Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

View Stats:
Scrubje Aug 21, 2024 @ 3:08am
System Requirements
Does anyone know when we can get an update on the system requirements needed for KCD2? I really enjoyed the first game but given the state of games released in the last two years i worry if ill be able to play it.
Originally posted by PLAION_CM:
We have heard the community asking for PC specs, and we will provide them as soon as we are able to, and we are grateful for your patience.
< >
Showing 1-15 of 50 comments
kammtar Aug 21, 2024 @ 6:28am 
My guess is that the reason for the delay are performance issues so I would expect that we will know them one-two months before release.
Maizel Aug 21, 2024 @ 7:17am 
Seeing that it will released on Consoles, including The Series S, one would expect the requirements to be relatively modest.

But who knows. Optimization isn't really done anymore, apparently. That has been replaced with DLSS and the likes.
Scrubje Aug 21, 2024 @ 7:35am 
Originally posted by Maizel:
Seeing that it will released on Consoles, including The Series S, one would expect the requirements to be relatively modest.

But who knows. Optimization isn't really done anymore, apparently. That has been replaced with DLSS and the likes.


Thats exactly what im a little scared of. I hope the half year delay will be used for Optimization
Rune Aug 21, 2024 @ 7:42am 
My assumption; If you can run KCD1 just fine then I'm positive you can run KCD2. It's running on the same engine with an updated SDK. And judging by the gameplay showcase, the game is still using voxel-based global illumination and screen space reflections with cube mapping, just like the first game on high and very high graphics settings, so nothing too fancy for today's standards anyway. We can assume the scaling is at least decent and similar to KCD1 judging by it, especially knowing that it's also coming out on consoles like the Series S. The only question mark I have is with the thread scheduler for the CPU. KCD1 was severely bound by it regardless of hardware, and considering that this game will have even larger cities & towns with more NPCs I hope that Warhorse have optimized it for multi-threaded workloads. We know their development team and budgets are larger so hopefully it's invested in a good optimization path aswell.
Barsa Aug 21, 2024 @ 10:16am 
I'm praying for a steam deck compatibility
BetonToni Aug 21, 2024 @ 12:25pm 
whatever they do in this time.... i hope it isnt wonky as the first one was in the beginning entering rattay with 4 FPS on a 1070.....
It's same engine, so more or less, same specifications.

Problem with 1st KDC was in he configurations, premade ones: ultra had some low values that were able to be enhanced and others that were unplayable. On top of that, the volumetric fog was activated or not all the time, not per weather/time/location... And some strange grey shadowing effect when moving some characters...

Similar specifications, but if they add HDR/RT... higher. Given in 1920x1200p I am using 9'7GB of VRAM, if you want to run this you will need same or higher VRAM GPU. So, for higher than full HD without gay fake DLSS, you will not be able to run this without top of the series. (Well, no nowadays games are playable in 4K with top GPUs yet..., without fake 1080 upscale to 4K).
Last edited by UNA, GRANDE Y LIBRE; Aug 21, 2024 @ 6:15pm
Actalo Aug 21, 2024 @ 6:39pm 
KCD ran fine for me with an older i7, 4GB GTX 1060, and 12GB RAM. I ran most settings on high and only experienced frame drops in Rattay. Since then, I've had two newer computers going from a 6GB 1660ti to a 8GB 3070ti in graphics cards.

I think most people should be fine as long as they run 1080p. I imagine they'll have DLSS too, but that mainly helps on the GPU side. I think the big question is how much the "npc daily routines" will affect CPU, especially in Kuttenberg.
Akaviri13 Aug 21, 2024 @ 8:18pm 
I just hope it works on AMD cards... so many games have issues with them sometimes.
Skywatcher Aug 22, 2024 @ 10:10am 
Not sure if this site makes the right assessment or they are just best guessing. But here you can see their recommended and minimum specs. for KCD II. You need to enter your own system specs to compare. https://www.pcgamebenchmark.com/kingdom-come-deliverance-ii-system-requirements
Originally posted by Actalo:
KCD ran fine for me with an older i7, 4GB GTX 1060, and 12GB RAM. I ran most settings on high and only experienced frame drops in Rattay. Since then, I've had two newer computers going from a 6GB 1660ti to a 8GB 3070ti in graphics cards.

I think most people should be fine as long as they run 1080p. I imagine they'll have DLSS too, but that mainly helps on the GPU side. I think the big question is how much the "npc daily routines" will affect CPU, especially in Kuttenberg.

And if the game will consider using ALL processing cores of the CPU...
uglyface2 Aug 22, 2024 @ 9:35pm 
I'd still like to see the developer's final specs. I should be ok on RAM, but I'm worried about my processor. I don't think this thing is going to run at high settings (not a problem, I've been playing KCD on a Series S), but I still need to make sure it doesn't melt.
Maxz85 Aug 22, 2024 @ 10:58pm 
i wonder if it will run on deck like kcd1 did, dont have a pc atm
Originally posted by uglyface2:
I'd still like to see the developer's final specs. I should be ok on RAM, but I'm worried about my processor. I don't think this thing is going to run at high settings (not a problem, I've been playing KCD on a Series S), but I still need to make sure it doesn't melt.
No more than 16GB system RAM will be needed, RAM is not what you need here, but proper usage of cores (from engine/system) and GPU. I don'y think needingd will be much higher than KCD1. In fact, games using same engine, reusing modles, maps, textures, animations... in my times were called "expansions". This is just that, as far as I know.
Boru9 Aug 24, 2024 @ 9:45am 
Originally posted by UNA, GRANDE Y LIBRE:
Originally posted by uglyface2:
I'd still like to see the developer's final specs. I should be ok on RAM, but I'm worried about my processor. I don't think this thing is going to run at high settings (not a problem, I've been playing KCD on a Series S), but I still need to make sure it doesn't melt.
No more than 16GB system RAM will be needed, RAM is not what you need here, but proper usage of cores (from engine/system) and GPU. I don'y think needingd will be much higher than KCD1. In fact, games using same engine, reusing modles, maps, textures, animations... in my times were called "expansions". This is just that, as far as I know.

Well, this was always meant to be one game, but rather than having everyone wait for 14 years (and them running out of money in the meantime), they released the first part when they had it. So I wouldn't expect the second one to be using any other engine. This isn't like other sequel games.

The first one was very kind in terms of its hardware requirements - in fact, many casual gamers I know were surprised that their hardware was fast enough to play such a new and stunning-looking game. It just comes to show that a game doesn't need super-next-gen weather effects and whatnot for people to like it - a carefully sculpted world that doesn't look like an endless repetition of the same stuff is worth far more. (For comparison, even though the world in Hogwarts Legacy was huge, it all looked dead and sameish and no-one plays that anymore a mere year after release, whereas KCD1 still rocks, even after six years and 1000+ hours of play.)
< >
Showing 1-15 of 50 comments
Per page: 1530 50

Date Posted: Aug 21, 2024 @ 3:08am
Posts: 51