Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Hard disagree. That's exactly how you get trash like concord , star wars outlaws, and dragontrash the trashgaurd.
The best option would be to include both a snapps save option and a regular save option.
That's how good games were made back in the day when gaming wasn't anywhere near as popular as it is today.
U get bad games whe. Devs cater to what players want vs sticking with making the game the devs want.
Aka pick a target gamer audience and target those players. Not every game needs to cater to all gamers. Which happens way to much in today's world
To many games in today's age cater to the player as far as design goes. Bending to the will of gamers is how we got where we are in the game industry. Resulting in mid tier games or worse.
The fact that warhorse is sticking to how they want to design the game is what a respect about the studio. U don't see that enough now a days
Because if you're going to make such a restrictive save system, the game needs to be jank-free, and anyone being honest with themselves can acknowledge that KCD1 was not a jankless experience. In fact, I'd go so far as to say it was rather jank-filled.
If a game is janky *and* difficult *and* has limited saves, then that's not a good combo.
And saying "well you can make saviour schnapps very easily" isn't really a good argument in favor of the system. If you can make them so easily that they're not a barrier, then what's the point of limiting them in the first place? It's just tedious busywork for the player.
I'm personally looking forward to circumventing any save limitations so I can just enjoy the amazing rest of the game without having to worry if guards will try to kill me for defending myself against a bandit.
The consequences of hitting a game-breaking bug, a game-crash, or save corruption (Yeah, I remember KCD 1.6).
Save systems should, and need to be designed for what happens in the event of an issue. From Software has a backup save incase the original gets corrupted (though if both get corrupted you're SOL), ontop of having the game save frequently. It prevents save-scumming by the very fact dying is a part of the gameplay loop.
Mount & Blade function(ed) similarily (on Ironman), except it didn't continually save (which actually DID cause issues of loss of gametime from crashes! Ironman should've saved far more frequently than it did).
There's so many games already that "solved" the save scum issue (M&B, Outward, Souls series, Diablo, Roguelikes), holding player progress hostage is not one of the good ones.
This. metro Exodus does exactly that. You can play Ranger Hardcore which will prevent manual saving (issue there is that autosaves are far too rare even in linear-sequences and it becomes a slog, but I digress). Have a simple pop-up on new-game (Do you wish to disable manual saving?), hell add an achivement for it, and the people that stroke their -youknowwhats- for the ego boost, can get that.
My vote goes to: Start with whatever they have first. If the majority can't get it, then consider relaxing the restrictions.
There are differences in the two games. Let's see how it works out before we start demanding changes based on assumptions.
But even Souls games provide you with REGULAR and easily accessible options to sit down and save your progress.
KC:D lacks a lot of those gameplay elements that make such a system work. And that's before getting started on crashes or bugs.
You just spent a bunch of time leveling some skill or progressing some content - sorry, on the way back to your savepoint the game just crashed on you and you lost 2-3+ hours of work.
You shouldn't have to mod a game to have access to basic functionality. A super simple solution, add a masochist mode for the people that like it. And allow others to turn it off. *boom* Problem solved. Everyone gets what they want. And it pretty much costs no effort to put into the game.
Just let the game make an autosave every 30 minutes and with just one saveslot for it.
This way it cannot be used to give a free pickpocket attempt or similar and it will also prevent you from loosing more than 30 minutes of your playtime.
Saviour Schnaps can be much more abused than this because you can save it manually.