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edit: forgot to answer your question. haha, been drinking.
PZ day 1, 10'ish years ago, was a mess. This is much more polished than that was. PZ has cars and multiplayer now but NPC's are still broken/missing.
I can say HumanitZ has cars, co-op, crafting, npc's and stuff right from the get go, but its brand new and needs work. I've only played a few hours so I'm not yet sure of its other limitations. I've only had small bugs so far.
But this one looks a hell of a lot better than PZ since its made on the Unreal Engine. It doesn't have community mods yet but the dev has stated its intended.
PZ has had 10+ years of development and many years of community mods ... the answer is pretty simple.
Good luck have fun
If you think you should by this, or any other EA, because is better than some other games you totally miss the point of SUPPORTING a game in EA.
This game more closely relates ZED ZONE which is probably a bit better then this game because it's not just zombies.
In HZ: you can get hit multiple times by zombies on normal difficulty and not care, you can use a gun without attracting too many zombies to deal with, guns/melee weapons are as efficient as they'll ever be the second you pick them up, there's way less progression in general, you level up your character and spend perk points on new skills like most games, the building is much less involved but still contains plenty of survival-oriented structures, there's simplified common survival mechanics like temperature, stealth, sicknesses, etc. In a lot of ways HZ is like an unpolished How to Survive, if you're familiar.
In PZ: getting grabbed or bit by a zombie by being careless is a death sentence, you need to be way more careful and particular about your gameplay, there's TONS of skills to level up that increase your ability to use specific weapons and do specific tasks more efficiently, thus most weapons pose much more challenge to use earlygame, building is very intricate and you can build entire structures of any shape & size from scratch with much simpler crafting recipes but much higher requirements, and there's a plethora of status effects to balance, like depression, boredom, stress, panic, exhaustion, etc. It's very largely a simulation game before anything else.
The best way to explain the differences between them I think would be to say that PZ is a much more fleshed-out hardcore simulation game, and HZ is a very rough-around-the-edges, casual (but still pretty difficult) 3D survival game. PZ will appeal to a more niche group, but will appeal WAY more to that niche group of players, and I would guess HZ will appeal moderately to a much wider group of players (once it gets as far in development as PZ), if that makes sense. In both game's current state, PZ obviously has way more content to explore and things to do, it's way more fleshed out, and HZ is very early in development still. That being said, progress on PZ's development is incredibly, astronomically slow, and HZ is a bit too early to know how fast changes will come, but for what it's worth it at least released into Early Access with cars, NPCs/traders, and multiplayer, all things that PZ didn't have on it's EA release, and still doesn't have some of (NPCs), which could bode well for HZ out-pacing PZ at some point in development. But currently, PZ has way more to do and experience.
Sorry if that was all over the place, hopefully gives you a clearer picture of the differences between the games though! (I should add that HZ is in a state where you would want to help with the development of it and 'check it out' more so than get a full-fledged experience like PZ can offer, but again it's important to stress just how simulation-heavy PZ is, as I know that can be a huge turn off for a lot of players)
Best explanation of differences. Only one question left. Does PZ only have one mode? If it's only mode is being difficult, then I'd agree that it's not suitable for casual gamers.
This game is also pretty rough atm, but even though it does have potential it also shows signs that it may never reach it's fullness. Atm my main irks are the way every single house interior in the suburbs are the same making exploration tiring, and the weapon degradation being so fast it's like you're using cardboard versions of the actual weapon. A pipe wrench would last a LOT, LOT, LOT longer and your arm/hands would shatter from impact force way before the pipe wrench even started showing signs of use.
Full disclosure, played this at a friend's house as I only use my Deck atm and I haven't tried to see if it works on it or not.