Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

View Stats:
SeemzLegit Aug 26, 2024 @ 12:09pm
Better save system.
For the love of god do not give us that same miserable save system from the first one. Please just let us hit esc and save. The same system has nothing to do with making a game more realistic. It's a freaking game. Seriously.
< >
Showing 31-45 of 47 comments
Arahael Nov 21, 2024 @ 5:34am 
I believe the best approach would be for the developers to offer both options: manual saving with schnapps or without it. This feature could be enabled when starting a new game (or adjusted later in the options menu), allowing players to choose the option that best suits their playstyle. This way, the developers can maintain their vision while ensuring they don't alienate players who don't enjoy that mechanic
Tothe Nov 21, 2024 @ 2:16pm 
Originally posted by oldschooldiablo:
Originally posted by _C@nG@C@_:
That's why I love non-western studios. they just dont give a damn about the whining portion of the playerbase. they just stick to their artistic vision and that's it. if you dont like it that's YOUR problem.

Other studios try so hard to be nice to absolutely everybody that they end up losing their own vision, personality and appeal.

Spot on.

Wish devs woukd quit doing this and stick to the game they want to make rather then making a game players want.

Hard disagree. That's exactly how you get trash like concord , star wars outlaws, and dragontrash the trashgaurd.

The best option would be to include both a snapps save option and a regular save option.
oldschooldiablo Nov 21, 2024 @ 3:37pm 
Originally posted by Tothe:
Originally posted by oldschooldiablo:

Spot on.

Wish devs woukd quit doing this and stick to the game they want to make rather then making a game players want.

Hard disagree. That's exactly how you get trash like concord , star wars outlaws, and dragontrash the trashgaurd.

The best option would be to include both a snapps save option and a regular save option.

That's how good games were made back in the day when gaming wasn't anywhere near as popular as it is today.

U get bad games whe. Devs cater to what players want vs sticking with making the game the devs want.

Aka pick a target gamer audience and target those players. Not every game needs to cater to all gamers. Which happens way to much in today's world

To many games in today's age cater to the player as far as design goes. Bending to the will of gamers is how we got where we are in the game industry. Resulting in mid tier games or worse.

The fact that warhorse is sticking to how they want to design the game is what a respect about the studio. U don't see that enough now a days
Last edited by oldschooldiablo; Nov 21, 2024 @ 3:39pm
Lowkey Nov 24, 2024 @ 2:53pm 
This is why I'm sticking to PC release: the first mod introduced for KCD1 was Unlimited Saving, and I predict something similar for KCD2.

Because if you're going to make such a restrictive save system, the game needs to be jank-free, and anyone being honest with themselves can acknowledge that KCD1 was not a jankless experience. In fact, I'd go so far as to say it was rather jank-filled.

If a game is janky *and* difficult *and* has limited saves, then that's not a good combo.

And saying "well you can make saviour schnapps very easily" isn't really a good argument in favor of the system. If you can make them so easily that they're not a barrier, then what's the point of limiting them in the first place? It's just tedious busywork for the player.

I'm personally looking forward to circumventing any save limitations so I can just enjoy the amazing rest of the game without having to worry if guards will try to kill me for defending myself against a bandit.
smoketrees Nov 24, 2024 @ 4:10pm 
Save mod users should stick to Skyrim.
SKN The LISPer Dec 7, 2024 @ 7:01am 
Originally posted by Honey Bun:
The save system is out in place so you can’t just save whenever and have to deal with the consequences of your mistakes. It’s not a huge deal anyways, Saviour Schnapps are super easy to make.

The consequences of hitting a game-breaking bug, a game-crash, or save corruption (Yeah, I remember KCD 1.6).

Save systems should, and need to be designed for what happens in the event of an issue. From Software has a backup save incase the original gets corrupted (though if both get corrupted you're SOL), ontop of having the game save frequently. It prevents save-scumming by the very fact dying is a part of the gameplay loop.

Mount & Blade function(ed) similarily (on Ironman), except it didn't continually save (which actually DID cause issues of loss of gametime from crashes! Ironman should've saved far more frequently than it did).


