Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

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Vexillarius Dec 5, 2024 @ 2:47pm
2
Are they going to ruin this game with saviour schnapps again?
Title.
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Showing 1-15 of 59 comments
Zeorginas Dec 5, 2024 @ 3:30pm 
This game isn't for people like you who can't think for themselves, next.
zpc Dec 5, 2024 @ 3:56pm 
Saviour schnaps is one of the many key signature items. Of course it is in the game - you've been informed & are free to not buy the game :dssmile:
Vexillarius Dec 5, 2024 @ 5:26pm 
Originally posted by zpc:
Saviour schnaps is one of the many key signature items. Of course it is in the game - you've been informed & are free to not buy the game :dssmile:
That's a bummer. Not like it would be hard to make a toggle or something.
Vexillarius Dec 5, 2024 @ 5:29pm 
Originally posted by Zeorginas:
This game isn't for people like you who can't think for themselves, next.
Saviour schnaps literally dictates how you play the game. Just choosing not to save scum because you dont want to is thinking for yourself. What your advocating is the opposite of thinking for yourself.
Spartytheknight Dec 5, 2024 @ 5:53pm 
Originally posted by Vexillarius:
Originally posted by Zeorginas:
This game isn't for people like you who can't think for themselves, next.
Saviour schnaps literally dictates how you play the game. Just choosing not to save scum because you dont want to is thinking for yourself. What your advocating is the opposite of thinking for yourself.
Saviour schnaps was extremely easy to make in alchemy? I always keep 30 on myself or horse and keep a large amount of belladonna on my horse to. Was it too hard for you to make it? There is over 200 belladonna in a field east of rattay. With all of the drinking perks, it literally encouraged save scumming so you went under drunken ess perks.
Last edited by Spartytheknight; Dec 5, 2024 @ 5:56pm
Vexillarius Dec 5, 2024 @ 6:09pm 
Originally posted by Spartytheknight:
Originally posted by Vexillarius:
Saviour schnaps literally dictates how you play the game. Just choosing not to save scum because you dont want to is thinking for yourself. What your advocating is the opposite of thinking for yourself.
Saviour schnaps was extremely easy to make in alchemy? I always keep 30 on myself or horse and keep a large amount of belladonna on my horse to. Was it too hard for you to make it? There is over 200 belladonna in a field east of rattay. With all of the drinking perks, it literally encouraged save scumming so you went under drunken ess perks.
I only played the first game for 74 minutes. Thats how long it took me to realise that schnaps was actually how you saved the game. I couldn't believe it at first and i was trying to find the inn or something. But i just lost all interest straight away after that. I got the game very cheap so i just forgot about it and moved on. It looks like it could be a good game though, i'm just not interested in engaging with the same system again or modding the game to make it ''playable".
Spartytheknight Dec 5, 2024 @ 6:46pm 
Originally posted by Vexillarius:
Originally posted by Spartytheknight:
Saviour schnaps was extremely easy to make in alchemy? I always keep 30 on myself or horse and keep a large amount of belladonna on my horse to. Was it too hard for you to make it? There is over 200 belladonna in a field east of rattay. With all of the drinking perks, it literally encouraged save scumming so you went under drunken ess perks.
I only played the first game for 74 minutes. Thats how long it took me to realise that schnaps was actually how you saved the game. I couldn't believe it at first and i was trying to find the inn or something. But i just lost all interest straight away after that. I got the game very cheap so i just forgot about it and moved on. It looks like it could be a good game though, i'm just not interested in engaging with the same system again or modding the game to make it ''playable".

You can also save by sleeping in the bed at the mill or an inn. It also saves when you pay for a happy ending bath. And there is save on exit. It also auto saves if you do not play on hardcore.
Last edited by Spartytheknight; Dec 5, 2024 @ 6:49pm
Vexillarius Dec 5, 2024 @ 7:02pm 
Originally posted by Spartytheknight:
Originally posted by Vexillarius:
I only played the first game for 74 minutes. Thats how long it took me to realise that schnaps was actually how you saved the game. I couldn't believe it at first and i was trying to find the inn or something. But i just lost all interest straight away after that. I got the game very cheap so i just forgot about it and moved on. It looks like it could be a good game though, i'm just not interested in engaging with the same system again or modding the game to make it ''playable".

