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i didnt realize i could even use my headtracker till i messed with some of the settings and now i feel like i cant play without it
Do you need special gear for it? Or just any camera will do?
You need a Tobii Eye Tracker 5, or a Lenovo Legion gaming laptop with an integrated eye tracker. There are games that can be set up to use face tracking (which you can do with almost any webcam), but unfortunately KC:D isn't one of them.
Even so, although it will be a massive culture shock to not have it as I just checked and I had 500 hours and I remember going from Farcry 6 to its DLC and I just couldn't play it as they didn't include Eye Tracking and for a first person game it adds so much immersion... Of course I will still play KCD2, but I'm going into it with the mindset it doesn't have it as I know the feeling of expecting it and not getting it and simply ruining the experience.
I think that'll mostly depend on whether Warhorse still has a license agreement with Tobii... unfortunately the Tobii ecosystem is a lot more closed off than the general headtracking scene, if you want Tobii integration you need to go through the Tobii company and pay for licensing rather than being able to just implement a generic solution. I don't know how expensive that license would be, but given how few users do eye tracking (there's dozens of us at best) I can't imagine it would be worth Warhorse's time.
What I would actually prefer to see would be OpenTrack/FreeTrack support - not bound by commercial licensing, and compatible with pretty much every head tracking solution out there (including Tobii via plugins). That way we Tobii users at least get head tracking back, and all the guys using other headtrackers (TrackIR/FaceTrackNoIR/OpenTrack) would get something as well. Would still be a significant amount of development time for a tiny niche feature though, I can imagine that Warhorse has other priorities.
No crashes, no NIXXES BSOD's and no stutter?
Anyway off topic, Tobii really needs to work better with games and licensing because with 2 games or every air sim, it has a tiny player base.
Can they put in eye tracking and still include built in aim at view, HUD at view and look at view? Or is this Tobii? And if so what is this option? The ability for players to mod it in?
Aah, sorry, I wasn't really clear in my post - there's a difference between head tracking and eye tracking. Head tracking translates head movements into games, and allows you to look around in games by moving your head around. For head tracking, there's a whole ecosystem of free (as in "free to implement without licensing issues") software, most prominently OpenTrack. There's a ton of head tracking hardware you can use (TrackIR, DIY IR trackers, facecam-based trackers) and a game that has an OpenTrack implementation will work with all of it without issues. If you've seen videos of people having real head movements in MSFS, DCS, ArmA - that's head tracking.
Eye tracking tracks your pupils, and it's something that until recently was pretty much only used for scientific research and some very niche accessibility applications (e.g., systems that let paralyzed people control a computer mouse with their eyes). Tobii is the first and only company (that I know of) that's making eye trackers for gaming. Look-at-aiming and HUD dimming are Tobii-specific eye tracking things, to have those features in your game you need to work directly with Tobii and get a commercial software license from them.
What I was talking about in my post is that Tobii devices are also capable of generic head tracking. You can use a Tobii 5 to get head movement in any game that supports TrackIR, OpenTrack or similar. I meant that my preferred solution would be for Warhorse to implement generic head tracking compatibility. That would mean HUD dimming and look-at-aiming wouldn't be supported, but moving the camera with head movements would be. And it would work for both Tobii users and users of head trackers.
Modding in support for eye tracking features is extremely unlikely, would require direct cooperation with Tobii and Warhorse. Modding in head tracking might be possible, I don't have enough experience with CryEngine to know for sure.
Tobii's main market is scientific research and market analysis, gaming is not really a priority for them sadly.
Thanks all for your comments and information. As well as showing that the couple people who used it really did enjoy it :)
VR is possible (both for KCD 1 & 2) via VorpX. Just finished a KCD 1 play session with my Pico 4 :)
It isn't 'proper' VR (no hand interactions), it's very janky, and it requires a lot of tweaking - but it's definitely a cool experience. Wouldn't do a full playthrough like that, but it's very very cool to do VR sightseeing.