There's so many games already that "solved" the save scum issue (M&B, Outward, Souls series, Diablo, Roguelikes), holding player progress hostage is not one of the good ones.
Last edited by SKN The LISPer; Dec 7, 2024 @ 7:02am
SKN The LISPer Dec 7, 2024 @ 7:05am 
Originally posted by Arahael:
I believe the best approach would be for the developers to offer both options: manual saving with schnapps or without it. This feature could be enabled when starting a new game (or adjusted later in the options menu), allowing players to choose the option that best suits their playstyle. This way, the developers can maintain their vision while ensuring they don't alienate players who don't enjoy that mechanic

This. metro Exodus does exactly that. You can play Ranger Hardcore which will prevent manual saving (issue there is that autosaves are far too rare even in linear-sequences and it becomes a slog, but I digress). Have a simple pop-up on new-game (Do you wish to disable manual saving?), hell add an achivement for it, and the people that stroke their -youknowwhats- for the ego boost, can get that.
EricHVela Dec 7, 2024 @ 7:12am 
I'm remembering a game that started with restricted saves and, later, patched less restrictive saving.

My vote goes to: Start with whatever they have first. If the majority can't get it, then consider relaxing the restrictions.

There are differences in the two games. Let's see how it works out before we start demanding changes based on assumptions.
Jastebro Dec 7, 2024 @ 8:10am 
Originally posted by Saizo:
Sleeping doesn't work in Hardcore so it's just Savior Schnaps and a very long stay at the Bathhouse.
Sleeping to save in hardcore works. You just need to use a bed you own, i.e the 3 or so given to you through the story, or at an inn where you've paid to stay for several days. Some abandoned places in the wilderness also allows saving through sleep. You also get access your permanent chest along with the bed.
Last edited by Jastebro; Dec 7, 2024 @ 8:13am
Danjal Dec 21, 2024 @ 2:05am 
Here's the simple truth. When everything is working as intended there's a SLIM argument to be made for having a save system that won't just allow you to save anywhere or at any time.

But even Souls games provide you with REGULAR and easily accessible options to sit down and save your progress.
KC:D lacks a lot of those gameplay elements that make such a system work. And that's before getting started on crashes or bugs.

You just spent a bunch of time leveling some skill or progressing some content - sorry, on the way back to your savepoint the game just crashed on you and you lost 2-3+ hours of work.

You shouldn't have to mod a game to have access to basic functionality. A super simple solution, add a masochist mode for the people that like it. And allow others to turn it off. *boom* Problem solved. Everyone gets what they want. And it pretty much costs no effort to put into the game.
Judeo-communism Dec 21, 2024 @ 11:33am 
I love KCD's safe system and wish more games did it. A very light cost, but enough to make you consider it and think about it each time. Adds extra tension to the game, especially in Hardcore. It's perfect.
Saizo Dec 21, 2024 @ 1:02pm 
Originally posted by Danjal:
You just spent a bunch of time leveling some skill or progressing some content - sorry, on the way back to your savepoint the game just crashed on you and you lost 2-3+ hours of work.
That also happened to me and there's a simple thing that could prevent abuse or loosing hours of playtime.
Just let the game make an autosave every 30 minutes and with just one saveslot for it.

This way it cannot be used to give a free pickpocket attempt or similar and it will also prevent you from loosing more than 30 minutes of your playtime.
Saviour Schnaps can be much more abused than this because you can save it manually.
Last edited by Saizo; Dec 21, 2024 @ 1:03pm
maldorf Dec 21, 2024 @ 3:11pm 
Originally posted by WarCat:
Devs should put difficulty options into game. Savior Schnaps or Normal saving. Please respond Devs..
That would be great, I agree 100%.
zpc Dec 21, 2024 @ 3:25pm 
The bottle Schnaps stays.
so in the sneaking part with hans i wanted to kill the bandits but the choking them out dident work really well so i had to redo that scene for 4 hours before i gave up its an open world rpg if i wanna do it one way then i should be allowed to do it that way not be limited by stupid saving because they dident just keep the kcd 1 chocking system and then later i had to replay 1h because i got stuck in a hole on a cliff and when i tried to jump out of it it threw me out of the hole and off the cliff and killed me because kcd 1 was really buggy i had to reload 20h because of bugs even with the mod that i could save when i want and open world games are really hard not to make them not having alot of bugs a system were you cant save when you want is really frustrating what they should have is a chance to choose if you want it or not i am so tired of replaying hours because i cant sleep or dont save because i am afraid of running out of snaps and i just wanna say i love this game they did a really good job that is why its so frustrating
Last edited by Arthas Diablo; Feb 4 @ 12:16pm
< >
Showing 31-45 of 47 comments
Per page: 1530 50

Date Posted: Aug 26, 2024 @ 12:09pm
Posts: 47