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Ein Übersetzungsproblem melden
Hovering over Biological Age will show the underlying Chronological Age - which is their true Age in Yirs.
The Age of all Mortals depends on their Race, by Humans 1 Biological Year is 1 Chronological Year, for Elves(or better Dark Elves, because they don't look like Elves), 1 Biological Year is 2 Chronological Years.
Devs, there is an Bug with the Biological and Chronolgical Years of an Mortal, when I change their Age, in the Character Editor at Start.
It does no longer match with their Birth Date.
No, no - it does double it. We display Biological Age (note that it doesn’t have a y behind it) to make it easy to tell how *old* a given mortal is at a glance without having to do mental math.
Chronological Age is their actual age in Yirs, you can see it by hovering over Biological Age.
Or to put it another way, an Elf’s Biological Age increases half as fast as a human’s.
I wonder about that brain acrobatic nonsense in Rimworld for years...
Biological age is the countdown that matters. It simply moves more slowly for longer-lived races but that's not really important either. Once it's at 60, the noble is close to death by old age. Its relation to chronological age is meaningless to the player. All that matters is a noble's Biological relative to 60.
Rimworld is way. way different. Each pawn has a hidden stat for their lifespan and their biological ages and chronological ages could be *anything* relative to each other. It's incalculable unless you know every pawn's hidden life expectancy. Young pawns can age faster and die quicker while old pawns might be poised to live for years and years. It's completely realistic but alot less predictable and, like I said, impossible to really know for sure. Trying and failing to do that math is more or less by design.
I wouldn't mind that system here. Some nobles have a fatal heart attack at 40 and some totter around until they're biologically ancient. It's probably a real pain from a design perspective though.
chronological follows number of years passed, not taking biology into account. when 60 years have passed, everyone who was born 60 years ago are now chronologically 60 years old (or yirs), regardless of life expectancy
a human born 60 years ago will biologically be 60 years, because... well, its based on our real chronological age. we are just used to the number 60 being above mid age, because we say it is. we live in a society and all that. and we made up a concept of time and got used to it, our chronological age follows suit and biologically we mostly know what to expect
where human is the standard, an elf would biologically be 30 years old by their chronological age of 60, because they biologically age slower. so they have the youth of a 30 year old, but the life experiences of a 60 year old. they... decay slower. slower to get gray hair, slower to get wrinkles, all the physical features you think of when becoming old. they preserve their youthful features and physique for longer. and mental health wherever that displays in a game
on the opposite end, if an orc is 30 years old chronologically, they are much older physically. i dont remember if its double aging, then they would be 60 years old biologically at the chrono age of 30. they are basically about to become grannies at chrono age 30, physically
an elf could see themselves biologically as a 60 year old, but humans will say, "hey... you look like a 30 year old to us, so biologically your age must be 30.." while still acknowledging they are chronologically 60 years old. while orcs must be getting some serious amount of wrinkles before they reach 40
biological age is for us to say "these weirdo creatures age unnaturally, heres a number to tell you their *real* physical age"
this is not all fantasy based, and can be observed in real life, sort of. a dog or a cat at age 8 would round up to have the physical aging of a middle aged human, but the mentality of an 8 year old human child, minus whatever follows instinctually and hormonally. their curiosity, goofiness and stubborness is like that of a child. if they get into human teen years, they start to show similar traits aligning with human teens,like reservedness and being less hyper, if its not just a direct cause of being elderly. they will also be more conscious about social cues and rules. animals of different lifespans will follow similar age related traits, almost like a universal exposure to social learning and weariness, but their biological age differ
im not sure where rimworlds logic in it all is. at least before ideology, with the different races that came with it, it just seemed that humans had different lifespans for whatever reason and still are considered human. im not sure what the lore behind that was, if it was just a glitterworld thing. seemed like glitterworlds were the advanced places that made everything possible, also defying human lifespan. i dont think it affected any game mechanics though, besides them living for a really, really long time. think they still leveled up skills like everyone else
From a player perspective I want to see the bio double life span so that I can enjoy these characters as long as possible if they don't die from bandits, imps or some other non natural reason that is. Maybe even have them be immortal. I know the game is all about death and it's geared towards ways to kill off the noble but it would be nice to have those options in there. That's just me though.
it sounds like there is a whole other issue though, if the elf is chrono 104 years old, doesnt that mean the human is 104 bio years old? i dont know if thats even possible, then they also def should long have degraded
if the human and elf are the same bio age at that time then there is definitely something wrong. the elf should be younger. but other than that i think it differs a lot when mortals start degrading skills
other than those two major issues, the bio age tells you exactly when they are getting old, so them going old at bio age 50-60 is normal for all races
Hey friend - you’re misunderstanding how this works.
Chronological Age is their actual Age and is exactly what you’re asking for. Elves live twice as many Yirs as Humans. They take twice as many Yirs to reach Adulthood, peak, and die. This is reflected in their Chronological Age.
Biological Age is simply a UI value that displays their Chronological age divided by their Lifespan to simplify tracking how far they are along their life’s journey so that you don’t have to do the math in your head.
If you create a custom origin with a Human and Elf that are the same age and run for a few years, you’ll see the above to be true.
That all said, it’s very easy to mod the races like elves and increase the lifespan further if you’d prefer. Note that doing so will scale back their XP gain to keep their skill lvls relative to their Biological Age.