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What WH should work on is the fluidity of switching between opponents and add one or another move for a better transition. Hisotically there are techniques that would do exactly that.
lock on will always feel clunky, any given ability to snap onto a different enemy will feel clunky because ideally you want to control where you're looking with your mouse.
You cannot just simply rip out one system and expect it to work in another game. There are too many factors you'd have to take into account, like opponent movement, reaction, etc...
The whole dynamic of the game would change. For the worse even.
The combat system is what made KCD1 standout. It was great for 1:1 combat. Clunky for group encounters. And when they work on just that, we have a good system. Because you were ´not really supposed to fight groups in the first place. But for the inevitable occasions I hope they figured out how to improve!
Mordhau...I am really glad you have no say in this XD!
i disagree, lock on sucks, Mordhau has mouse directed attack schemes as well that you can apply to KC:D so things like combos would remain intact, combo build up can be maintained by holding your crosshair on the enemy.
they're not going to get there with lock on, it'll remain a stagnant backpeddle fest while you're susceptible to getting hit by enemies off screen that you can't intuitively look at becasue your mouse is taken hostage by lock on.
between Mordhau and KC:D only one game is notoriously ♥♥♥♥♥♥♥ awful and ill designed for combat encounters featuring more than one enemy.
KCDs system is good for 1:1 fights. I really enjoyed it. Gets you in the zone. And yes, the autolock switch is somewhat horrible when against multiple enemies. But you shouldn't fight against groups in the first place.
But for the occasions, there would be other ways to implement new techniques that would make it believeably better.
Historically there are methods to fend off multiple opponents, which allows for a more fluid transition.
And yes. Mordhau's system would change the game in an unrealistic way. If you have ever fought in real life you'll quickly see why and how ;).
In the recent 6 years I'm sure their system has changed to a point to make it more "accessible" for people like you, that didn't bother getting good with it.
They've already stated this, but to what extend, we'll see.
so the answer to the dilemma is to not engage with the combat because it's not designed around fighting multiple enemies even though the game throws multiple enemies at you all the time, brilliant.
i've heard the same defense for Dark Souls because that game similarly has a combat system that's obviously not intended to fight multiple enemies at once as melee, at least that game didn't force lock on at all times.
what does fighting in real life have to do with anything? do you lose your spatial awareness in real life as well like you do in KC:D? what is unrealistic about Mordhau that supersedes how "realistic" KC:D is? it is the same system.
you literally said that the system is horrible for group combat and that you should just flee if it ever comes to that, the combat itself is piss easy to exploit due to instant win buttons like master strike and obviously my qualms are with how the camera works in relation to fighting multiple enemies, not that the combat itself is inaccessible or easy or trying to suggest this is some "get good" argument, i've beaten and done everything including the Rattay Tournament to completion and the camera still sucks, now what?
Make a mod for yourself then and enjoy!
Well, the game was not made for group combat obviously. Because it has a realistic approach. And fighting groups indeed was possible. Just didn't feel good.
No. Fleeing was not an option I had in mind. And never said that. I used a combination of exploting the stupid AI with archery and close combat. And fighting in KCD aside from 1:1 was a weak point.
But again: the solution is not swapping systems (and no it's not the same), or removing the lock on but to utilize it in a way that makes sense. To make target switching approachable and fluid. What's wrong with that?
Enemies that we'll fight will come in higher numbers, so they have to come up with some sort of solution. They already said they'll built upon their system and enhanced it with other weapons that do work a bit different. So we'll see.
Well, I am sorry that you won't enjoy this game then.
Just kidding. Don't care ;).
tell that to the quest designers to put bandit camps and gives you objectives to clear them, MOST enemy encounters aren't 1v1 so the combat system is already working at a disadvantage from the intended 1v1 experience.
lol, and you were trying to call people out for not appreciating the clunky controls by saying they should get good while you're exploiting the AI and using bow and arrow? hilarious, you're like the last person that should have input on the combat.
yeah, it's called removing lock on and letting you manually aim your attacks rather than being on rails selecting an enemy to attack like you're playing a JRPG.
it's called removing lock on, cheers.
Don't forget to adapt to the combat system if you're going to play KCD2.
Take care.