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Bir çeviri sorunu bildirin
Also, about randomness, it is definitely true that sometimes slightly more wacky random things can happen, but let me clarify a few points:
- Enemies normally cannot spawn within 12 tiles of you regardless if visibility, this is specifically to prevent them seemingly appearing out of nowhere in an area you just cleared.
- Snakes can kill you level 1 if you refuse to try and counter them. They are extremely vulnerable to surprise attacks and their whole purpose is to try and encourage the player to use them.
- Mimics (and statues) are very dangerous enemies but are intentionally optional to fight. There is no shame in going on to floor 3/4 then returning once you're stronger
- Weapon and armor tiers are heavily weighted toward the region of the game you're in. For example, a regular sewers item drop has a 75% to be t2, and only 1% chance to be T5. Special item drops (like from rooms with hazards in them) can be a bit more weighted toward higher tier drops though.
- The game doesn't show accuracy/evasion numbers because they're meaningless on their own. Seeing "10 accuracy, 5 evasion" tells you nothing about what your actual hit and dodge rate is for each enemy. This is something I'd like to improve at some point but I don't want to just throw lots of numbers at the player.
- Custom seed functionality and daily runs become unlocked after your first win.
- If you aren't finding 3 upgrades and 2 strength per region then you are definitely missing some of them.
Prior to reading the wiki, I lost a dozen runs in sewers.
After? I beat the game in one try with warrior. After dying a few times messing around in sewers immediately after that, I figured the game out.
4 consecutive win with each class with no challenges immediately came after.
Imo, on baseline difficulty, the game is almost RNG proof with meta knowledge and sensible semi-optimized play. I can make that into ~3 easier challenges if stretching it.
A world 2-3 run becomes a scratch run if you are too pigheaded to upgrade some low tier items or too stingy to drink heal potions to buy you time to find something upgrading.
World 5 cannot be called a scratch but it ends your game fast if you not immediately recognize every enemy demands different play. The final boss is easier than some world 5 fights.
2) Snakes and other sneaky enemies can be easily countered with door strrategy. You can recieve damage trying to close it, but it will be less than if you try to hit the enemy without door.
3) You don't need speed indicator cause it's simple formula: one step = one title. This is fair for situations without any buffs from potions and rings. Notice that there are enemies with higher speed, like crabs from severs. They do two actions per yours one.
4) Wiki would be helpful to know some tips and features. Also you will learn the items and their advanages.
5) Keep in mind what do u want to find. It's just about tactics of beating. If you're going to play battlemage you obviously need more wands and recharging buffs, not distance weapons. It will help you to sell unnecessary items and focus on others.
6) There're ALWAYS 3 upgrade scrolls and 2 strength potions. It's an old feature, so it wouldn't be a bug or smth. You may miss them somewhere or just lose beacause of fire (scrolls burns), chill (potions freeze and break the bottle), fight (you threw a potion with no effect, but it was strenght potion = lost).
7) For the future runs: it is always a bad idea to fight enemies with distant attack. The mages just will kill you easily.
- You will always find 2 strength potions and 3 scrolls of upgrade per chapter/area (every 5 floors). If you don't, you did a mistake. Maybe you missed some, or they got destroyed because you managed to burn a scroll or freeze a potion.
- Play every class according to their strengths and weaknesses and don't rush enemies head on.
- You can always come back for loot later.
- Don't use healing potions every time you take a bit of damage. Try to focus on avoiding taking damage and use other means of healing such as dew or sungrass seeds whenever possible. You also shouldn't be too conservative - it can cost you your life.
- All special rooms will have a solution in the floor they're in. Barricaded rooms will need a potion of liquid flame, eternal fire rooms need a frost item etc.
- Use what you have, don't plan too far ahead. Often times you can't get a perfect synergy between all your equipment, you need to make do what you got.
- Bosses have predictable attacks and patterns.
- Use potions, wands, throwing weapons and alchemy to aid in combat. Don't just stack on a ton of potions and never use them.
This game isn't that hard and the RNG is extremely fair in my opinion. You are doing something wrong if you always die at the start.
The only bit of advice I have is an obvious one: stay in doorways & tunnels. You should never have to take on more than one mob at a time. If you ever find yourself having to take on two or more, flee and reposition so you don't.
Throw something into an electric trap and it might shutdown a group of enemies, ooze traps give a decent DoT effect and dart traps are source of reliable damage (just make sure you are not the who stands closest to those)
--Against Snakes, anything that does guaranteed hits work well against them
For example, Duelist's starting weapon (Rapier) has a special ability (lunge) whose description explicitly states does guaranteed damage.
I've also had luck throwing her starting spike at them (esp. when they're surprised. You'll see the '!' balloon). Other thrown weapons should be similar
AFAIK, a distance of 2 away should be enough to avoid getting hit