Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

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Xenon Apr 18, 2024 @ 6:17pm
Please Add Children and the Old People to KCD2
As much as I loved KCD, it really took me out of the game when I realized that there were no kids playing on the streets or grandmas sitting on the benches. For a game that claims to be all about realism and historical accuracy, this is a massive miss.

And yes, I'm aware that the European laws are anal about this kind of stuff. Don't care, make them immortal. Make them impossible to hit even. I'd take that over having no kids/elderly any day. CD Projekt Red figured it out. Larian figured it out. And so can you. Thank you.
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I Kill Friendlies Apr 18, 2024 @ 6:47pm 
There are old people in KCD wtf are you on
Actalo Apr 18, 2024 @ 6:50pm 
I hope they add kids as well, if only for the ambient immersion.
mrmagma Apr 18, 2024 @ 6:52pm 
The old people are there. There don't have to be children, as they would be by far the most frequent. Better than just a few kids, I'd rather have none. There weren't any in the first game, and it didn't matter. The player just had to imagine them.
Xenon Apr 18, 2024 @ 6:53pm 
Originally posted by mrmagma:
The old people are there. There don't have to be children, as they would be by far the most frequent. Better than just a few kids, I'd rather have none. There weren't any in the first game, and it didn't matter. The player just had to imagine them.

It mattered to me, as the game's main selling point was realism.
mrmagma Apr 18, 2024 @ 6:58pm 
Originally posted by Xenon:
Originally posted by mrmagma:
The old people are there. There don't have to be children, as they would be by far the most frequent. Better than just a few kids, I'd rather have none. There weren't any in the first game, and it didn't matter. The player just had to imagine them.

It mattered to me, as the game's main selling point was realism.

Realism within the limits of possibility. Correctly, there should be about five children for one adult, and a significant part of the knights should fight on horseback. :-) How many PCs could manage something like that, not to mention the confusion during movement.
Xenon Apr 18, 2024 @ 7:03pm 
Originally posted by mrmagma:
Originally posted by Xenon:

It mattered to me, as the game's main selling point was realism.

Realism within the limits of possibility. Correctly, there should be about five children for one adult, and a significant part of the knights should fight on horseback. :-) How many PCs could manage something like that, not to mention the confusion during movement.
Bullchet, the game can have just a bunch of children playing out on the street, and that will already be enough for it to feel like a real town street.
Actalo Apr 18, 2024 @ 7:03pm 
Originally posted by mrmagma:
Realism within the limits of possibility. Correctly, there should be about five children for one adult, and a significant part of the knights should fight on horseback. :-) How many PCs could manage something like that, not to mention the confusion during movement.

That's a fair point. I'd still like there to be a few children seen here or there - or babies being held by women certain times a day, as again, for ambient immersion.

But I agree with the horse combat - would be pure chaos, I dunno if it's even possible with the game. Although, it would be nice to occasionally see a wagon, or horseback travelers.
Seconded
Trash Panda Apr 18, 2024 @ 9:56pm 
Killable children mod is the first thing I add!!!
Neme Apr 18, 2024 @ 10:06pm 
+1

One thing that always takes me out of a game when I get fully engrossed in it, Is the lake of age diversity.

Seeing nothing but Adults is one thing, But when you play a game like this and there is the odd kid here or there, or a mother with a baby it can truly bring A / This game to life.

It can only add to the game to see a couple kids running around in a field of flowers with a mother and father near by...

or see a couple kids running around in the market causing chaos and hearing a parent berate them for causing trouble.. couple moments later one of them bumps into someone holding a crate of cabbages causing the adult to drop the crate & scatter them all around in the dirt / mud puddle after a fresh little bit of rain..

Can only add to a game, not detract fro it.
Elitepatriot Apr 18, 2024 @ 10:27pm 
I can agree with this. Would help make the world more immersive and even more believable.
kjus Apr 19, 2024 @ 1:22pm 
The developers explained in an interview that adding children would mean players could kill them and that would be highly controversial. They deliberately omitted them.
Children won´t be in. In an interview from today said (on top of the obvious)
it´s mainly due to technical reasons. They just don´t wanna put ressources on animations and lots of other things that basically would need to be reworked completely just to have a few kids running around.
Last edited by Jackrabbit_V6/ RSProduxx; Apr 19, 2024 @ 1:42pm
Originally posted by AdahnGorion:
/snip
Society made a decission to exclude children from certain things because they are subject to special protection.
Actalo Apr 19, 2024 @ 1:48pm 
For most games, they use adult animations and models then scale them down, ie: Cyberpunk/Witcher, Elder Scrolls, etc. Voices are almost always done by adult women so with logistics and technology, it's not too difficult to do.

However, with KCD there are no static, ambient NPCs. All NPCs have routines, pathing, and logic systems which require CPU - so to add children would add more NPCs with new logic so perhaps it's an optimization issue.

I could see that being an issue with KCD, but dunno about KCD2. Maybe even just a dozen kids, sparsely placed, would do the trick for immersion.
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Date Posted: Apr 18, 2024 @ 6:17pm
Posts: 22