HumanitZ

HumanitZ

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ShaggyLives Sep 19, 2023 @ 5:22pm
Anyone played both Project Zomboid and this one?
Don't care about opinions of which is better. I'm just curious the major differences. Because I haven't gotten around to trying Project Zomboid but they are about the same price and obviously that one has had more time to work on bugs. So not seeing a point of trying this one unless it has MAJOR quality of game play differences.
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Showing 1-15 of 31 comments
Diarmuhnd Sep 19, 2023 @ 5:30pm 
:mead:   :mead: :mead::mead::mead: :mead::mead::mead:
 :mead: :mead:  :mead:    :mead:
  :mead:   :mead::mead:   :mead::mead::mead:
  :mead:   :mead:       :mead:
  :mead:   :mead::mead::mead: :mead::mead::mead: ... i have and lots of others. :mead::zedrawr::JoeWheelerApproves:

edit: forgot to answer your question. haha, been drinking.

PZ day 1, 10'ish years ago, was a mess. This is much more polished than that was. PZ has cars and multiplayer now but NPC's are still broken/missing.

I can say HumanitZ has cars, co-op, crafting, npc's and stuff right from the get go, but its brand new and needs work. I've only played a few hours so I'm not yet sure of its other limitations. I've only had small bugs so far.

But this one looks a hell of a lot better than PZ since its made on the Unreal Engine. It doesn't have community mods yet but the dev has stated its intended.

PZ has had 10+ years of development and many years of community mods ... the answer is pretty simple.

Good luck have fun
Last edited by Diarmuhnd; Sep 19, 2023 @ 5:42pm
ShaggyLives Sep 19, 2023 @ 5:45pm 
I'm not asking for a comparison about Project Zomboid 10 years ago and this game today. I want to know the major differences between this game and PZ in it's current state.
Last edited by ShaggyLives; Sep 19, 2023 @ 6:15pm
Diarmuhnd Sep 19, 2023 @ 5:47pm 
Originally posted by ShaggyLives:
I'm not asking for a comparison about Project Zomboid 10 years ago and this game today. I want to know the major differences between this game and PZ ... NOW.
Go watch a youTube video
Lmao this was aggressive.
Diarmuhnd Sep 19, 2023 @ 5:54pm 
I answered him, he wasn't happy. I gave up. I'd rather play. LoL
Vitowns Sep 19, 2023 @ 6:21pm 
Project zomboid devs are lazy and can only pull out an update after 2 years... Moderators are scummy and will ban you for asking why theres no update yet. Devs here are uber friendly and involved in the community and moderators seem chill too.
Mazzle Dazzle Sep 19, 2023 @ 6:27pm 
It's better than zomboid already. Only get zomboid if you like less and worse features or a pixel game. Zomboid does perform better if you have a crap computer as well.
Last edited by Mazzle Dazzle; Sep 19, 2023 @ 6:30pm
rgarrett Sep 19, 2023 @ 7:25pm 
combat is wonky in here no weight everyone just floats and doesnt stop when hit its weird
Wild Sep 19, 2023 @ 7:31pm 
... meanwhile on release PZ attack animation was compose by 2 frames. Hold the bat up, extend your arms, no transition in between...

If you think you should by this, or any other EA, because is better than some other games you totally miss the point of SUPPORTING a game in EA.
Originally posted by Mazzle Dazzle:
It's better than zomboid already. Only get zomboid if you like less and worse features or a pixel game. Zomboid does perform better if you have a crap computer as well.
Lol people claiming this game is better than Zomboid probably played Zomboid for 2 hours, died 8 times and rage quit. No, just because it runs on Unreal and is fully 3d doesn't mean it's "better." All of the "features" here are just a BAREBONES (you know what that means right?) copy of Zomboid, it does nothing different or better.
Retro Sep 19, 2023 @ 9:22pm 
Project Zomboid is like the hardcore zombie simulation game that more closely relates to Cataclysm Dark Days ahead.

