Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

View Stats:
Where's the stupid Appolonia cave?
Enough of this boredom, you dorks. I'm f*cking wasting my time walking around the "valley" just to find some obtuse description of a small rock between two rocks like wherever the hell that is. Again, I'm not a nerd. This isn't another life for me. It's a videogame. A videogame should have good level design at the end of the day to point the player in the right direction. If you're lost in a clutter of assets without any semblance of where the objective is, it's a failure on the level design. Again, either make it VERY visibly clear to the player or just f*cking save yourself the pretension and set the objective market EXACTLY where the spot should be. I have a life...

EDIT: Also lockpicking is a truly cancerous minigame with no sense at all. Even an "easy" lockpick is the hardest thing in the world because it's such a horribly clumsy mechanic.
Last edited by MovieMuscle; Feb 12 @ 4:47pm
< >
Showing 1-10 of 10 comments
Directly east of the wood cutters camp on the map. In the rocks. mutt can sniff out the location if you get the item (scarf?) next to the fortune tellers wagon.
Last edited by Profile name; Feb 12 @ 4:40pm
Its around the middle in the hills, there is blood on the ground leading to the cave. A good gamer has good awareness of their surroundings, imagine this guy playing Morrowind lmao
IRAKIH Feb 12 @ 5:01pm 
Try not to play that quest. It's super long and full of NPCs who break their own words. The reward is neglectable, only a bed in their camp. Why would anyone go to the corner of the map and save their games in that camp?? This side quest is too badly designed. For your health, please ignore it. The main quests are basically well designed, though.
Originally posted by MovieMuscle:
Enough of this boredom, you dorks. I'm f*cking wasting my time walking around the "valley" just to find some obtuse description of a small rock between two rocks like wherever the hell that is. Again, I'm not a nerd. This isn't another life for me. It's a videogame. A videogame should have good level design at the end of the day to point the player in the right direction. If you're lost in a clutter of assets without any semblance of where the objective is, it's a failure on the level design. Again, either make it VERY visibly clear to the player or just f*cking save yourself the pretension and set the objective market EXACTLY where the spot should be. I have a life...

EDIT: Also lockpicking is a truly cancerous minigame with no sense at all. Even an "easy" lockpick is the hardest thing in the world because it's such a horribly clumsy mechanic.

Git gud lul
orcaa Feb 12 @ 5:14pm 
Originally posted by Tay of the Lor:
Its around the middle in the hills, there is blood on the ground leading to the cave. A good gamer has good awareness of their surroundings, imagine this guy playing Morrowind lmao

yea pretty much. all sorts of visual clues ( blood on the ground , blood on the rocks, blood trail in general, voices, ) and oh yea there is a map marker showing where it is.
A good gamer would use all the clues the game provides.
Maybe he is looking for awards but no jesters from me .
Your attitude puzzles me though, why put down people who might help you ?
Blocked.
Last edited by orcaa; Feb 12 @ 5:59pm
Originally posted by MovieMuscle:
Enough of this boredom, you dorks. I'm f*cking wasting my time walking around the "valley" just to find some obtuse description of a small rock between two rocks like wherever the hell that is. Again, I'm not a nerd. This isn't another life for me. It's a videogame. A videogame should have good level design at the end of the day to point the player in the right direction. If you're lost in a clutter of assets without any semblance of where the objective is, it's a failure on the level design. Again, either make it VERY visibly clear to the player or just f*cking save yourself the pretension and set the objective market EXACTLY where the spot should be. I have a life...

EDIT: Also lockpicking is a truly cancerous minigame with no sense at all. Even an "easy" lockpick is the hardest thing in the world because it's such a horribly clumsy mechanic.

Maybe stop skipping stuff in a rush.

If you checked out the tent before leaving the Roma's camp, like they told you to, you would have found a scarf.

Go to the general area of the cave, let Mutt sniff the scarf and he will guide you straight to the entrance.

You're going mad about the easiest self-concluding quest of the game.
theo Feb 12 @ 5:22pm 
Don't play video games
If you need to rely on the game to point you in the right direction all the time you might wanna consider playing something like Zoo Tycoon. Seriously the stash was so easy to find I didn't even need to look for more than three minutes, and the lockpicking is also pretty easy if you actually level your skills. So really its just a skill issue.
Zarquon Feb 12 @ 5:56pm 
it would have taken you less effort to get your answer from google OP
< >
Showing 1-10 of 10 comments
Per page: 1530 50

Date Posted: Feb 12 @ 4:27pm
Posts: 10