You can also save by sleeping in the bed at the mill or an inn. It also saves when you pay for a happy ending bath. And there is save on exit. It also auto saves if you do not play on hardcore.
Cool that all seems pretty good. A lot better than i thought it was anyway. Maybe i will check it out.
Hayes Dec 6, 2024 @ 10:16am 
In the last dev stream they did point out that its still there but they took to heart the complaints about how some people found it very hard to get a satisfactory number of schnapps early game so they say they have made changes to how easy they are to come by early game plus you get the recipe as part of the tutorial missions

Also to add on the autosaves they said they have increased the frequency of autosaves significantly

Also also.. the remove saviour schnapps mod was one of the first things released on nexusmods back when kcd came out originally xD so if its really such a big issue then just use the very easy to install mod
Last edited by Hayes; Dec 6, 2024 @ 10:17am
Vexillarius Dec 6, 2024 @ 3:35pm 
Originally posted by Hayes:
In the last dev stream they did point out that its still there but they took to heart the complaints about how some people found it very hard to get a satisfactory number of schnapps early game so they say they have made changes to how easy they are to come by early game plus you get the recipe as part of the tutorial missions

Also to add on the autosaves they said they have increased the frequency of autosaves significantly

Also also.. the remove saviour schnapps mod was one of the first things released on nexusmods back when kcd came out originally xD so if its really such a big issue then just use the very easy to install mod
Yeah one of the main reasons i just bounced off the first game was because i'm not going to go watch a youtube guide on something simple like how to save the game. Sounds like they are doing quite a lot to address people issues so it will be interesting to see.
pr1mus Dec 6, 2024 @ 6:53pm 
i will personally mod it in day one.
SKN The LISPer Dec 7, 2024 @ 7:08am 
Originally posted by Spartytheknight:
Originally posted by Vexillarius:
Saviour schnaps literally dictates how you play the game. Just choosing not to save scum because you dont want to is thinking for yourself. What your advocating is the opposite of thinking for yourself.
Saviour schnaps was extremely easy to make in alchemy? I always keep 30 on myself or horse and keep a large amount of belladonna on my horse to. Was it too hard for you to make it? There is over 200 belladonna in a field east of rattay. With all of the drinking perks, it literally encouraged save scumming so you went under drunken ess perks.

100% true, which is why the arguments of "It is better", or "it'll prevent save scumming" is void. It was easy to get the means to do manual saving, so no difference if you have a menu entry for it, or an hot-key for it (except, of course; the fact it breaks gamebalance by making you stronger everytime you save, due to alcohol skill perks that you unlock quickly just by saving).
EricHVela Dec 7, 2024 @ 7:15am 
Let's see what they've done first. If the majority is unable to work with it, then consider changing it.

We're all making assumptions about so many things, and we don't even know how extensive the changes are, yet. These teasers and gameplay spotlights aren't meant to give us a complete picture.
RattyRyan Dec 7, 2024 @ 9:01am 
The game has multiple save game features.

You save every time you sleep.
You save every time you start or advance in a major quest objective.
You save manually by drinking a potion, which you have to prepare for buy either crafting or buying. Preparation is good, because it involves you directly in your delayed gratification.
An finally you can just quit the game, and it will auto save exactly where you left off until you return.

All of these systems are in place to enable you to save you progress, while also removing the crutch of quick save spamming present in so many other games.

You are free to install mods that let you quick save, which creates a lesser quality experience, but is absolutely available to you.

Maybe you should just embrace the game's system and see whether you might not enjoy playing the game that way. The beauty of role playing is that sometimes, failing is part of the experience, and by having no cost to saving your progress, you are also removing any cost to reversing your failures, and without failure, success has no value.

As I said, there's nothing wrong with installing a mod for this, if you really can't do without the feature.
Honed Hero Dec 7, 2024 @ 10:13am 
i never was a fan of savuor snaps... but i guaranteed you there will be a mod to just add in a normal save system..... i never felt like savior snaps added much to it, just an added layer of annoyance, as its so easy to make them, once you know how to make them anyways... but saying the game will be bad because of this is a bit ridiculous.
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Date Posted: Dec 5, 2024 @ 2:47pm
Posts: 59