This game more closely relates ZED ZONE which is probably a bit better then this game because it's not just zombies.
Last edited by Retro; Sep 19, 2023 @ 9:22pm
ʕგҚვֆ Sep 20, 2023 @ 12:18am 
4
I've put 230hr into PZ and only about 3.5hr into HZ (this game), so far they feel totally different imo. The idea is the same: scavenge, loot, kill zombies, build a base, stockpile supplies, farm and build for self-sufficiency, level up, become stronger and unlock bigger and better things, etc. Where they diverge in their gameplay is that PZ is a fine-tuned, highly detailed hardcore survival game, and HZ is much more casual and less involved, but potentially has wider appeal and more 'fun' factor for the average player (keeping in mind most people find simulation to be boring and tedious, and/or more effort than it's worth).

In HZ: you can get hit multiple times by zombies on normal difficulty and not care, you can use a gun without attracting too many zombies to deal with, guns/melee weapons are as efficient as they'll ever be the second you pick them up, there's way less progression in general, you level up your character and spend perk points on new skills like most games, the building is much less involved but still contains plenty of survival-oriented structures, there's simplified common survival mechanics like temperature, stealth, sicknesses, etc. In a lot of ways HZ is like an unpolished How to Survive, if you're familiar.

In PZ: getting grabbed or bit by a zombie by being careless is a death sentence, you need to be way more careful and particular about your gameplay, there's TONS of skills to level up that increase your ability to use specific weapons and do specific tasks more efficiently, thus most weapons pose much more challenge to use earlygame, building is very intricate and you can build entire structures of any shape & size from scratch with much simpler crafting recipes but much higher requirements, and there's a plethora of status effects to balance, like depression, boredom, stress, panic, exhaustion, etc. It's very largely a simulation game before anything else.

The best way to explain the differences between them I think would be to say that PZ is a much more fleshed-out hardcore simulation game, and HZ is a very rough-around-the-edges, casual (but still pretty difficult) 3D survival game. PZ will appeal to a more niche group, but will appeal WAY more to that niche group of players, and I would guess HZ will appeal moderately to a much wider group of players (once it gets as far in development as PZ), if that makes sense. In both game's current state, PZ obviously has way more content to explore and things to do, it's way more fleshed out, and HZ is very early in development still. That being said, progress on PZ's development is incredibly, astronomically slow, and HZ is a bit too early to know how fast changes will come, but for what it's worth it at least released into Early Access with cars, NPCs/traders, and multiplayer, all things that PZ didn't have on it's EA release, and still doesn't have some of (NPCs), which could bode well for HZ out-pacing PZ at some point in development. But currently, PZ has way more to do and experience.

Sorry if that was all over the place, hopefully gives you a clearer picture of the differences between the games though! (I should add that HZ is in a state where you would want to help with the development of it and 'check it out' more so than get a full-fledged experience like PZ can offer, but again it's important to stress just how simulation-heavy PZ is, as I know that can be a huge turn off for a lot of players)
Last edited by ʕგҚვֆ; Sep 20, 2023 @ 12:34am
Mazzle Dazzle Sep 20, 2023 @ 4:08am 
Originally posted by Skippy:
Originally posted by Mazzle Dazzle:
It's better than zomboid already. Only get zomboid if you like less and worse features or a pixel game. Zomboid does perform better if you have a crap computer as well.
Lol people claiming this game is better than Zomboid probably played Zomboid for 2 hours, died 8 times and rage quit. No, just because it runs on Unreal and is fully 3d doesn't mean it's "better." All of the "features" here are just a BAREBONES (you know what that means right?) copy of Zomboid, it does nothing different or better.
You recognize I mentioned about it performing better and having pixel graphics right? Some people prefer pixel graphics, that is why I mentioned that. I personally found Humanitz to be better. I get it, it looks like an asset flip and has many of the same features but I don't care about perception. I care about what a game is and if what it is, is also fun or more fun than other games on the market. I thought this game was easily more enjoyable for my sensibilities than many zombie games including zomboid despite my sensibilities for old school games.
ShaggyLives Sep 20, 2023 @ 7:04am 
Originally posted by ʕგҚვֆ:
I've put 230hr into PZ and only about 3.5hr into HZ (this game), so far they feel totally different imo. The idea is the same: scavenge, loot, kill zombies, build a base, stockpile supplies, farm and build for self-sufficiency, level up, become stronger and unlock bigger and better things, etc. Where they diverge in their gameplay is that PZ is a fine-tuned, highly detailed hardcore survival game, and HZ is much more casual and less involved, but potentially has wider appeal and more 'fun' factor for the average player (keeping in mind most people find simulation to be boring and tedious, and/or more effort than it's worth).

