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Don´t worry. That is not the case.
Here with a 7 years old config : i5-7400 and a GTX 1060 3GB
I'm just waiting for the system requirements to buy the game.
If i can play it 1920x1080 on very low settings, with a solid 30FPS, i'll be more than happy.
If my config is too old... then i understand too, it's logical and i'll buy the game later, in 1-3 years (my computer still run +80% of the games actually, can't imagine to upgrade just for 1 game).
KCD1 after 1 year was an optimization masterpiece, it ran all on ultra. But it was years ago now.
They're currently cheaper, and better. Not to mention how long they support the chipset compared to Intel.
There was also speculation that Amd could buy-out the non manufacturing side of Intel's business, given there recent money woes lol Pinch of salt with that obviously
https://www.tomsguide.com/tech/us-government-considering-cash-infusions-amd-merger-to-help-struggling-intel
FX 8350 w/ GTX 980
4790K w/ GTX 1080
Even before the games release they had 16GB of RAM and SSDs.
Although it would have been nice if newer PCs ran it better, but they do not.
I've been able to play pretty much everything on 2K + Ultra settings + Raytracing for almost a decade now. newer titles like Wukong or Alan Wake 2 will probably make my system suffer a bit ( or alot maybe ) and the new path-tracing tech is blocked to me with this rig.
Some people have told me that my CPU bottlenecks a 3090. but honestly I've never had any issues with performance, everything runs amazing. so if there really is, it's such a minimal loss that it's practically unnoticeable.
Folks in the USA are not effected by that; it's the other way around.
This is why many like ZOTAC just left Hong Kong and now are based out of Singapore.
We are at the end of 2024, but we already saw that the more NPCs are in an area in the first game, the more CPU power you will need. Optimization to allow more CPU cores to improve performance in those situations is what would make sense for a game launching in 2025. Expecting a quad-core potato to be the focus of development, "optimize for quad-core" would make it so the game is going to be limited in how many NPCs are in an area, just for those with low end computers.
I'm not as worried about optimizing for graphics, there are dozens of choices to adjust graphics quality. Note that we also see how the entire games industry was always held back by the lowest common denominator. Remember how some games had limited graphics JUST so those with an Intel CPU with integrated graphics could run it? How about, "focus on making the game work well on consoles" as the focus? When PC games are held back by consoles, instead of making the PC the target and then figure out how to scale back for those with consoles or low end computers, you see why the industry is on its way down.
You can't seriously expect to run a demanding game and have it run smoothly without hiccups on such older CPUs moving forward. Even a 10th Gen i5 or i7 would run circles around a 7700K even if you happen to have that OC'ed heavily.
Having less then 6 true Cores and 32GB of RAM is no longer realistic.