
Originally posted by deek:
Create a user.cfg in the game's directory and put 'r_HDRBloom= 0' in there to disable bloom. The SMAATX options are a culprit of blur. When you're not moving. they're fine, but as soon as you make a move, they blur the image. There's a night and day difference between SMAAx1 and SMAAx1(or x2)TX. I use SMAAx1 with a reshade that has DLAA on top to combat some of the aliasing and it does the job for the most part

So I'm a dumbass for not catching onto this until now, but all I did was disable the nvidia dlaa under "technology" and then used smaa 1tx for AA and while not perfect it's a lot more crisp except when moving as you said. now trying to decide between the two
Both TX options are bad imo. I'd go with SMAAx1 and inject AA through Nvidia panel if I had an Nvidia card. Seems like the best way to go if you can handle a few jaggies. I prefer it over the blur
Querm Feb 12 @ 5:22pm 
Originally posted by deek:
Originally posted by Querm:

So I'm a dumbass for not catching onto this until now, but all I did was disable the nvidia dlaa under "technology" and then used smaa 1tx for AA and while not perfect it's a lot more crisp except when moving as you said. now trying to decide between the two
Both TX options are bad imo. I'd go with SMAAx1 and inject AA through Nvidia panel if I had an Nvidia card. Seems like the best way to go if you can handle a few jaggies. I prefer it over the blur

SMAA 1X is the best game option IMO. I can deal with it, a little jagged. I have hit or miss luck with the nvidia options. Some games they don't seem to work, I'll have to try it here at some point
Raein Feb 12 @ 5:25pm 
Image looked weird to me as well but turned out it's not bloom or PP but old ♥♥♥♥♥♥ DLSS. Try switching to the newest version released with 5 series, helped me a lot. This upscaling tech is finally getting somewhere
deek Feb 12 @ 5:29pm 
Originally posted by Querm:
Originally posted by deek:
Both TX options are bad imo. I'd go with SMAAx1 and inject AA through Nvidia panel if I had an Nvidia card. Seems like the best way to go if you can handle a few jaggies. I prefer it over the blur

SMAA 1X is the best game option IMO. I can deal with it, a little jagged. I have hit or miss luck with the nvidia options. Some games they don't seem to work, I'll have to try it here at some point
Same with AMD's options for me. Reshade should help. Reshade's DLAA Plus then some CAS sharpening on top gives me good results on SMAAx1.

EDIT - FXAA.fx works better than DLAA after some tweaking. Gives a clean image and minimal jagged edges
Last edited by deek; Feb 12 @ 5:53pm
Zilla Feb 12 @ 6:05pm 
The exact opposite is happening in my case, playing this after stalker 2 is like moving from a cardboard box to a 37 million dollar mansion. the game is insanely crisp and in my opinion looks better then half the blurry unreal engine slop being made today.
Querm Feb 12 @ 6:17pm 
Originally posted by Zilla:
The exact opposite is happening in my case, playing this after stalker 2 is like moving from a cardboard box to a 37 million dollar mansion. the game is insanely crisp and in my opinion looks better then half the blurry unreal engine slop being made today.
Yeah I made the mistake of buying Stalker 2, it was like the third UE5 game I've purchased and I'm not buying another one. They are pieces of ♥♥♥♥ that rely on AI GPU upscaling and ♥♥♥♥ to look decent and run like ♥♥♥♥. This game looks great, the problem was mostly that I was using DLAA. It looks pretty crisp otherwise

AND I can get like 120-144 fps with a 4080 super vs like 60-70 real fps in UE5 games
Last edited by Querm; Feb 12 @ 6:17pm
deek Feb 13 @ 11:57am 
Originally posted by Zilla:
The exact opposite is happening in my case, playing this after stalker 2 is like moving from a cardboard box to a 37 million dollar mansion. the game is insanely crisp and in my opinion looks better then half the blurry unreal engine slop being made today.
100% the game looks 10x more crisp than the oil painting that is S.T.A.L.K.E.R 2. Its just the blur in motion (not motion blur) with the SMAATX settings is worse than it was in KCD1, at least for me on 1440p
I don't mind the bloom for the most part but it sometimes doesn't render properly and makes entire trees look grey. When it works properly though the light bloom coming through the tree canopy can look really nice.
r_HDRBloom=0
r_DepthOfFIeld=0



paste into your user.cfg file in your game folder. save. enjoy.
Last edited by Squilliam Tentacles; May 10 @ 9:24pm
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