In HZ: you can get hit multiple times by zombies on normal difficulty and not care, you can use a gun without attracting too many zombies to deal with, guns/melee weapons are as efficient as they'll ever be the second you pick them up, there's way less progression in general, you level up your character and spend perk points on new skills like most games, the building is much less involved but still contains plenty of survival-oriented structures, there's simplified common survival mechanics like temperature, stealth, sicknesses, etc. In a lot of ways HZ is like an unpolished How to Survive, if you're familiar.

In PZ: getting grabbed or bit by a zombie by being careless is a death sentence, you need to be way more careful and particular about your gameplay, there's TONS of skills to level up that increase your ability to use specific weapons and do specific tasks more efficiently, thus most weapons pose much more challenge to use earlygame, building is very intricate and you can build entire structures of any shape & size from scratch with much simpler crafting recipes but much higher requirements, and there's a plethora of status effects to balance, like depression, boredom, stress, panic, exhaustion, etc. It's very largely a simulation game before anything else.

The best way to explain the differences between them I think would be to say that PZ is a much more fleshed-out hardcore simulation game, and HZ is a very rough-around-the-edges, casual (but still pretty difficult) 3D survival game. PZ will appeal to a more niche group, but will appeal WAY more to that niche group of players, and I would guess HZ will appeal moderately to a much wider group of players (once it gets as far in development as PZ), if that makes sense. In both game's current state, PZ obviously has way more content to explore and things to do, it's way more fleshed out, and HZ is very early in development still. That being said, progress on PZ's development is incredibly, astronomically slow, and HZ is a bit too early to know how fast changes will come, but for what it's worth it at least released into Early Access with cars, NPCs/traders, and multiplayer, all things that PZ didn't have on it's EA release, and still doesn't have some of (NPCs), which could bode well for HZ out-pacing PZ at some point in development. But currently, PZ has way more to do and experience.

Sorry if that was all over the place, hopefully gives you a clearer picture of the differences between the games though! (I should add that HZ is in a state where you would want to help with the development of it and 'check it out' more so than get a full-fledged experience like PZ can offer, but again it's important to stress just how simulation-heavy PZ is, as I know that can be a huge turn off for a lot of players)

Best explanation of differences. Only one question left. Does PZ only have one mode? If it's only mode is being difficult, then I'd agree that it's not suitable for casual gamers.
Old man Stu Sep 20, 2023 @ 7:07am 
I got PZ on Desuro when it first showed up on the scene and it was barebones as hell but had a lot of potential which it very slowly started to reach. It has had it's fair share of balance issues which the devs had had trouble getting right and also had pretty big gaps in their communication and updates.
This game is also pretty rough atm, but even though it does have potential it also shows signs that it may never reach it's fullness. Atm my main irks are the way every single house interior in the suburbs are the same making exploration tiring, and the weapon degradation being so fast it's like you're using cardboard versions of the actual weapon. A pipe wrench would last a LOT, LOT, LOT longer and your arm/hands would shatter from impact force way before the pipe wrench even started showing signs of use.
Full disclosure, played this at a friend's house as I only use my Deck atm and I haven't tried to see if it works on it or not.
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Date Posted: Sep 19, 2023 @ 5:22pm
Posts: 31