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Combat was great, because it was hard to learn. And after it got easy it felt really good.
I hope, because more is going on in the second, that they'll improve upon what they already have. Techniques to fight multiple people to get more fluidity. Fighting off more opponents, or switching target was their weakness. But it marveled at 1:1.
I really liked it.
You will missed :( (not really)
Going to buy this as well but I really hope they give some type of option for combat that is anything but how it was in the first one.
That lock on and camera swifting is indeed bad. i understand the lock-on for proper 1vs1 fights but hopelessly bad when fighting more than one enemy.
I hope they will solve this better this time.
Yes fighting more than one enemy was difficult because of the way the camera worked and because enemies would attack (realistically) at the same time. But a first person game with a system like this doesn't have many options. They cannot just unlock the camera and add keys for directional attacks because the direction the player holds their weapon is taken into account by the enemy. Perhaps they can come up with more ideas.
Why not have two systems: one for those who liked the original, and one for those who didn't?
And if you can't handle a proper combat system that is popular with the vast amount of people that would play it, you can always just go back and play the first game.
Because of the vast amount of resources the company would need to implement 2 combat systems.
Locking the camera just so the player can sit and watch mini-cutscenes between avatars for the reelizms is not fun, especially in a first-person game.