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It mattered to me, as the game's main selling point was realism.
Realism within the limits of possibility. Correctly, there should be about five children for one adult, and a significant part of the knights should fight on horseback. :-) How many PCs could manage something like that, not to mention the confusion during movement.
That's a fair point. I'd still like there to be a few children seen here or there - or babies being held by women certain times a day, as again, for ambient immersion.
But I agree with the horse combat - would be pure chaos, I dunno if it's even possible with the game. Although, it would be nice to occasionally see a wagon, or horseback travelers.
One thing that always takes me out of a game when I get fully engrossed in it, Is the lake of age diversity.
Seeing nothing but Adults is one thing, But when you play a game like this and there is the odd kid here or there, or a mother with a baby it can truly bring A / This game to life.
It can only add to the game to see a couple kids running around in a field of flowers with a mother and father near by...
or see a couple kids running around in the market causing chaos and hearing a parent berate them for causing trouble.. couple moments later one of them bumps into someone holding a crate of cabbages causing the adult to drop the crate & scatter them all around in the dirt / mud puddle after a fresh little bit of rain..
Can only add to a game, not detract fro it.
it´s mainly due to technical reasons. They just don´t wanna put ressources on animations and lots of other things that basically would need to be reworked completely just to have a few kids running around.
However, with KCD there are no static, ambient NPCs. All NPCs have routines, pathing, and logic systems which require CPU - so to add children would add more NPCs with new logic so perhaps it's an optimization issue.
I could see that being an issue with KCD, but dunno about KCD2. Maybe even just a dozen kids, sparsely placed, would do the trick for immersion.