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2. There is no inserted DEI/woke ideology in the game. All we know is that there's a gay character and a black character, and from the gameplay showcased so far, the main story of the game has nothing to do with them
3. The gay romance is probably just to add role-play value. I don't intend to make my Henry gay, but some might, and honestly, this is the essence of rp, create a character as you like
I get where you’re coming from, and I can understand being attached to what made KCD1 special for you. The historical detail, the Codex, and the grounded storytelling were a huge part of why so many of us fell in love with the game. But I think there’s some misunderstanding here.
Nothing about KCD II means Vávra or the studio has abandoned historical accuracy or their storytelling roots. Including elements like diverse characters or LGBTQ+ relationships isn’t “fantastical nonsense” or “woke ideology.” These things existed in medieval Europe, even if they weren’t always at the forefront of historical accounts. Historical records show that trade brought people of different ethnicities into Europe, and same sex relationships have been documented in countless cultures, including medieval ones. Adding these aspects to the game isn’t a betrayal of history. It’s an expansion of it.
As for Henry and Theresa, I get it, We loved their relationship. But storytelling evolves. Characters grow, and sometimes narratives go in directions we don’t expect. It’s worth giving the developers a chance to tell their story before assuming they’ve “betrayed” the original. They clearly care about the world they’ve built, and KCD II wouldn’t exist if they didn’t.
Henry is suddenly bisexual “to cash in on DEI investment money.” That feels like a leap. Characters’ personal journeys often include complexity, and sexuality can be part of that. It’s also worth noting that exploring different facets of a character doesn’t erase their past. It adds depth. It doesn’t mean the developers have abandoned storytelling; it means they’re taking risks and trying new things.
let’s talk about this idea that Vávra owes you something. Yes, the success of KCD1 was built on the support of its fans, but that doesn’t mean the studio is bound to make sequels that perfectly align with everyone’s expectations. Creative freedom is what gave us KCD1 in the first place, and that same freedom is driving KCD II. The idea that the developers should limit their vision to please one segment of the fanbase is counterproductive.
If you don’t like the direction of the new game, that’s fair. Not every sequel works for every fan. But calling this “betrayal” feels like an overreaction. Instead of assuming bad intentions, consider the possibility that the developers are trying to tell a bigger, more inclusive story while still staying true to the core of what made KCD special.
At the end of the day, it’s still the same studio, with the same commitment to creating immersive, story driven games. Maybe give it a shot before writing it off completely. And if it’s not for you? That’s okay, too. Gaming is about finding experiences that resonate with you, not tearing down those that don’t.
People didnt let it go for veilguard, concord...
"I will add my agenda, if you notice, then just be fine with it"
No mate, I dont think I will.
I'm gonna enjoy the game and let all the ragers continue hitting their heads against the wall in their stupid woke vs anti-woke rants.
This is pure reddit tier "Ackshually" posting. How the tables have turned :D